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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-07 15:02:32 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-07 15:02:32 +0000
commite8ab2885e6c07cdff08e66b55ac6bf5572e39402 (patch)
tree252a6f6b5d8b5fe93f18041e8b55b543cde956e1 /src/map/map.h
parent88d795a036a4f954df1987fe3b241964df182a65 (diff)
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- Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 8ded26f9d..eac91c219 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -918,7 +918,7 @@ struct mob_data {
int level;
int target_id,attacked_id;
- unsigned int next_walktime,last_thinktime,last_linktime;
+ unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
short move_fail_count;
short lootitem_count;
short min_chase;