From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/map.h') diff --git a/src/map/map.h b/src/map/map.h index 8ded26f9d..eac91c219 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -918,7 +918,7 @@ struct mob_data { int level; int target_id,attacked_id; - unsigned int next_walktime,last_thinktime,last_linktime; + unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime; short move_fail_count; short lootitem_count; short min_chase; -- cgit v1.2.3-70-g09d2