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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2019-11-27 02:50:08 +0100
committerHaru <haru@dotalux.com>2020-02-09 20:19:12 +0100
commit30c175a9041a17e0d2ef1d4750163c19ab3a7959 (patch)
tree8d4accec56aa49efaf40e2e4d3b8ac40a03f0259 /src/map/map.c
parentc76c63d2dddb8c7ec4461dd660b7bb0210f4db96 (diff)
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Change unload NPC behavior to kill mobs that were spawned by unloaded NPC (non-permanent monster spawns) [Issue #2530]
Mobs spawned by NPC will be removed on @reloadnpc, @unloadnpc, and @unloadnpcfile. Additionally OnNPCUnload NPC label was added, to revert other changes made by NPC. For example set/removed mapflags or added mob drops.
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 9a45c4d21..8b52fc761 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -6092,7 +6092,7 @@ static int cleanup_sub(struct block_list *bl, va_list ap)
map->quit(BL_UCAST(BL_PC, bl));
break;
case BL_NPC:
- npc->unload(BL_UCAST(BL_NPC, bl), false);
+ npc->unload(BL_UCAST(BL_NPC, bl), false, true);
break;
case BL_MOB:
unit->free(bl,CLR_OUTSIGHT);