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authorshennetsind <ind@henn.et>2013-05-07 22:15:05 -0300
committershennetsind <ind@henn.et>2013-05-07 22:15:05 -0300
commit43d82332dbfde84bf0348ef6c2921aaaef24634e (patch)
treebb8899e4a4bb598ba9df62b0ba2f37323ab5b33e /src/map/homunculus.h
parent36383ebd1423d2c8f6e0495046de27708160109c (diff)
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Fixed Bug #7223
http://hercules.ws/board/tracker/issue-7223-homunculus-s-max-level-overshooting/ src/map/homunculus.c Hercules Renewal Phase One complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/homunculus.h')
-rw-r--r--src/map/homunculus.h150
1 files changed, 80 insertions, 70 deletions
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index 50e82eeac..86d437e73 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -1,11 +1,17 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#ifndef _HOMUNCULUS_H_
#define _HOMUNCULUS_H_
#include "status.h" // struct status_data, struct status_change
#include "unit.h" // struct unit_data
+#include "pc.h"
+
+#define MAX_HOM_SKILL_REQUIRE 5
+#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
+#define homun_alive(x) ((x) && (x)->homunculus.vaporize != 1 && (x)->battle_status.hp > 0)
struct h_stats {
unsigned int HP, SP;
@@ -23,9 +29,16 @@ struct s_homunculus_db {
};
extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
-enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
-enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING };
+enum {
+ HOMUNCULUS_CLASS,
+ HOMUNCULUS_FOOD
+};
+
+enum {
+ MH_MD_FIGHTING = 1,
+ MH_MD_GRAPPLING
+};
enum {
SP_ACK = 0x0,
@@ -49,7 +62,6 @@ struct homun_data {
char blockskill[MAX_SKILL]; // [orn]
};
-#define MAX_HOM_SKILL_REQUIRE 5
struct homun_skill_tree_entry {
short id;
unsigned char max;
@@ -61,72 +73,70 @@ struct homun_skill_tree_entry {
} need[MAX_HOM_SKILL_REQUIRE];
}; // Celest
-#define HOM_EVO 0x100 //256
-#define HOM_S 0x200 //512
-
-#define HOM_REG 0x1000 //4096
-
-enum {
-// Normal Homunculus
- MAPID_LIF = HOM_REG|0x0,
- MAPID_AMISTR,
- MAPID_FILIR,
- MAPID_VANILMIRTH,
-// Evolved Homunulus
- MAPID_LIF_E = HOM_REG|HOM_EVO|0x0,
- MAPID_AMISTR_E,
- MAPID_FILIR_E,
- MAPID_VANILMIRTH_E,
-// Homunculus S
- MAPID_EIRA = HOM_S|0x0,
- MAPID_BAYERI,
- MAPID_SERA,
- MAPID_DIETER,
- MAPID_ELANOR,
+enum homun_type {
+ HT_REG = 0x1,
+ HT_EVO = 0x2,
+ HT_S = 0x4,
};
-#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
-
-// merc_is_hom_alive(struct homun_data *)
-#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
-int do_init_merc(void);
-int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
-struct view_data* merc_get_hom_viewdata(int class_);
-int hom_class2mapid(int hom_class);
-void merc_damage(struct homun_data *hd);
-int merc_hom_dead(struct homun_data *hd);
-void merc_hom_skillup(struct homun_data *hd,uint16 skill_id);
-int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve);
-int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id);
-int merc_hom_gainexp(struct homun_data *hd,int exp);
-int merc_hom_levelup(struct homun_data *hd);
-int merc_hom_evolution(struct homun_data *hd);
-int hom_mutate(struct homun_data *hd,int homun_id);
-void merc_hom_heal(struct homun_data *hd);
-int merc_hom_vaporize(struct map_session_data *sd, int flag);
-int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
-void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
-void merc_reset_stats(struct homun_data *hd);
-int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus]
-void merc_save(struct homun_data *hd);
-int merc_call_homunculus(struct map_session_data *sd);
-int merc_create_homunculus_request(struct map_session_data *sd, int class_);
-int search_homunculusDB_index(int key,int type);
-int merc_menu(struct map_session_data *sd,int menunum);
-int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
-int merc_hom_hungry_timer_delete(struct homun_data *hd);
-int merc_hom_change_name(struct map_session_data *sd,char *name);
-int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
-#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
-#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl)
-int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
-int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
-int merc_skill_tree_get_max(int id, int b_class);
-void merc_hom_init_timers(struct homun_data * hd);
-void merc_skill_reload(void);
-void merc_reload(void);
-
-int hom_addspiritball(TBL_HOM *hd, int max);
-int hom_delspiritball(TBL_HOM *hd, int count, int type);
+/* homunculus.c interface */
+struct homunculus_interface {
+ unsigned int exptable[MAX_LEVEL];
+ struct view_data viewdb[MAX_HOMUNCULUS_CLASS];
+ struct s_homunculus_db db[MAX_HOMUNCULUS_CLASS];
+ struct homun_skill_tree_entry skill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
+ /* */
+ void (*init) (void);
+ void (*final) (void);
+ void (*reload) (void);
+ void (*reload_skill) (void);
+ /* */
+ struct view_data* (*get_viewdata) (int class_);
+ enum homun_type (*class2type) (int class_);
+ void (*damaged) (struct homun_data *hd);
+ int (*dead) (struct homun_data *hd);
+ int (*vaporize) (struct map_session_data *sd, int flag);
+ int (*delete) (struct homun_data *hd, int emote);
+ int (*checkskill) (struct homun_data *hd, uint16 skill_id);
+ int (*calc_skilltree) (struct homun_data *hd, int flag_evolve);
+ int (*skill_tree_get_max) (int id, int b_class);
+ void (*skillup) (struct homun_data *hd, uint16 skill_id);
+ bool (*levelup) (struct homun_data *hd);
+ int (*change_class) (struct homun_data *hd, short class_);
+ bool (*evolve) (struct homun_data *hd);
+ bool (*mutate) (struct homun_data *hd, int homun_id);
+ int (*gainexp) (struct homun_data *hd, unsigned int exp);
+ unsigned int (*add_intimacy) (struct homun_data * hd, unsigned int value);
+ unsigned int (*consume_intimacy) (struct homun_data *hd, unsigned int value);
+ void (*healed) (struct homun_data *hd);
+ void (*save) (struct homun_data *hd);
+ unsigned char (*menu) (struct map_session_data *sd,unsigned char menu_num);
+ bool (*feed) (struct map_session_data *sd, struct homun_data *hd);
+ int (*hunger_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*hunger_timer_delete) (struct homun_data *hd);
+ int (*change_name) (struct map_session_data *sd,char *name);
+ bool (*change_name_ack) (struct map_session_data *sd, char* name, int flag);
+ int (*db_search) (int key,int type);
+ bool (*create) (struct map_session_data *sd, struct s_homunculus *hom);
+ void (*init_timers) (struct homun_data * hd);
+ bool (*call) (struct map_session_data *sd);
+ bool (*recv_data) (int account_id, struct s_homunculus *sh, int flag);
+ bool (*creation_request) (struct map_session_data *sd, int class_);
+ bool (*ressurect) (struct map_session_data* sd, unsigned char per, short x, short y);
+ void (*revive) (struct homun_data *hd, unsigned int hp, unsigned int sp);
+ void (*stat_reset) (struct homun_data *hd);
+ bool (*shuffle) (struct homun_data *hd);
+ bool (*read_db_sub) (char* str[], int columns, int current);
+ void (*read_db) (void);
+ bool (*read_skill_db_sub) (char* split[], int columns, int current);
+ void (*skill_db_read) (void);
+ void (*exp_db_read) (void);
+ void (*addspiritball) (struct homun_data *hd, int max);
+ void (*delspiritball) (struct homun_data *hd, int count, int type);
+} homunculus_s;
+
+struct homunculus_interface *homun;
+
+void homunculus_defaults(void);
#endif /* _HOMUNCULUS_H_ */