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authorshennetsind <ind@henn.et>2013-10-20 21:14:33 -0200
committershennetsind <ind@henn.et>2013-10-20 21:14:33 -0200
commit073023b06ca755644667bb57a34d8d05fba37b57 (patch)
tree9e22156abcca2fb55c50691d2a3774b6eb763998 /src/map/guild.c
parentd02f9afab959909398e8ebff6ab50186084c68c5 (diff)
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Bug:7723 and Skill Cooldowns
Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead. http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error Special Thanks to Haru, Wend and Beret. Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/guild.c')
-rw-r--r--src/map/guild.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/guild.c b/src/map/guild.c
index 30f989f58..9b3eaaff8 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1365,7 +1365,7 @@ void guild_block_skill(struct map_session_data *sd, int time)
uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
int i;
for (i = 0; i < 4; i++)
- skill->blockpc_start(sd, skill_id[i], time , true);
+ skill->blockpc_start(sd, skill_id[i], time);
}
/*====================================================