From 073023b06ca755644667bb57a34d8d05fba37b57 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 20 Oct 2013 21:14:33 -0200 Subject: Bug:7723 and Skill Cooldowns Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead. http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error Special Thanks to Haru, Wend and Beret. Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher Signed-off-by: shennetsind --- src/map/guild.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/guild.c') diff --git a/src/map/guild.c b/src/map/guild.c index 30f989f58..9b3eaaff8 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1365,7 +1365,7 @@ void guild_block_skill(struct map_session_data *sd, int time) uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) - skill->blockpc_start(sd, skill_id[i], time , true); + skill->blockpc_start(sd, skill_id[i], time); } /*==================================================== -- cgit v1.2.3-60-g2f50