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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
commit1041b3bbad62766df85393254a93602a1851895a (patch)
tree0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/map/clif.h
parent02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff)
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* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches. * Reworked the nick cache to only contain offline characters. Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r--src/map/clif.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 0d33810b9..79f69c87d 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -216,7 +216,7 @@ int clif_skill_memo(struct map_session_data *sd,int flag);
int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
-int clif_produceeffect(struct map_session_data *sd,int flag,int nameid);
+int clif_produceeffect(struct map_session_data* sd,int flag,int nameid);
int clif_skill_setunit(struct skill_unit *unit);
int clif_skill_delunit(struct skill_unit *unit);
@@ -237,7 +237,7 @@ int clif_status_change(struct block_list *bl,int type,int flag);
int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
int clif_wis_end(int fd,int flag);
-int clif_solved_charname(struct map_session_data *sd,int char_id);
+int clif_solved_charname(int fd, int charid, const char* name);
int clif_charnameack(int fd, struct block_list *bl);
int clif_charnameupdate(struct map_session_data *ssd);