From 1041b3bbad62766df85393254a93602a1851895a Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 25 Sep 2007 01:58:31 +0000 Subject: * Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached). * Added a charid2sd database for fast charid searches. * Reworked the nick cache to only contain offline characters. Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/clif.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/clif.h') diff --git a/src/map/clif.h b/src/map/clif.h index 0d33810b9..79f69c87d 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -216,7 +216,7 @@ int clif_skill_memo(struct map_session_data *sd,int flag); int clif_skill_teleportmessage(struct map_session_data *sd,int flag); int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger); -int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); +int clif_produceeffect(struct map_session_data* sd,int flag,int nameid); int clif_skill_setunit(struct skill_unit *unit); int clif_skill_delunit(struct skill_unit *unit); @@ -237,7 +237,7 @@ int clif_status_change(struct block_list *bl,int type,int flag); int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); int clif_wis_end(int fd,int flag); -int clif_solved_charname(struct map_session_data *sd,int char_id); +int clif_solved_charname(int fd, int charid, const char* name); int clif_charnameack(int fd, struct block_list *bl); int clif_charnameupdate(struct map_session_data *ssd); -- cgit v1.2.3-60-g2f50