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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
commit | 1041b3bbad62766df85393254a93602a1851895a (patch) | |
tree | 0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/map/clif.h | |
parent | 02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff) | |
download | hercules-1041b3bbad62766df85393254a93602a1851895a.tar.gz hercules-1041b3bbad62766df85393254a93602a1851895a.tar.bz2 hercules-1041b3bbad62766df85393254a93602a1851895a.tar.xz hercules-1041b3bbad62766df85393254a93602a1851895a.zip |
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.
Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r-- | src/map/clif.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/clif.h b/src/map/clif.h index 0d33810b9..79f69c87d 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -216,7 +216,7 @@ int clif_skill_memo(struct map_session_data *sd,int flag); int clif_skill_teleportmessage(struct map_session_data *sd,int flag); int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger); -int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); +int clif_produceeffect(struct map_session_data* sd,int flag,int nameid); int clif_skill_setunit(struct skill_unit *unit); int clif_skill_delunit(struct skill_unit *unit); @@ -237,7 +237,7 @@ int clif_status_change(struct block_list *bl,int type,int flag); int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); int clif_wis_end(int fd,int flag); -int clif_solved_charname(struct map_session_data *sd,int char_id); +int clif_solved_charname(int fd, int charid, const char* name); int clif_charnameack(int fd, struct block_list *bl); int clif_charnameupdate(struct map_session_data *ssd); |