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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 15:07:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 15:07:29 +0000
commitbc5f5bce06657ed1899f9635d7d4b353a033569e (patch)
treed02e5d2e1476a542b9f6e35aaa2c06157ed59a95 /src/map/clif.c
parent98112951df16e14ac20a683d3b207dec002e9097 (diff)
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- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions. - Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. - Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. - When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay - Modified main.sql to make the guild table allow NULL on the emblem data. - Added file conf-tmpl/Changelog.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 31be94733..9bf290300 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9730,7 +9730,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
sd->idletime = last_tick;
-
if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL) {
clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id);
return;