From bc5f5bce06657ed1899f9635d7d4b353a033569e Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 8 Aug 2006 15:07:29 +0000 Subject: - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. - Fixed crash on the battle_drain functions. - Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. - Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. - When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay - Modified main.sql to make the guild table allow NULL on the emblem data. - Added file conf-tmpl/Changelog.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/clif.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/clif.c') diff --git a/src/map/clif.c b/src/map/clif.c index 31be94733..9bf290300 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9730,7 +9730,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex] sd->idletime = last_tick; - if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL) { clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id); return; -- cgit v1.2.3-70-g09d2