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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-08 15:07:29 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-08 15:07:29 +0000 |
commit | bc5f5bce06657ed1899f9635d7d4b353a033569e (patch) | |
tree | d02e5d2e1476a542b9f6e35aaa2c06157ed59a95 /src/map/clif.c | |
parent | 98112951df16e14ac20a683d3b207dec002e9097 (diff) | |
download | hercules-bc5f5bce06657ed1899f9635d7d4b353a033569e.tar.gz hercules-bc5f5bce06657ed1899f9635d7d4b353a033569e.tar.bz2 hercules-bc5f5bce06657ed1899f9635d7d4b353a033569e.tar.xz hercules-bc5f5bce06657ed1899f9635d7d4b353a033569e.zip |
- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus.
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 31be94733..9bf290300 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9730,7 +9730,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
sd->idletime = last_tick;
-
if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL) {
clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id);
return;
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