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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-04 04:48:30 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-04 04:48:30 +0000
commite27cd1c1b31aa3cecf2006de64f2b95f90bcd7cb (patch)
treee5f666a82c5a0f2c5a366c40c3f05f5d1da55953 /src/map/battle.h
parent4f44cd846049aa506f3c8c43fb25d78343e71551 (diff)
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- Fixed missing baby-dancer job in exp2.txt
- Added function battle_set_walkdelay in charge of updating walkdelays of characters based on two criterias: when the delay is induced by damage, if the current walk delay isn't over yet, do not update it. If the delay is instead caused by a skill, then the current walk delay cannot be decreased, only increased. - Removed the canmove tick reset on skill cast cancel; likewise it isn't updated on begin casting. pc_can_move uses a skilltimer check to know whether you can move or not. - Added GrandCross's can't move delay of 900ms to skill_cast_db - Added Finger Offensive's can't move delay of 200ms/lv to skill_cast_db git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5457 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 512179482..786db1d66 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -54,6 +54,7 @@ int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,in
int battle_stopattack(struct block_list *bl);
int battle_iswalking(struct block_list *bl);
int battle_stopwalking(struct block_list *bl,int type);
+int battle_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
// 通常攻撃処理まとめ
int battle_weapon_attack( struct block_list *bl,struct block_list *target,