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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-20 14:30:28 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-20 14:30:28 +0000
commitaea859ec676e23f32f7dee151b2db91c92680afd (patch)
tree513e3972de57acb6c7ac91463618ae7118fa0d71 /src/map/battle.h
parent5173b7e5d42654313a52c8980f84cf424417bd50 (diff)
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- Added config setting "summon_flora_setting", which it you can decide now two things: a. Whether or not players can harm your floras outside versus grounds, and b. Whether or not you can summon out and mix different types of plants at the same time.
- Likely fixed pc_steal_item always failing to steal (it was attempting to steal random item IDs...) - Cleaned up a bit the mob on-death event so that when the killer is a homunculus, it's master will be taken. Also, the variable killerrid will be set before running the script to specify who delivered the final blow. If the killerrid matches with the script attached player, you can be sure your player did the final blow to the mob, otherwise, the attached player is who did the most damage to the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9026 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 364553ebd..181f39340 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -103,7 +103,8 @@ extern struct Battle_Config {
unsigned short pc_damage_delay_rate;
unsigned short defnotenemy;
unsigned short vs_traps_bctall;
- unsigned short traps_setting;
+ unsigned short traps_setting;
+ unsigned short summon_flora; //[Skotlex]
unsigned short clear_unit_ondeath; //[Skotlex]
unsigned short clear_unit_onwarp; //[Skotlex]
unsigned short random_monster_checklv;