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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
commita9763770c28c1e79cc43a0a43b46745ea3090940 (patch)
tree59279fec5b69e1c9f91952f8fc9cf68a6dd16085 /src/map/battle.h
parent4f7099544a0846d270eaf131ce25b61d9880ba8e (diff)
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* Added battle_config.mob_slave_keep_target config option (monster.conf)
- When yes (default) MVP slaves will always keep their prior targets. - When no the old behavior of switching to the closest target is enabled. * Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges) * Changed default respawn time (when 0) to 500 from 5000. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 06897e891..17e80c408 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -468,6 +468,7 @@ extern struct Battle_Config
int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
int eq_single_target_reflectable;
int invincible_nodamage;
+ int mob_slave_keep_target;
// [BattleGround Settings]
int bg_update_interval;