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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-10-20 23:21:07 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-10-20 23:21:07 -0300
commit1e3d3a3c0bca912ebdf18ae337814b2f434ec442 (patch)
tree7711e509fca9fd4b4ddcc7185cbaa897086f9266 /src/map/battle.h
parentdf3f7552e61d1dae45e83c55ff36b95ab95181bb (diff)
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Added setting to keep traps invisible when triggered
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 297768765..007fbabd2 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -150,6 +150,7 @@ struct Battle_Config {
int defnotenemy;
int vs_traps_bctall;
int trap_visibility;
+ int trap_trigger;
int summon_flora; //[Skotlex]
int clear_unit_ondeath; //[Skotlex]
int clear_unit_onwarp; //[Skotlex]