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authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-26 10:27:55 -0700
committermalufett <malufett.eat.my.binaries@gmail.com>2013-06-26 10:27:55 -0700
commit074662a4b30e5d380fda32fd7df2d3ae2de759e0 (patch)
treeb88beb72d9dfbe590c368adf80bb69c6a74f571b /src/map/battle.h
parent1b035a978d52bfc6c17c63bb7afd9210abd4983c (diff)
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Fixed Bug#7402
-Added some missing calc in re atk. Fixed Bug#7378 -PA_GOSPEL should now clear buffs upon casting. Fixed Bug#7399 -Neutral skills should work properly with ghost type monsters. RENEWAL UPDATES: Updated some ninja & gunslinger skills to there renewal formula. Added exploit fix(RE fixed) with hunter stacking trap trick. Added some misc skills more to follow.
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 2b502beaf..37968f53a 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -535,9 +535,7 @@ struct battle_interface {
/* skill range criteria */
int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
int (*calc_base_damage)
-/* temporary until malufett is able to adjust the formula */
-//#ifdef RENEWAL
-#if 0
+#ifdef RENEWAL
(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2);
#else
(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag);