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authorcsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
committercsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
commit76662cc551f4256344640c91b2601923e15b2f7c (patch)
tree79a714e7b4aaa769695d7cc01504e17374d3ebf3 /src/map/battle.h
parentdb3605926534c83c1d1717955a4b55d2d951302f (diff)
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Fixes damage missing. Snap dodging bug.
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1 - Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 161ddebc4..734a6187d 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -169,7 +169,6 @@ struct Battle_Config {
int emergency_call;
int guild_aura;
int pc_invincible_time;
- int song_timer_reset;
int pet_catch_rate;
int pet_rename;
@@ -475,6 +474,9 @@ struct Battle_Config {
int case_sensitive_aegisnames;
int guild_castle_invite;
int guild_castle_expulsion;
+
+ int song_timer_reset; // [csnv]
+ int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
};
extern struct Battle_Config battle_config;