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authormalufett <malufett.eat.my.binaries@gmail.com>2015-05-31 12:06:28 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2015-05-31 12:06:28 +0800
commita5a86059b8e70420f0a78d6a377b5702cdfe6792 (patch)
treebb9910dd32b6a299a1b25f71bcc33371a4506fa7 /src/map/battle.c
parentaaa82f2f8fb70858048d1e199b40bbb797b9604d (diff)
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Fixed Bug#8673
-http://hercules.ws/board/tracker/issue-8673-gt-energy-gain/?gopid=25265#entry25265 -Fixed some skills related to spiritball, should now work like official. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c42
1 files changed, 19 insertions, 23 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 3b030a5d0..a6507dacf 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3161,28 +3161,31 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(bl, src); // Deadly infect attacked side
+
+ if ( sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) {
+ if ( rnd() % 100 < sce->val2 )
+ pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(sd, 0));
+ }
}
//SC effects from caster side.
- sc = status->get_sc(src);
-
- if (sc && sc->count) {
- if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
+ if (tsc && tsc->count) {
+ if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] )
damage += damage * 75 / 100;
// [Epoque]
if (bl->type == BL_MOB) {
int i;
- if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
+ if ( ((sce=tsc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
if (((TBL_MOB*)bl)->class_==mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
- if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
+ if ( ((sce=tsc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
if (((TBL_MOB*)bl)->class_==mob->splendide[i]) {
@@ -3199,14 +3202,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000);
}
}
- if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
+ if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(src, bl);
- if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
+ if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY );
- if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) {
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10);
}
+ if ( src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) {
+ struct map_session_data *tsd = (struct map_session_data *)src;
+ if ( tsd && rnd() % 100 < sce->val2 )
+ pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0));
+ }
}
/* no data claims these settings affect anything other than players */
if( damage && sd && bl->type == BL_PC ) {
@@ -6020,18 +6028,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
return ATK_DEF;
return ATK_MISS;
}
- if( sc->data[SC_GENTLETOUCH_ENERGYGAIN] ) {
- if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1)
- pc->addspiritball(sd,
- skill->get_time(MO_CALLSPIRITS, sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1),
- sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1);
- }
- if( tsc && tsc->data[SC_GENTLETOUCH_ENERGYGAIN] ) {
- if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1)
- pc->addspiritball(tsd,
- skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1),
- tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1);
- }
if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 )
clif->skill_nodamage(target, target, SM_ENDURE, 5,