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authorDastgir Pojee <dastgirp@gmail.com>2016-10-02 20:42:13 +0530
committerhemagx <ibrahem.h.basyone@gmail.com>2016-10-22 02:21:49 +0200
commit95915440c030610068bf87ed583ee595bba1a836 (patch)
tree390ca8d18734fb05f7181216e27e3985e1b9c526 /src/map/battle.c
parent473ba564829a6d0153e320d1f302754442648ec7 (diff)
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Implemented SU_BITE Skill:
Lv.1: Atk+ 200% BaseLevel 30: Adds a Chance to Reactive the skill. Every 30 Base Levels: Increases the chance to reactive the skill.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 67ab8c9b8..fabad4460 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1666,8 +1666,14 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
#endif
/**
- * Arch Bishop
- **/
+ * Summoner
+ **/
+ case SU_BITE:
+ skillratio += 100;
+ break;
+ /**
+ * Arch Bishop
+ **/
case AB_JUDEX:
skillratio = 300 + 20 * skill_lv;
RE_LVL_DMOD(100);