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authormarkzd <markzd@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 19:08:28 +0000
committermarkzd <markzd@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 19:08:28 +0000
commit92acb858e0706b7dca01174d753adf4e4ab78dc8 (patch)
tree022c99f60f73c482cee6433ad35db9b141ad1a36 /src/map/battle.c
parent4463d3c44108b98735aaccd21b821647da6e23cc (diff)
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- Added safer multiplication in battle formulas to prevent int32 from overflowing when High damage is dealt. (bugreport:6952)
- Fixed a typo which was preventing rental items from properly disappearing when deleted. (bugreport:6971) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17004 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c162
1 files changed, 88 insertions, 74 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9dd31d02b..810b44e48 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -40,6 +40,9 @@ int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
static struct eri *delay_damage_ers; //For battle delay damage structures.
+#define DAMAGE_RATE(a){damage = (int64)damage * (a)/100;}
+#define DAMAGE_SUBRATE(a){damage -= (int64)damage * (a)/100;}
+#define DAMAGE_ADDRATE(a){damage += (int64)damage * (a)/100;}
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
@@ -363,7 +366,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
if( tsc->data[SC_THORNSTRAP])
status_change_end(target, SC_THORNSTRAP, INVALID_TIMER);
if( tsc->data[SC_FIRE_CLOAK_OPTION])
- damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
+ DAMAGE_SUBRATE(tsc->data[SC_FIRE_CLOAK_OPTION]->val2)
if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB)
status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER);
if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2;
@@ -403,10 +406,11 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
ARR_FIND(1, 6, t, tsd->talisman[t] > 0);
if( t < 5 && atk_elem == t )
- damage -= damage * tsd->talisman[t] * 3 / 100; // -3% custom value
+ DAMAGE_SUBRATE(tsd->talisman[t] * 3) // -3% custom value
}
- return damage*ratio/100;
+ return (int64)damage*ratio/100;
}
+
/*==========================================
* Calculates card bonuses damage adjustments.
*------------------------------------------*/
@@ -427,7 +431,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
if( !damage )
return 0;
-
+#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
@@ -443,7 +447,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
}
}
if (cardfix != 1000)
- damage = damage * cardfix / 1000;
+ bccDAMAGE_RATE(cardfix)
}
if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
@@ -487,7 +491,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
cardfix = cardfix * ( 100 - tsd->sc.data[SC_MDEF_RATE]->val1 ) / 100;
if (cardfix != 1000)
- damage = damage * cardfix / 1000;
+ bccDAMAGE_RATE(cardfix)
}
break;
case BF_WEAPON:
@@ -620,9 +624,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
}
#endif
if( (left&1) && cardfix_ != 1000 )
- damage = damage * cardfix_ / 1000;
+ bccDAMAGE_RATE(cardfix_)
else if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ bccDAMAGE_RATE(cardfix)
}else if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
if( !(nk&NK_NO_ELEFIX) )
@@ -676,7 +680,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
cardfix = cardfix * ( 100 - tsd->sc.data[SC_DEF_RATE]->val1 ) / 100;
if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ bccDAMAGE_RATE(cardfix)
}
break;
case BF_MISC:
@@ -710,7 +714,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
if (cardfix != 10000)
- damage = (int)( (int64)damage * cardfix / 1000);
+ bccDAMAGE_RATE(cardfix)
}
break;
}
@@ -741,13 +745,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
sd=(struct map_session_data *)bl;
//Special no damage states
if(flag&BF_WEAPON && sd->special_state.no_weapon_damage)
- damage -= damage*sd->special_state.no_weapon_damage/100;
+ DAMAGE_SUBRATE(sd->special_state.no_weapon_damage)
if(flag&BF_MAGIC && sd->special_state.no_magic_damage)
- damage -= damage*sd->special_state.no_magic_damage/100;
+ DAMAGE_SUBRATE(sd->special_state.no_magic_damage)
if(flag&BF_MISC && sd->special_state.no_misc_damage)
- damage -= damage*sd->special_state.no_misc_damage/100;
+ DAMAGE_SUBRATE(sd->special_state.no_misc_damage)
if(!damage) return 0;
}
@@ -943,7 +947,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
#ifdef RENEWAL
if( sc->data[SC_RAID] )
{
- damage += 20*damage/100;
+ DAMAGE_ADDRATE(20)
if (--sc->data[SC_RAID]->val1 == 0)
status_change_end(bl, SC_RAID, INVALID_TIMER);
@@ -962,7 +966,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
case W_2HMACE:
case W_1HAXE:
case W_2HAXE:
- damage = damage * 150 / 100;
+ DAMAGE_RATE(150)
break;
case W_MUSICAL:
case W_WHIP:
@@ -977,7 +981,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
case W_DAGGER:
case W_1HSWORD:
case W_2HSWORD:
- damage = damage * 50 / 100;
+ DAMAGE_RATE(50)
break;
}
}
@@ -991,7 +995,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
#ifndef RENEWAL
if( sc->data[SC_ASSUMPTIO] ) {
if( map_flag_vs(bl->m) )
- damage = damage*2/3; //Receive 66% damage
+ damage = (int64)damage*2/3; //Receive 66% damage
else
damage >>= 1; //Receive 50% damage
}
@@ -999,15 +1003,15 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if(sc->data[SC_DEFENDER] &&
(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
- damage=damage*(100-sc->data[SC_DEFENDER]->val2)/100;
+ DAMAGE_RATE(100-sc->data[SC_DEFENDER]->val2)
if(sc->data[SC_ADJUSTMENT] &&
(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
- damage -= 20*damage/100;
+ DAMAGE_SUBRATE(20)
if(sc->data[SC_FOGWALL] && skill_num != RK_DRAGONBREATH) {
if(flag&BF_SKILL) //25% reduction
- damage -= 25*damage/100;
+ DAMAGE_SUBRATE(25)
else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage >>= 2; //75% reduction
}
@@ -1018,20 +1022,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (sc->data[SC_MANU_DEF])
for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
if (mob_manuk[i]==((TBL_MOB*)src)->class_) {
- damage -= sc->data[SC_MANU_DEF]->val1*damage/100;
+ DAMAGE_SUBRATE(sc->data[SC_MANU_DEF]->val1)
break;
}
if (sc->data[SC_SPL_DEF])
for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
if (mob_splendide[i]==((TBL_MOB*)src)->class_) {
- damage -= sc->data[SC_SPL_DEF]->val1*damage/100;
+ DAMAGE_SUBRATE(sc->data[SC_SPL_DEF]->val1)
break;
}
}
if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER
sce->val3&flag && sce->val4&flag)
- damage -= damage*sc->data[SC_ARMOR]->val2/100;
+ DAMAGE_SUBRATE(sc->data[SC_ARMOR]->val2)
#ifdef RENEWAL
if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_num != WS_CARTTERMINATION)
@@ -1046,13 +1050,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000))
status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
//Reduction: 6% + 6% every 20%
- damage -= damage * 6 * (1+per) / 100;
+ DAMAGE_SUBRATE(6 * (1+per))
}
if(sc->data[SC_GRANITIC_ARMOR]){
- damage -= damage * sc->data[SC_GRANITIC_ARMOR]->val2/100;
+ DAMAGE_SUBRATE(sc->data[SC_GRANITIC_ARMOR]->val2)
}
if(sc->data[SC_PAIN_KILLER]){
- damage -= damage * sc->data[SC_PAIN_KILLER]->val3/100;
+ DAMAGE_SUBRATE(sc->data[SC_PAIN_KILLER]->val3)
}
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
@@ -1111,7 +1115,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
//(since battle_drain is strictly for players currently)
if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 &&
rnd()%100 < sce->val3)
- status_heal(src, damage*sce->val4/100, 0, 3);
+ status_heal(src, (int64)damage*sce->val4/100, 0, 3);
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
@@ -1151,7 +1155,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (sc && sc->count)
{
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
- damage += damage * 75 / 100;
+ DAMAGE_ADDRATE(75)
// [Epoque]
if (bl->type == BL_MOB)
{
@@ -1162,7 +1166,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
)
for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
if (((TBL_MOB*)bl)->class_==mob_manuk[i]) {
- damage += damage*sce->val1/100;
+ DAMAGE_ADDRATE(sce->val1)
break;
}
if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
@@ -1170,7 +1174,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
)
for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
if (((TBL_MOB*)bl)->class_==mob_splendide[i]) {
- damage += damage*sce->val1/100;
+ DAMAGE_ADDRATE(sce->val1)
break;
}
}
@@ -1188,16 +1192,16 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
{
if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
if (flag&BF_WEAPON)
- damage = damage * battle_config.pk_weapon_damage_rate/100;
+ DAMAGE_RATE(battle_config.pk_weapon_damage_rate)
if (flag&BF_MAGIC)
- damage = damage * battle_config.pk_magic_damage_rate/100;
+ DAMAGE_RATE(battle_config.pk_magic_damage_rate)
if (flag&BF_MISC)
- damage = damage * battle_config.pk_misc_damage_rate/100;
+ DAMAGE_RATE(battle_config.pk_misc_damage_rate)
} else { //Normal attacks get reductions based on range.
if (flag & BF_SHORT)
- damage = damage * battle_config.pk_short_damage_rate/100;
+ DAMAGE_RATE(battle_config.pk_short_damage_rate)
if (flag & BF_LONG)
- damage = damage * battle_config.pk_long_damage_rate/100;
+ DAMAGE_RATE(battle_config.pk_long_damage_rate)
}
if(!damage) damage = 1;
}
@@ -1266,18 +1270,18 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam
if( flag&BF_SKILL )
{ //Skills get a different reduction than non-skills. [Skotlex]
if( flag&BF_WEAPON )
- damage = damage * battle_config.bg_weapon_damage_rate/100;
+ DAMAGE_RATE(battle_config.bg_weapon_damage_rate)
if( flag&BF_MAGIC )
- damage = damage * battle_config.bg_magic_damage_rate/100;
+ DAMAGE_RATE(battle_config.bg_magic_damage_rate)
if( flag&BF_MISC )
- damage = damage * battle_config.bg_misc_damage_rate/100;
+ DAMAGE_RATE(battle_config.bg_misc_damage_rate)
}
else
{ //Normal attacks get reductions based on range.
if( flag&BF_SHORT )
- damage = damage * battle_config.bg_short_damage_rate/100;
+ DAMAGE_RATE(battle_config.bg_short_damage_rate)
if( flag&BF_LONG )
- damage = damage * battle_config.bg_long_damage_rate/100;
+ DAMAGE_RATE(battle_config.bg_long_damage_rate)
}
if( !damage ) damage = 1;
@@ -1336,16 +1340,16 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
*/
if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
if (flag&BF_WEAPON)
- damage = damage * battle_config.gvg_weapon_damage_rate/100;
+ DAMAGE_RATE(battle_config.gvg_weapon_damage_rate)
if (flag&BF_MAGIC)
- damage = damage * battle_config.gvg_magic_damage_rate/100;
+ DAMAGE_RATE(battle_config.gvg_magic_damage_rate)
if (flag&BF_MISC)
- damage = damage * battle_config.gvg_misc_damage_rate/100;
+ DAMAGE_RATE(battle_config.gvg_misc_damage_rate)
} else { //Normal attacks get reductions based on range.
if (flag & BF_SHORT)
- damage = damage * battle_config.gvg_short_damage_rate/100;
+ DAMAGE_RATE(battle_config.gvg_short_damage_rate)
if (flag & BF_LONG)
- damage = damage * battle_config.gvg_long_damage_rate/100;
+ DAMAGE_RATE(battle_config.gvg_long_damage_rate)
}
if(!damage) damage = 1;
}
@@ -1547,9 +1551,9 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
//SizeFix only for players
if (!(sd->special_state.no_sizefix || (flag&8)))
- damage = damage*(type==EQI_HAND_L?
+ DAMAGE_RATE(type==EQI_HAND_L?
sd->left_weapon.atkmods[t_size]:
- sd->right_weapon.atkmods[t_size])/100;
+ sd->right_weapon.atkmods[t_size])
}
//Finally, add baseatk
@@ -1565,12 +1569,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
if(sd->left_weapon.overrefine)
damage += rnd()%sd->left_weapon.overrefine+1;
if (sd->weapon_atk_rate[sd->weapontype2])
- damage += damage*sd->weapon_atk_rate[sd->weapontype2]/100;;
+ DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype2])
} else { //Right hand
if(sd->right_weapon.overrefine)
damage += rnd()%sd->right_weapon.overrefine+1;
if (sd->weapon_atk_rate[sd->weapontype1])
- damage += damage*sd->weapon_atk_rate[sd->weapontype1]/100;;
+ DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype1])
}
}
return damage;
@@ -2042,6 +2046,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
//ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
#define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; }
#define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; }
+#define ATK_RATER(a){ wd.damage = (int64)wd.damage*(a)/100;}
+#define ATK_RATEL(a){ wd.damage2 = (int64)wd.damage2*(a)/100;}
//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
#define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; }
#define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; }
@@ -2057,7 +2063,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
status_set_hp(src, 1, 0);
break;
case PA_SACRIFICE:
- wd.damage = sstatus->max_hp* 9/100;
+ wd.damage = (int64)sstatus->max_hp* 9/100;
wd.damage2 = 0;
break;
#ifndef RENEWAL
@@ -3385,21 +3391,21 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
} else if(flag.rh && flag.lh) { //Dual-wield
if (wd.damage) {
if( (skill = pc_checkskill(sd,AS_RIGHT)) )
- wd.damage = wd.damage * (50 + (skill * 10))/100;
+ ATK_RATER(50 + (skill * 10))
else if( (skill = pc_checkskill(sd,KO_RIGHT)) )
- wd.damage = wd.damage * (70 + (skill * 10))/100;
+ ATK_RATER(70 + (skill * 10))
if(wd.damage < 1) wd.damage = 1;
}
if (wd.damage2) {
if( (skill = pc_checkskill(sd,AS_LEFT)) )
- wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
+ ATK_RATEL(30 + (skill * 10))
else if( (skill = pc_checkskill(sd,KO_LEFT)) )
- wd.damage2 = wd.damage2 * (50 + (skill * 10))/100;
+ ATK_RATEL(50 + (skill * 10))
if(wd.damage2 < 1) wd.damage2 = 1;
}
} else if(sd->status.weapon == W_KATAR && !skill_num) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2)
skill = pc_checkskill(sd,TF_DOUBLE);
- wd.damage2 = wd.damage * (1 + (skill * 2))/100;
+ wd.damage2 = (int64)wd.damage * (1 + (skill * 2))/100;
if(wd.damage && !wd.damage2) wd.damage2 = 1;
flag.lh = 1;
@@ -3438,7 +3444,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.damage = battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
else if( map[target->m].flag.battleground )
wd.damage = battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- wd.damage2 = (d2*100/d1)*wd.damage/100;
+ wd.damage2 = (int64)d2*100/d1 * wd.damage/100;
if(wd.damage > 1 && wd.damage2 < 1) wd.damage2 = 1;
wd.damage-=wd.damage2;
}
@@ -3452,7 +3458,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
)) &&
rnd()%100 < tsc->data[SC_REJECTSWORD]->val2
) {
- wd.damage = wd.damage * 50 / 100;
+ ATK_RATER(50)
status_fix_damage(target,src,wd.damage,clif_damage(target,src,gettick(),0,0,wd.damage,0,0,0));
clif_skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1);
if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 )
@@ -4079,7 +4085,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if(sd) {
//Damage bonuses
if ((i = pc_skillatk_bonus(sd, skill_num)))
- ad.damage += ad.damage*i/100;
+ ad.damage += (int64)ad.damage*i/100;
//Ignore Defense?
if (!flag.imdef && (
@@ -4231,7 +4237,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
- md.damage += md.damage * (rnd()%20-10) / 100;
+ md.damage += (int64)md.damage * (rnd()%20-10) / 100;
md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
break;
#else
@@ -4330,7 +4336,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case RK_DRAGONBREATH:
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
RE_LVL_MDMOD(150);
- if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
+ if (sd) md.damage = (int64)md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
md.flag |= BF_LONG|BF_WEAPON;
break;
/**
@@ -4341,8 +4347,16 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case RA_ICEBOUNDTRAP:
md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ;
RE_LVL_TMDMOD();
- md.damage = md.damage * (20 * ( sd ? pc_checkskill(sd,RA_RESEARCHTRAP) : 10 ) );
- md.damage = (md.damage?md.damage:1) / (skill_num == RA_CLUSTERBOMB?50:100);
+ if(sd)
+ {
+ int researchSkillLv = pc_checkskill(sd,RA_RESEARCHTRAP);
+ if(researchSkillLv)
+ md.damage = (int64)md.damage * 20 * researchSkillLv / (skill_num == RA_CLUSTERBOMB?50:100);
+ else
+ md.damage = 0;
+ }else
+ md.damage = (int64)md.damage * 200 / (skill_num == RA_CLUSTERBOMB?50:100);
+
break;
/**
* Mechanic
@@ -4366,7 +4380,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
{
struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
short totaldef = tstatus->def2 + (short)status_get_def(target);
- md.damage = wd.damage * 60 * (5 + skill_lv) / 100;
+ md.damage = (int64)wd.damage * 60 * (5 + skill_lv) / 100;
md.damage -= totaldef;
}
break;
@@ -4431,7 +4445,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
if (sd && (i = pc_skillatk_bonus(sd, skill_num)))
- md.damage += md.damage*i/100;
+ md.damage += (int64)md.damage*i/100;
if(md.damage < 0)
md.damage = 0;
@@ -4522,14 +4536,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
sc = status_get_sc(bl);
if( sc && sc->data[SC_REFLECTDAMAGE] ) {
- int max_damage = status_get_max_hp(bl) * status_get_lv(bl) / 100;
- rdamage = (*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100;
+ int max_damage = (int64)status_get_max_hp(bl) * status_get_lv(bl) / 100;
+ rdamage = (int64)(*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100;
if( rdamage > max_damage ) rdamage = max_damage;
}else if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){
//ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}]
- int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125;
+ int ratio = (int64)(status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125;
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
- rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
+ rdamage = (int64)rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill_blown(bl, src, skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0);
clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
@@ -4539,12 +4553,12 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
return 0; // Just put here to minimize redundancy
}else if (flag & BF_SHORT) {//Bounces back part of the damage.
if ( sd && sd->bonus.short_weapon_damage_return ) {
- rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
+ rdamage += (int64)damage * sd->bonus.short_weapon_damage_return / 100;
if(rdamage < 1) rdamage = 1;
}
if( sc && sc->count ) {
if ( sc->data[SC_REFLECTSHIELD] && skillid != WS_CARTTERMINATION ) {
- rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
+ rdamage += (int64)damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
if (rdamage < 1) rdamage = 1;
}
if(sc->data[SC_DEATHBOUND] && skillid != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) {
@@ -4552,8 +4566,8 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
t_dir = unit_getdir(bl), rd1 = 0;
if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
- rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
- *dmg = rd1 * 30 / 100; // Received damge = 30% of amplifly damage.
+ rd1 = (int64)min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
+ *dmg = (int64)rd1 * 30 / 100; // Received damage = 30% of amplifly damage.
clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER);
rdamage += rd1;
@@ -4563,7 +4577,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
}
} else {
if (sd && sd->bonus.long_weapon_damage_return) {
- rdamage += damage * sd->bonus.long_weapon_damage_return / 100;
+ rdamage += (int64)damage * sd->bonus.long_weapon_damage_return / 100;
if (rdamage < 1) rdamage = 1;
}
}
@@ -4817,7 +4831,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( sc && sc->count ) {
if (sc->data[SC_EXEEDBREAK]) {
- wd.damage = wd.damage * sc->data[SC_EXEEDBREAK]->val1 / 100;
+ ATK_RATER(sc->data[SC_EXEEDBREAK]->val1)
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
}
if( sc->data[SC_SPELLFIST] ) {