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authormalufett <malufett.eat.my.binaries@gmail.com>2014-12-10 00:57:50 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2014-12-10 00:57:50 +0800
commit8faef4ff7ef37f52f24ac6e1e026a418b19db1fe (patch)
treef81a5bef40dfacc5f792308dd132d5004529b17a /src/map/battle.c
parentf17873a56f76ccbab082522e28a71962ea2aa2fe (diff)
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RENEWAL Updates:
-Homunculus Official Statuses -Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297) -Some official behaviors. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c83
1 files changed, 48 insertions, 35 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 58291a3d6..459af3a81 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -451,6 +451,9 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
eatk = sd->base_status.equip_atk;
}
+ if ( skill_id == TF_POISON )
+ eatk += 15 * skill_lv;
+
if( sc && sc->count ){
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
@@ -506,16 +509,20 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin
struct status_data *st = status->get_status_data(src);
struct status_change *sc = status->get_sc(src);
- // Property from mild wind bypasses it
- if (sc && sc->data[SC_TK_SEVENWIND])
- batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, s_ele, s_ele_, false, flag);
- else
- batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
-
- if( type == EQI_HAND_L )
- damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
- else
- damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2);
+ if (src->type == BL_PC){
+ // Property from mild wind bypasses it
+ if (sc && sc->data[SC_TK_SEVENWIND])
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, s_ele, s_ele_, false, flag);
+ else
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
+ if (type == EQI_HAND_L)
+ damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
+ else
+ damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2);
+ }
+ else{
+ damage = st->batk + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2);
+ }
return damage;
}
@@ -2824,7 +2831,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
//Now damage increasing effects
if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN
#ifdef RENEWAL
- && skill_id != CR_ACIDDEMONSTRATION && skill_id != ASC_BREAKER
+ && skill_id != CR_ACIDDEMONSTRATION
#endif
)
{
@@ -3329,7 +3336,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
struct status_data *sstatus = status->get_status_data(src);
struct status_data *tstatus = status->get_status_data(target);
struct {
- unsigned imdef : 1;
+ unsigned imdef : 2;
unsigned infdef : 1;
} flag;
@@ -3413,7 +3420,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case CR_ACIDDEMONSTRATION:
case ASC_BREAKER:
case HW_MAGICCRASHER:
- flag.imdef = 1;
+ flag.imdef = 2;
break;
#endif
}
@@ -3572,7 +3579,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
flag.imdef = 1;
}
- ad.damage = battle->calc_defense(BF_MAGIC, src, target, skill_id, skill_lv, ad.damage, (flag.imdef?1:0), 0);
+ ad.damage = battle->calc_defense(BF_MAGIC, src, target, skill_id, skill_lv, ad.damage, flag.imdef, 0);
if (skill_id == NPC_EARTHQUAKE) {
//Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
@@ -3627,8 +3634,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (flag.infdef && ad.damage)
ad.damage = ad.damage>0?1:-1;
-
- ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv);
+ if (skill_id != ASC_BREAKER)
+ ad.damage = battle->calc_damage(src, target, &ad, ad.damage, skill_id, skill_lv);
if( map_flag_gvg2(target->m) )
ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag);
else if( map->list[target->m].flag.battleground )
@@ -3854,10 +3861,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
ratio >>= 1;
md.damage = (matk + atk) * ratio / 100;
md.damage -= totaldef;
- if( tsc && tsc->data[SC_LEXAETERNA] ) {
- md.damage <<= 1;
- status_change_end(target, SC_LEXAETERNA, INVALID_TIMER);
- }
#endif
}
break;
@@ -5076,8 +5079,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(sd && (temp=pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
ATK_ADD(temp*2);
#endif
- if(skill_id==TF_POISON)
- ATK_ADD(15*skill_lv);
#ifndef RENEWAL
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, flag.arrow);
@@ -5245,22 +5246,31 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( wd.damage + wd.damage2 ) { //There is a total damage value
int64 damage = wd.damage + wd.damage2;
- if(!wd.damage2) {
- wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv);
+ if (!wd.damage2) {
+#ifdef RENEWAL
+ if (skill_id != ASC_BREAKER)
+#endif
+ wd.damage = battle->calc_damage(src, target, &wd, wd.damage, skill_id, skill_lv);
if( map_flag_gvg2(target->m) )
wd.damage=battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag);
else if( map->list[target->m].flag.battleground )
wd.damage=battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag);
- } else if(!wd.damage) {
- wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv);
- if( map_flag_gvg2(target->m) )
- wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag);
- else if( map->list[target->m].flag.battleground )
- wd.damage = battle->calc_bg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag);
+ }
+ else if (!wd.damage) {
+#ifdef RENEWAL
+ if (skill_id != ASC_BREAKER)
+#endif
+ wd.damage2 = battle->calc_damage(src, target, &wd, wd.damage2, skill_id, skill_lv);
+ if (map_flag_gvg2(target->m))
+ wd.damage2 = battle->calc_gvg_damage(src, target, wd.damage2, wd.div_, skill_id, skill_lv, wd.flag);
+ else if (map->list[target->m].flag.battleground)
+ wd.damage = battle->calc_bg_damage(src, target, wd.damage2, wd.div_, skill_id, skill_lv, wd.flag);
} else {
#ifdef RENEWAL
- wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv);
- wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv);
+ if( skill_id != ASC_BREAKER ){
+ wd.damage = battle->calc_damage(src, target, &wd, wd.damage, skill_id, skill_lv);
+ wd.damage2 = battle->calc_damage(src, target, &wd, wd.damage2, skill_id, skill_lv);
+ }
#else
int64 d1 = wd.damage + wd.damage2,d2 = wd.damage2;
wd.damage = battle->calc_damage(src,target,&wd,d1,skill_id,skill_lv);
@@ -5688,7 +5698,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
{
int index = sd->equip_index[EQI_AMMO];
if (index<0) {
- clif->arrow_fail(sd,0);
+ if (sd->weapontype1 > W_KATAR || sd->weapontype1 < W_HUUMA)
+ clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0);
+ else
+ clif->arrow_fail(sd, 0);
return ATK_NONE;
}
//Ammo check by Ishizu-chan
@@ -5705,13 +5718,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
case W_GATLING:
case W_SHOTGUN:
if (sd->inventory_data[index]->look != A_BULLET) {
- clif->arrow_fail(sd,0);
+ clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0);
return ATK_NONE;
}
break;
case W_GRENADE:
if (sd->inventory_data[index]->look != A_GRENADE) {
- clif->arrow_fail(sd,0);
+ clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0);
return ATK_NONE;
}
break;