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authormalufett <malufett.eat.my.binaries@gmail.com>2015-04-01 23:25:14 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2015-04-01 23:25:14 +0800
commit60844f655aaa7adb735674d51bb3a83b90c8c6db (patch)
tree2d5d228c7c1ecb05ffa197546aff3c3214acc98a /src/map/battle.c
parent61cd96c527a9bb5d220adc3a96ca39b9e84fa2ed (diff)
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Fixed Bug#8601
-http://hercules.ws/board/tracker/issue-8601-chemical-protection/?gopid=24866#entry24866 Fixed proper skill fail message when bullet runs out.. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index e983eebc6..539d3516e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5902,10 +5902,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
{
int index = sd->equip_index[EQI_AMMO];
if (index<0) {
- if (sd->weapontype1 > W_KATAR && sd->weapontype1 < W_HUUMA)
- clif->arrow_fail(sd, 0);
- else
+ if ( sd->weapontype1 > W_KATAR && sd->weapontype1 < W_HUUMA )
clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0);
+ else
+ clif->arrow_fail(sd, 0);
return ATK_NONE;
}
//Ammo check by Ishizu-chan