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authorshennetsind <ind@henn.et>2013-06-25 17:32:22 -0300
committershennetsind <ind@henn.et>2013-06-25 17:32:22 -0300
commit5785dbae3f513da20611e3147dadef2b9c911443 (patch)
tree7aeed5544a9df524a834cc739d3f596b66d6a006 /src/map/battle.c
parent70ee2e2545d150f21392fb7d7f47b5479307f29f (diff)
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For Bug #7402
Temporary measure until malufett is capable of adjusting it himself. Special Thanks to Xgear for going thru all the testing for this with me, Also Special Thanks to VyLow for making it possible for me to reproduce the issue, and Zopokx, mofo and malufett. http://hercules.ws/board/tracker/issue-7402-damage-with-reduction-cards/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c63
1 files changed, 39 insertions, 24 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9e65146e2..65c86cefd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -488,8 +488,9 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
* &8: Skip target size adjustment (Extremity Fist?)
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
-
-#ifdef RENEWAL
+/* modifying until malufett is able to adjust the formula */
+//#ifdef RENEWAL
+#if 0
int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2)
{
int damage, batk;
@@ -818,8 +819,10 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
}
if( sc && sc->data[SC_WATK_ELEMENT] )
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- damage =
-#ifndef RENEWAL
+ damage =
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
@@ -829,7 +832,9 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
if( left ){
damage =
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
@@ -863,7 +868,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
sstatus = status_get_status_data(src);
tstatus = status_get_status_data(target);
s_race2 = status_get_race2(src);
-
+
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
@@ -1056,7 +1061,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
else if( cardfix != 1000 )
damage = damage * cardfix / 1000;
- }else if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
+ } else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){
if( !(nk&NK_NO_ELEFIX) )
{
int ele_fix = tsd->subele[s_ele];
@@ -3373,9 +3378,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#endif
-#ifdef RENEWAL
- ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-#endif
+/* temporarily disabling until malufett can adjust */
+//#ifdef RENEWAL
+// ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
+//#endif
if(sd) {
//Damage bonuses
if ((i = pc->skillatk_bonus(sd, skill_id)))
@@ -3439,10 +3445,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = 0;
}
}
-
-#ifndef RENEWAL
+/* temporarily making global until malufett can adjust */
+//#ifndef RENEWAL
ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-#endif
+//#endif
}
damage_div_fix(ad.damage, ad.div_);
@@ -3585,8 +3591,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case PA_GOSPEL:
md.damage = 1+rnd()%9999;
break;
- case CR_ACIDDEMONSTRATION:
-#ifdef RENEWAL
+ case CR_ACIDDEMONSTRATION:
+/* modifying until malufett can adjust the formula */
+//#ifdef RENEWAL
+#if 0
{// [malufett]
int matk=0, atk;
short tdef = status_get_total_def(target);
@@ -3655,7 +3663,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break ;
case ASC_BREAKER:
{
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_;
nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
#else
@@ -4346,7 +4356,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage2 = 0;
break;
case NJ_ISSEN: // [malufett]
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
wd.damage2 = 0;
#else
@@ -4444,7 +4456,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
default:
i |= 16; // for ex. shuriken must not be influenced by DEX
}
-#ifdef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifdef RENEWAL
+#if 0
wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, i, wd.flag);
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
if (flag.lh){
@@ -4771,8 +4785,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
if(skill_id==TF_POISON)
ATK_ADD(15*skill_lv);
-
-#ifndef RENEWAL
+/* temp-fix until malufett adjusts */
+//#ifndef RENEWAL
+#if 1
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, flag.arrow);
if( flag.lh )
wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage2, nk, n_ele, s_ele, s_ele_, true, flag.arrow);
@@ -4799,7 +4814,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
#endif
-#ifndef RENEWAL
+/* modiftying until malufett adjusts */
+//#ifndef RENEWAL
+#if 1
if (sd) {
if (skill_id != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
@@ -4825,9 +4842,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
//Card Fix, tsd side
if(tsd){ //if player on player then it was already measured above
- wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
- if( flag.lh )
- wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
+ wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag);
}
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit