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authorJesusaves <cpntb1@ymail.com>2021-08-02 15:50:26 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-02 15:50:26 -0300
commit52592e01511cb86c1f0f545be52c340d190546ec (patch)
treed1bbed12ae1d3ef2e0c3865d2a3940092db49713 /src/map/battle.c
parentecd7e57bec8bd85c6121004ec88376d7c7138d30 (diff)
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[TMW2] Partly reverts b5a92f944f126e920442307bebd3c2b53c9b0d54
This should kill lag. Maybe. Definitely. Hopefully.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0567b245f..4b60ffb52 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6967,12 +6967,14 @@ static bool battle_check_range(struct block_list *src, struct block_list *bl, in
if( src->m != bl->m )
return false;
+/* [TMW2] Code removed - ManaPlus deals with squares, not circles.
#ifndef CIRCULAR_AREA
if( src->type == BL_PC ) { // Range for players' attacks and skills should always have a circular check. [Angezerus]
if ( !check_distance_client_bl(src, bl, range) )
return false;
} else
#endif
+*/
if( !check_distance_bl(src, bl, range) )
return false;