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authorHaru <haru@dotalux.com>2015-12-26 02:28:59 +0100
committerHaru <haru@dotalux.com>2016-05-08 19:53:57 +0200
commit2349b2a1528fe5dc41d930f8dd332df5ba521eb6 (patch)
tree3656a91a896f0ef090606b2b4c9184ad73153a3f /src/map/battle.c
parent58a7bf46508b7f186704e7efb39576e09f0ab866 (diff)
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Fixed various issues pointed out by cppcheck
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a7a6f4719..09b99aa05 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3512,8 +3512,6 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int nk;
short s_ele = 0;
- unsigned int skillratio = 100; //Skill dmg modifiers.
-
struct map_session_data *sd = NULL;
struct status_change *sc;
struct Damage ad;
@@ -3666,6 +3664,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = status->get_lv(src) * 10 + sstatus->int_;
break;
default: {
+ unsigned int skillratio = 100; //Skill dmg modifiers.
MATK_ADD( status->get_matk(src, 2) );
#ifdef RENEWAL
ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
@@ -4276,7 +4275,6 @@ void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *
// FIXME: wflag is undocumented
struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag)
{
- unsigned int skillratio = 100; //Skill dmg modifiers.
short temp=0;
short s_ele, s_ele_;
int i, nk;
@@ -4775,6 +4773,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
} //End hit/miss calculation
if (flag.hit && !flag.infdef) { //No need to do the math for plants
+ unsigned int skillratio = 100; //Skill dmg modifiers.
//Hitting attack
//Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.