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authorshennetsind <ind@henn.et>2013-09-25 08:50:52 -0300
committershennetsind <ind@henn.et>2013-09-25 08:50:52 -0300
commit1114eb3da58b078258a824424fef687a1ccee90c (patch)
tree1b9c3e4ef48021ce89b331bba2d49061bd08f341 /src/map/battle.c
parent78c7c6bf04a6c96d92524ae37ad165e65f599eb8 (diff)
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Renamed iTimer interface to timer.
Also removed duplicate mentions of timer within calls to shorten.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 85fa2cb98..a8022ea84 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -277,9 +277,9 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
iMap->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
if( attack_type && !iStatus->isdead(target) && additional_effects )
- skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick());
+ skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, timer->gettick());
if( dmg_lv > ATK_BLOCK && attack_type )
- skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick());
+ skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, timer->gettick());
iMap->freeblock_unlock();
return 0;
}
@@ -302,7 +302,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
((TBL_PC*)src)->delayed_damage++;
}
- iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
+ timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;
}
@@ -365,7 +365,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
y = sg->val3 & 0xffff;
skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
sg->val3 = -1;
- sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300;
+ sg->limit = DIFF_TICK(timer->gettick(),sg->tick)+300;
}
}
}
@@ -2664,7 +2664,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
delay = 200;
else
delay = 100;
- unit->set_walkdelay(bl, iTimer->gettick(), delay, 1);
+ unit->set_walkdelay(bl, timer->gettick(), delay, 1);
if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);
@@ -2734,9 +2734,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU])
&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
- skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() );
+ skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() );
if( !iStatus->isdead(src) )
- skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() );
+ skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() );
if (sce) {
clif->specialeffect(bl, 462, AREA);
skill->blown(src,bl,sce->val3,-1,0);
@@ -2873,7 +2873,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100;
}
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
- skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0);
+ skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,timer->gettick(),0);
}
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) {
@@ -2970,7 +2970,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
} else {
- iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0);
+ iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0);
return ATK_NONE;
}
}
@@ -3052,9 +3052,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) {
if (damage > 0 )
- mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
+ mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag);
if (skill_id)
- mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
@@ -5054,7 +5054,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
change = true;
if( change )
sd->state.autocast = 1;
- iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,iTimer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
+ iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
if( change )
sd->state.autocast = 0;
}
@@ -5062,8 +5062,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
if( tsd && src != target )
battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
- battle->delay_damage(iTimer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true);
- skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,iTimer->gettick());
+ battle->delay_damage(timer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true);
+ skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,timer->gettick());
}
}
}
@@ -5113,7 +5113,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
) {
ATK_RATER(50)
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,timer->gettick(),0,0,wd.damage,0,0,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1);
if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 )
status_change_end(target, SC_SWORDREJECT, INVALID_TIMER);
@@ -5200,9 +5200,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
- clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage,
+ clif->skill_damage(bl, src, timer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
+ clif->damage(src, bl, timer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
iStatus->damage(src, bl, iStatus->damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
return 0; // Just put here to minimize redundancy
@@ -5210,18 +5210,18 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if( flag & BF_SHORT) {//Bounces back part of the damage.
if ( sd && sd->bonus.short_weapon_damage_return ){
NORMALIZE_RDAMAGE(damage * sd->bonus.short_weapon_damage_return / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
if( sc && sc->count ) {
if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
- *delay = clif->skill_damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
+ *delay = clif->skill_damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
}
if( sc->data[SC_LG_REFLECTDAMAGE] && rand()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
if( skill_id != HT_LANDMINE && skill_id != HT_CLAYMORETRAP
&& skill_id != RA_CLUSTERBOMB && (skill_id <= RA_VERDURETRAP || skill_id > RA_ICEBOUNDTRAP) && skill_id != MA_LANDMINE ){
NORMALIZE_RDAMAGE((*dmg) * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) {
@@ -5231,22 +5231,22 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if( !iMap->check_dir(dir,t_dir) ) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended.
- clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
+ clif->skill_damage(src, bl, timer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0);
if( skill_id )
status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
} else {
if (sd && sd->bonus.long_weapon_damage_return){
NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
@@ -5503,7 +5503,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
- tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
+ tsc->data[SC_KAAHI]->val4 = timer->add(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
@@ -5563,7 +5563,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -6774,11 +6774,11 @@ int battle_config_read(const char* cfgName)
void do_init_battle(void) {
delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
- iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
+ timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
- iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
- iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
+ timer->add_func_list(Hercules_report_timer, "Hercules_report_timer");
+ timer->add_interval(timer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
#endif
}