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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-02-21 06:59:42 +0000
committershennetsind <ind@henn.et>2013-04-11 15:52:04 -0300
commit0e6dcf7291164716aa47940e5967489e13cebfb6 (patch)
treee6bd3418317fefe876dd5a9b29a537c8693d8b04 /src/map/battle.c
parentcafe335b38d41ec3986eedf5ecd156f354ea2c37 (diff)
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-Fix SC__SHADOWFORM not ending if target does not move after being warp. bugreport:7271
-- Thus allowing to inflict damage between map (only if both player don't move). -- Cleanup old map-check on move check. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17148 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d06e02f6c..c8af6badc 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1143,7 +1143,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( sc && sc->data[SC__SHADOWFORM] ) {
struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
- if( !s_bl ) { // If the shadow form target is not present remove the sc.
+ if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
} else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
@@ -1833,7 +1833,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv);
wd.type = 0x08;
}
- else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
+ else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
&& (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){
int chance = rand()%100;
wd.type = 0x08;
@@ -6166,4 +6166,4 @@ void battle_defaults(void) {
battle->config_adjust = battle_adjust_conf;
battle->get_enemy_area = battle_getenemyarea;
battle->damage_area = battle_damage_area;
-} \ No newline at end of file
+}