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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-03 13:32:38 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-03 13:32:38 +0000
commit3d23d29e1f63a526338a35a05d384b7571f12553 (patch)
tree52a5b0a94b4fa85a3cc46dc86040eb70d4e0bdd4 /src/map/battle.c
parent66201d936391f0cabdfc1e47f6ca7fd6b692820e (diff)
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- Starting Mercenary Skill implementation.
- MS_BASH Completed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13189 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 518c52ad2..1140c6640 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1120,6 +1120,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
{ //Hit skill modifiers
//It is proven that bonus is applied on final hitrate, not hit.
case SM_BASH:
+ case MS_BASH:
hitrate += hitrate * 5 * skill_lv / 100;
break;
case SM_MAGNUM:
@@ -1309,6 +1310,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
switch( skill_num )
{
case SM_BASH:
+ case MS_BASH:
skillratio += 30*skill_lv;
break;
case SM_MAGNUM: