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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 15:16:27 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 15:16:27 +0000
commit653257f5ec85a22f8b3f45f519b0f7ea065bca51 (patch)
treea3e059aaab94e5d5133fbb2194f3bec5a26b561a /src/map/battle.c
parentb0d96463ad4f1af4aefa2562187ecdb539ece6ba (diff)
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* Updated NPC skill "Evil Land". More gravity wtfage.
- Based on visual observation, and experience with it on iRO Sakray. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 3702dc9d5..7bf119459 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2177,9 +2177,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case PR_SANCTUARY:
ad.damage = (skill_lv>6)?388:skill_lv*50;
break;
- case NPC_EVILLAND:
- ad.damage = (skill_lv>6)?666:skill_lv*100;
- break;
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
@@ -2552,6 +2549,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = 200+200*skill_lv;
md.dmotion = 0; //No flinch animation.
break;
+ case NPC_EVILLAND:
+ md.damage = (skill_lv>6)?666:skill_lv*100;
+ break;
}
if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets