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authorHaru <haru@dotalux.com>2013-09-27 05:30:37 +0200
committerHaru <haru@dotalux.com>2013-09-27 05:30:37 +0200
commitb89f58edd8b368e2548ace86f06354bd6ea1c8d2 (patch)
tree2f30953a986a2690c333370d99232a43853a1781 /src/map/atcommand.c
parent17bc1fab375f8ecc951fbba058a346b1460bf783 (diff)
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Renamed iMap interface to map
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c489
1 files changed, 224 insertions, 265 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 9dbe0ab33..f61a4bd45 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -384,8 +384,7 @@ return false;\
/*==========================================
* @rura, @warp, @mapmove
*------------------------------------------*/
-ACMD(mapmove)
-{
+ACMD(mapmove) {
char map_name[MAP_NAME_LENGTH_EXT];
unsigned short mapindex;
short x = 0, y = 0;
@@ -405,17 +404,17 @@ ACMD(mapmove)
mapindex = mapindex_name2id(map_name);
if (mapindex)
- m = iMap->mapindex2mapid(mapindex);
+ m = map->mapindex2mapid(mapindex);
if (!mapindex || m < 0) { // m < 0 means on different server or that map is disabled! [Kevin]
clif->message(fd, msg_txt(1)); // Map not found.
return false;
}
- if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area)
- { //This is to prevent the pc->setpos call from printing an error.
+ if ((x || y) && map->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) {
+ //This is to prevent the pc->setpos call from printing an error.
clif->message(fd, msg_txt(2));
- if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1))
+ if (!map->search_freecell(NULL, m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
if (maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
@@ -438,8 +437,7 @@ ACMD(mapmove)
/*==========================================
* Displays where a character is. Corrected version by Silent. [Skotlex]
*------------------------------------------*/
-ACMD(where)
-{
+ACMD(where) {
struct map_session_data* pl_sd;
nullpo_retr(-1, sd);
@@ -450,7 +448,7 @@ ACMD(where)
return false;
}
- pl_sd = iMap->nick2sd(atcmd_player_name);
+ pl_sd = map->nick2sd(atcmd_player_name);
if (pl_sd == NULL ||
strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 ||
(pc->has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > pc->get_group_level(sd) && !pc->has_permission(sd, PC_PERM_WHO_DISPLAY_AID))
@@ -478,7 +476,7 @@ ACMD(jumpto) {
return false;
}
- if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) {
+ if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -529,10 +527,10 @@ ACMD(jump)
return false;
}
- if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
- { //This is to prevent the pc->setpos call from printing an error.
+ if ((x || y) && map->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) {
+ //This is to prevent the pc->setpos call from printing an error.
clif->message(fd, msg_txt(2));
- if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
+ if (!map->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
@@ -546,8 +544,7 @@ ACMD(jump)
* Display list of online characters with
* various info.
*------------------------------------------*/
-ACMD(who)
-{
+ACMD(who) {
struct map_session_data *pl_sd = NULL;
struct s_mapiterator *iter = NULL;
char map_name[MAP_NAME_LENGTH_EXT] = "";
@@ -566,7 +563,7 @@ ACMD(who)
nullpo_retr(-1, sd);
if (strstr(command, "map") != NULL) {
- if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = iMap->mapname2mapid(map_name)) < 0)
+ if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map->mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
} else {
sscanf(message, "%23s", player_name);
@@ -757,7 +754,7 @@ ACMD(load) {
nullpo_retr(-1, sd);
- m = iMap->mapindex2mapid(sd->status.save_point.map);
+ m = map->mapindex2mapid(sd->status.save_point.map);
if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map.
return false;
@@ -908,7 +905,7 @@ ACMD(hide) {
sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 );
}
//bugreport:2266
- iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
+ map->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
} else {
sd->sc.option |= OPTION_INVISIBLE;
sd->vd.class_ = INVISIBLE_CLASS;
@@ -1476,15 +1473,15 @@ ACMD(pvpoff) {
return false;
}
- iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
+ map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
maplist[sd->bl.m].flag.pvp = 0;
if (!battle_config.pk_mode) {
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
}
- iMap->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
- iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
+ map->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
+ map->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif->message(fd, msg_txt(31)); // PvP: Off.
return true;
}
@@ -1514,13 +1511,13 @@ ACMD(pvpon) {
return false;
}
- iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
+ map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
maplist[sd->bl.m].flag.pvp = 1;
if (!battle_config.pk_mode) {// display pvp circle and rank
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
- iMap->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
+ map->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
}
clif->message(fd, msg_txt(32)); // PvP: On.
@@ -1539,11 +1536,11 @@ ACMD(gvgoff) {
return false;
}
- iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
+ map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
maplist[sd->bl.m].flag.gvg = 0;
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
- iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
+ map->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif->message(fd, msg_txt(33)); // GvG: Off.
return true;
@@ -1560,7 +1557,7 @@ ACMD(gvgon) {
return false;
}
- iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
+ map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
maplist[sd->bl.m].flag.gvg = 1;
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
@@ -1852,7 +1849,7 @@ ACMD(go)
}
if (town >= 0 && town < ARRAYLENGTH(data)) {
- m = iMap->mapname2mapid(data[town].map);
+ m = map->mapname2mapid(data[town].map);
if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(247));
return false;
@@ -1952,7 +1949,7 @@ ACMD(monster)
count = 0;
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
- iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
+ map->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
count += (k != 0) ? 1 : 0;
}
@@ -1993,8 +1990,7 @@ static int atkillmonster_sub(struct block_list *bl, va_list ap)
return 1;
}
-ACMD(killmonster)
-{
+ACMD(killmonster) {
int map_id, drop_flag;
char map_name[MAP_NAME_LENGTH_EXT];
nullpo_retr(-1, sd);
@@ -2004,13 +2000,13 @@ ACMD(killmonster)
if (!message || !*message || sscanf(message, "%15s", map_name) < 1)
map_id = sd->bl.m;
else {
- if ((map_id = iMap->mapname2mapid(map_name)) < 0)
+ if ((map_id = map->mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
drop_flag = strcmp(command+1, "killmonster2");
- iMap->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag);
+ map->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag);
clif->message(fd, msg_txt(165)); // All monsters killed!
@@ -2193,8 +2189,7 @@ ACMD(memo)
/*==========================================
*
*------------------------------------------*/
-ACMD(gat)
-{
+ACMD(gat) {
int y;
nullpo_retr(-1, sd);
@@ -2203,11 +2198,11 @@ ACMD(gat)
for (y = 2; y >= -2; y--) {
sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
maplist[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
- iMap->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
- iMap->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
- iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
- iMap->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
- iMap->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
+ map->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
+ map->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
+ map->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
+ map->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
+ map->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
clif->message(fd, atcmd_output);
}
@@ -2687,8 +2682,7 @@ ACMD(recall) {
return false;
}
- if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL)
- {
+ if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -2880,11 +2874,10 @@ ACMD(char_unban)
/*==========================================
*
*------------------------------------------*/
-ACMD(night)
-{
+ACMD(night) {
nullpo_retr(-1, sd);
- if (iMap->night_flag != 1) {
+ if (map->night_flag != 1) {
pc->map_night_timer(pc->night_timer_tid, 0, 0, 1);
} else {
clif->message(fd, msg_txt(89)); // Night mode is already enabled.
@@ -2897,11 +2890,10 @@ ACMD(night)
/*==========================================
*
*------------------------------------------*/
-ACMD(day)
-{
+ACMD(day) {
nullpo_retr(-1, sd);
- if (iMap->night_flag != 0) {
+ if (map->night_flag != 0) {
pc->map_day_timer(pc->day_timer_tid, 0, 0, 1);
} else {
clif->message(fd, msg_txt(90)); // Day mode is already enabled.
@@ -3033,8 +3025,7 @@ ACMD(kick)
return false;
}
- if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL)
- {
+ if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -3282,15 +3273,14 @@ ACMD(breakguild)
/*==========================================
*
*------------------------------------------*/
-ACMD(agitstart)
-{
+ACMD(agitstart) {
nullpo_retr(-1, sd);
- if (iMap->agit_flag == 1) {
+ if (map->agit_flag == 1) {
clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress.
return false;
}
- iMap->agit_flag = 1;
+ map->agit_flag = 1;
guild->agit_start();
clif->message(fd, msg_txt(72)); // War of Emperium has been initiated.
@@ -3300,15 +3290,14 @@ ACMD(agitstart)
/*==========================================
*
*------------------------------------------*/
-ACMD(agitstart2)
-{
+ACMD(agitstart2) {
nullpo_retr(-1, sd);
- if (iMap->agit2_flag == 1) {
+ if (map->agit2_flag == 1) {
clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
return false;
}
- iMap->agit2_flag = 1;
+ map->agit2_flag = 1;
guild->agit2_start();
clif->message(fd, msg_txt(403)); // "War of Emperium SE has been initiated."
@@ -3318,15 +3307,14 @@ ACMD(agitstart2)
/*==========================================
*
*------------------------------------------*/
-ACMD(agitend)
-{
+ACMD(agitend) {
nullpo_retr(-1, sd);
- if (iMap->agit_flag == 0) {
+ if (map->agit_flag == 0) {
clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress.
return false;
}
- iMap->agit_flag = 0;
+ map->agit_flag = 0;
guild->agit_end();
clif->message(fd, msg_txt(74)); // War of Emperium has been ended.
@@ -3336,15 +3324,14 @@ ACMD(agitend)
/*==========================================
*
*------------------------------------------*/
-ACMD(agitend2)
-{
+ACMD(agitend2) {
nullpo_retr(-1, sd);
- if (iMap->agit2_flag == 0) {
+ if (map->agit2_flag == 0) {
clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
return false;
}
- iMap->agit2_flag = 0;
+ map->agit2_flag = 0;
guild->agit2_end();
clif->message(fd, msg_txt(405)); // "War of Emperium SE has been ended."
@@ -3354,11 +3341,10 @@ ACMD(agitend2)
/*==========================================
* @mapexit - shuts down the map server
*------------------------------------------*/
-ACMD(mapexit)
-{
+ACMD(mapexit) {
nullpo_retr(-1, sd);
- iMap->do_shutdown();
+ map->do_shutdown();
return true;
}
@@ -3615,7 +3601,7 @@ ACMD(reloadatcommand) {
config_destroy(&run_test);
- if (conf_read_file(&run_test, iMap->ATCOMMAND_CONF_FILENAME)) {
+ if (conf_read_file(&run_test, map->ATCOMMAND_CONF_FILENAME)) {
clif->message(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed.
return false;
}
@@ -3635,7 +3621,7 @@ ACMD(reloadbattleconf)
struct Battle_Config prev_config;
memcpy(&prev_config, &battle_config, sizeof(prev_config));
- battle->config_read(iMap->BATTLE_CONF_FILENAME);
+ battle->config_read(map->BATTLE_CONF_FILENAME);
if( prev_config.item_rate_mvp != battle_config.item_rate_mvp
|| prev_config.item_rate_common != battle_config.item_rate_common
@@ -3696,8 +3682,7 @@ ACMD(reloadpcdb)
/*==========================================
* @reloadscript - reloads all scripts (npcs, warps, mob spawns, ...)
*------------------------------------------*/
-ACMD(reloadscript)
-{
+ACMD(reloadscript) {
struct s_mapiterator* iter;
struct map_session_data* pl_sd;
@@ -3726,7 +3711,7 @@ ACMD(reloadscript)
mapit->free(iter);
flush_fifos();
- iMap->reloadnpc(true); // reload config files seeking for npcs
+ map->reloadnpc(true); // reload config files seeking for npcs
script->reload();
npc->reload();
@@ -3769,9 +3754,9 @@ ACMD(mapinfo) {
if (mapname[0] == '\0') {
safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
- m_id = iMap->mapindex2mapid(sd->mapindex);
+ m_id = map->mapindex2mapid(sd->mapindex);
} else {
- m_id = iMap->mapname2mapid(mapname);
+ m_id = map->mapname2mapid(mapname);
}
if (m_id < 0) {
@@ -3789,7 +3774,7 @@ ACMD(mapinfo) {
if( pl_sd->mapindex == m_index ) {
if( pl_sd->state.vending )
vend_num++;
- else if( (cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd )
+ else if( (cd = (struct chat_data*)map->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd )
chat_num++;
}
}
@@ -3968,7 +3953,7 @@ ACMD(mapinfo) {
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if ((cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL &&
+ if ((cd = (struct chat_data*)map->id2bl(pl_sd->chatID)) != NULL &&
pl_sd->mapindex == m_index &&
cd->usersd[0] == pl_sd)
{
@@ -4058,8 +4043,7 @@ ACMD(mount_peco)
/*==========================================
*Spy Commands by Syrus22
*------------------------------------------*/
-ACMD(guildspy)
-{
+ACMD(guildspy) {
char guild_name[NAME_LENGTH];
struct guild *g;
nullpo_retr(-1, sd);
@@ -4067,7 +4051,7 @@ ACMD(guildspy)
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
- if (!iMap->enable_spy)
+ if (!map->enable_spy)
{
clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled.
return false;
@@ -4099,8 +4083,7 @@ ACMD(guildspy)
/*==========================================
*
*------------------------------------------*/
-ACMD(partyspy)
-{
+ACMD(partyspy) {
char party_name[NAME_LENGTH];
struct party_data *p;
nullpo_retr(-1, sd);
@@ -4108,7 +4091,7 @@ ACMD(partyspy)
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
- if (!iMap->enable_spy)
+ if (!map->enable_spy)
{
clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled.
return false;
@@ -4170,8 +4153,7 @@ ACMD(repairall)
/*==========================================
* @nuke [Valaris]
*------------------------------------------*/
-ACMD(nuke)
-{
+ACMD(nuke) {
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
@@ -4182,7 +4164,7 @@ ACMD(nuke)
return false;
}
- if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) {
+ if ((pl_sd = map->nick2sd(atcmd_player_name)) != NULL) {
if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level
skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0);
clif->message(fd, msg_txt(109)); // Player has been nuked!
@@ -4372,8 +4354,7 @@ char* txt_time(unsigned int duration)
* @time/@date/@serverdate/@servertime: Display the date/time of the server (by [Yor]
* Calculation management of GM modification (@day/@night GM commands) is done
*------------------------------------------*/
-ACMD(servertime)
-{
+ACMD(servertime) {
const struct TimerData * timer_data;
const struct TimerData * timer_data2;
time_t time_server; // variable for number of seconds (used with time() function)
@@ -4390,53 +4371,51 @@ ACMD(servertime)
clif->message(fd, temp);
if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
- if (iMap->night_flag == 0)
+ if (map->night_flag == 0)
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
- } else if (battle_config.night_duration == 0)
- if (iMap->night_flag == 1) { // we start with night
+ } else if (battle_config.night_duration == 0) {
+ if (map->night_flag == 1) { // we start with night
timer_data = timer->get(pc->day_timer_tid);
sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
- else if (battle_config.day_duration == 0)
- if (iMap->night_flag == 0) { // we start with day
- timer_data = timer->get(pc->night_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
- clif->message(fd, temp);
- clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
- } else
- clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
- else {
- if (iMap->night_flag == 0) {
- timer_data = timer->get(pc->night_timer_tid);
- timer_data2 = timer->get(pc->day_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
- clif->message(fd, temp);
- if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
- sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
- else
- sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s.
- clif->message(fd, temp);
- sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
- clif->message(fd, temp);
- } else {
- timer_data = timer->get(pc->day_timer_tid);
- timer_data2 = timer->get(pc->night_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
- clif->message(fd, temp);
- if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
- sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
- else
- sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
- clif->message(fd, temp);
- sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
- clif->message(fd, temp);
- }
- }
+ } else if (battle_config.day_duration == 0) {
+ if (map->night_flag == 0) { // we start with day
+ timer_data = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ clif->message(fd, temp);
+ clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
+ } else
+ clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
+ } else {
+ if (map->night_flag == 0) {
+ timer_data = timer->get(pc->night_timer_tid);
+ timer_data2 = timer->get(pc->day_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ clif->message(fd, temp);
+ if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
+ sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
+ else
+ sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s.
+ clif->message(fd, temp);
+ } else {
+ timer_data = timer->get(pc->day_timer_tid);
+ timer_data2 = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
+ clif->message(fd, temp);
+ if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
+ sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
+ else
+ sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
+ clif->message(fd, temp);
+ }
+ sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
+ clif->message(fd, temp);
+ }
return true;
}
@@ -4473,8 +4452,7 @@ static void get_jail_time(int jailtime, int* year, int* month, int* day, int* ho
* @jail <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------*/
-ACMD(jail)
-{
+ACMD(jail) {
struct map_session_data *pl_sd;
int x, y;
unsigned short m_index;
@@ -4487,7 +4465,7 @@ ACMD(jail)
return false;
}
- if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -4528,8 +4506,7 @@ ACMD(jail)
* @unjail/@discharge <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------*/
-ACMD(unjail)
-{
+ACMD(unjail) {
struct map_session_data *pl_sd;
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -4539,7 +4516,7 @@ ACMD(unjail)
return false;
}
- if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -4563,8 +4540,7 @@ ACMD(unjail)
return true;
}
-ACMD(jailfor)
-{
+ACMD(jailfor) {
struct map_session_data *pl_sd = NULL;
int year, month, day, hour, minute, value;
char * modif_p;
@@ -4619,7 +4595,7 @@ ACMD(jailfor)
return false;
}
- if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -5039,8 +5015,7 @@ ACMD(killer)
* @killable by MouseJstr
* enable other people killing you
*------------------------------------------*/
-ACMD(killable)
-{
+ACMD(killable) {
nullpo_retr(-1, sd);
sd->state.killable = !sd->state.killable;
@@ -5048,7 +5023,7 @@ ACMD(killable)
clif->message(fd, msg_txt(242));
else {
clif->message(fd, msg_txt(288));
- iMap->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
+ map->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
}
return true;
}
@@ -5079,8 +5054,7 @@ ACMD(skilloff) {
* @npcmove by MouseJstr
* move a npc
*------------------------------------------*/
-ACMD(npcmove)
-{
+ACMD(npcmove) {
int x = 0, y = 0, m;
struct npc_data *nd = 0;
nullpo_retr(-1, sd);
@@ -5091,23 +5065,21 @@ ACMD(npcmove)
return false;
}
- if ((nd = npc->name2id(atcmd_player_name)) == NULL)
- {
+ if ((nd = npc->name2id(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(111)); // This NPC doesn't exist.
return false;
}
- if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
- {
+ if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL) {
clif->message(fd, msg_txt(1154)); // NPC is not on this map.
return false; //Not on a map.
}
x = cap_value(x, 0, maplist[m].xs-1);
y = cap_value(y, 0, maplist[m].ys-1);
- iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- iMap->moveblock(&nd->bl, x, y, timer->gettick());
- iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ map->moveblock(&nd->bl, x, y, timer->gettick());
+ map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
clif->message(fd, msg_txt(1155)); // NPC moved.
return true;
@@ -5153,8 +5125,7 @@ ACMD(addwarp)
* @follow by [MouseJstr]
* Follow a player .. staying no more then 5 spaces away
*------------------------------------------*/
-ACMD(follow)
-{
+ACMD(follow) {
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
@@ -5167,7 +5138,7 @@ ACMD(follow)
return true;
}
- if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
+ if ( (pl_sd = map->nick2sd((char *)message)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -5371,8 +5342,7 @@ ACMD(skillid) {
* @useskill by [MouseJstr]
* A way of using skills without having to find them in the skills menu
*------------------------------------------*/
-ACMD(useskill)
-{
+ACMD(useskill) {
struct map_session_data *pl_sd = NULL;
struct block_list *bl;
uint16 skill_id;
@@ -5385,8 +5355,9 @@ ACMD(useskill)
return false;
}
- if(!strcmp(target,"self")) pl_sd = sd; //quick keyword
- else if ( (pl_sd = iMap->nick2sd(target)) == NULL ){
+ if(!strcmp(target,"self"))
+ pl_sd = sd; //quick keyword
+ else if ( (pl_sd = map->nick2sd(target)) == NULL ) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -5439,8 +5410,7 @@ ACMD(displayskill) {
* @skilltree by [MouseJstr]
* prints the skill tree for a player required to get to a skill
*------------------------------------------*/
-ACMD(skilltree)
-{
+ACMD(skilltree) {
struct map_session_data *pl_sd = NULL;
uint16 skill_id;
int meets, j, c=0;
@@ -5453,8 +5423,7 @@ ACMD(skilltree)
return false;
}
- if ( (pl_sd = iMap->nick2sd(target)) == NULL )
- {
+ if ( (pl_sd = map->nick2sd(target)) == NULL ) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -5492,8 +5461,7 @@ ACMD(skilltree)
}
// Hand a ring with partners name on it to this char
-void getring (struct map_session_data* sd)
-{
+void getring(struct map_session_data* sd) {
int flag, item_id;
struct item item_tmp;
item_id = (sd->status.sex) ? WEDDING_RING_M : WEDDING_RING_F;
@@ -5507,7 +5475,7 @@ void getring (struct map_session_data* sd)
if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) {
clif->additem(sd,0,0,flag);
- iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
@@ -5515,8 +5483,7 @@ void getring (struct map_session_data* sd)
* @marry by [MouseJstr], fixed by Lupus
* Marry two players
*------------------------------------------*/
-ACMD(marry)
-{
+ACMD(marry) {
struct map_session_data *pl_sd = NULL;
char player_name[NAME_LENGTH] = "";
@@ -5527,7 +5494,7 @@ ACMD(marry)
return false;
}
- if ((pl_sd = iMap->nick2sd(player_name)) == NULL) {
+ if ((pl_sd = map->nick2sd(player_name)) == NULL) {
clif->message(fd, msg_txt(3));
return false;
}
@@ -5628,8 +5595,7 @@ ACMD(autotrade) {
* @changegm by durf (changed by Lupus)
* Changes Master of your Guild to a specified guild member
*------------------------------------------*/
-ACMD(changegm)
-{
+ACMD(changegm) {
struct guild *g;
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
@@ -5649,7 +5615,7 @@ ACMD(changegm)
return false;
}
- if((pl_sd=iMap->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
+ if((pl_sd=map->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
clif->message(fd, msg_txt(1184)); // Target character must be online and be a guild member.
return false;
}
@@ -5662,17 +5628,15 @@ ACMD(changegm)
* @changeleader by Skotlex
* Changes the leader of a party.
*------------------------------------------*/
-ACMD(changeleader)
-{
+ACMD(changeleader) {
nullpo_retr(-1, sd);
- if( !message[0] )
- {
+ if( !message[0] ) {
clif->message(fd, msg_txt(1185)); // Usage: @changeleader <party_member_name>
return false;
}
- if (party->changeleader(sd, iMap->nick2sd((char *) message)))
+ if (party->changeleader(sd, map->nick2sd((char *) message)))
return true;
return false;
}
@@ -6096,33 +6060,28 @@ ACMD(mobsearch)
* @cleanmap - cleans items on the ground
* @cleanarea - cleans items on the ground within an specified area
*------------------------------------------*/
-static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
-{
+static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
- iMap->clearflooritem(bl);
+ map->clearflooritem(bl);
return 0;
}
-ACMD(cleanmap)
-{
- iMap->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM);
+ACMD(cleanmap) {
+ map->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM);
clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up.
return true;
}
-ACMD(cleanarea)
-{
+ACMD(cleanarea) {
int x0 = 0, y0 = 0, x1 = 0, y1 = 0;
if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) {
- iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM);
- }
- else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) {
- iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, x0, BL_ITEM);
- }
- else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) {
- iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
+ map->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM);
+ } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) {
+ map->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, x0, BL_ITEM);
+ } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) {
+ map->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
}
clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up.
@@ -6372,8 +6331,7 @@ ACMD(adjgroup)
* @trade by [MouseJstr]
* Open a trade window with a remote player
*------------------------------------------*/
-ACMD(trade)
-{
+ACMD(trade) {
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
@@ -6382,8 +6340,7 @@ ACMD(trade)
return false;
}
- if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
- {
+ if ( (pl_sd = map->nick2sd((char *)message)) == NULL ) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -6419,8 +6376,7 @@ ACMD(setbattleflag)
/*==========================================
* @unmute [Valaris]
*------------------------------------------*/
-ACMD(unmute)
-{
+ACMD(unmute) {
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
@@ -6429,7 +6385,7 @@ ACMD(unmute)
return false;
}
- if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
+ if ( (pl_sd = map->nick2sd((char *)message)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -6489,8 +6445,7 @@ ACMD(changesex)
/*================================================
* @mute - Mutes a player for a set amount of time
*------------------------------------------------*/
-ACMD(mute)
-{
+ACMD(mute) {
struct map_session_data *pl_sd = NULL;
int manner;
nullpo_retr(-1, sd);
@@ -6500,8 +6455,7 @@ ACMD(mute)
return false;
}
- if ( (pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL )
- {
+ if ( (pl_sd = map->nick2sd(atcmd_player_name)) == NULL ) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
@@ -7288,7 +7242,7 @@ ACMD(whereis)
clif->message(fd, atcmd_output);
for (i = 0; i < ARRAYLENGTH(monster->spawn) && monster->spawn[i].qty; i++) {
- j = iMap->mapindex2mapid(monster->spawn[i].mapindex);
+ j = map->mapindex2mapid(monster->spawn[i].mapindex);
if (j < 0) continue;
snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", maplist[j].name, monster->spawn[i].qty);
clif->message(fd, atcmd_output);
@@ -7340,8 +7294,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap)
return 0;
}
-ACMD(mutearea)
-{
+ACMD(mutearea) {
int time;
nullpo_ret(sd);
@@ -7352,9 +7305,9 @@ ACMD(mutearea)
time = atoi(message);
- iMap->foreachinarea(atcommand_mutearea_sub,sd->bl.m,
- sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE,
- sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
+ map->foreachinarea(atcommand_mutearea_sub,sd->bl.m,
+ sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE,
+ sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
return true;
}
@@ -7566,8 +7519,8 @@ ACMD(fakename)
* Ragnarok Resources
*------------------------------------------*/
ACMD(mapflag) {
-#define checkflag( cmd ) if ( maplist[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd)
-#define setflag( cmd ) do {\
+#define CHECKFLAG( cmd ) do { if ( maplist[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd); } while(0)
+#define SETFLAG( cmd ) do { \
if ( strcmp( flag_name , #cmd ) == 0 ) { \
maplist[ sd->bl.m ].flag.cmd = flag; \
sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s value = %hd",#cmd,flag?"On":"Off",flag); \
@@ -7584,19 +7537,19 @@ ACMD(mapflag) {
if (!message || !*message || (sscanf(message, "%99s %hd", flag_name, &flag) < 1)) {
clif->message(sd->fd,msg_txt(1311)); // Enabled Mapflags in this map:
clif->message(sd->fd,"----------------------------------");
- checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport);
- checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch);
- checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild);
- checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg);
- checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty);
- checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto);
- checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2);
- checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves);
- checkflag(nobaseexp);
- checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled);
- checkflag(nodrop); checkflag(novending); checkflag(loadevent);
- checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance);
- checkflag(notomb);
+ CHECKFLAG(autotrade); CHECKFLAG(allowks); CHECKFLAG(nomemo); CHECKFLAG(noteleport);
+ CHECKFLAG(noreturn); CHECKFLAG(monster_noteleport); CHECKFLAG(nosave); CHECKFLAG(nobranch);
+ CHECKFLAG(noexppenalty); CHECKFLAG(pvp); CHECKFLAG(pvp_noparty); CHECKFLAG(pvp_noguild);
+ CHECKFLAG(pvp_nightmaredrop); CHECKFLAG(pvp_nocalcrank); CHECKFLAG(gvg_castle); CHECKFLAG(gvg);
+ CHECKFLAG(gvg_dungeon); CHECKFLAG(gvg_noparty); CHECKFLAG(battleground); CHECKFLAG(nozenypenalty);
+ CHECKFLAG(notrade); CHECKFLAG(noskill); CHECKFLAG(nowarp); CHECKFLAG(nowarpto);
+ CHECKFLAG(noicewall); CHECKFLAG(snow); CHECKFLAG(clouds); CHECKFLAG(clouds2);
+ CHECKFLAG(fog); CHECKFLAG(fireworks); CHECKFLAG(sakura); CHECKFLAG(leaves);
+ CHECKFLAG(nobaseexp);
+ CHECKFLAG(nojobexp); CHECKFLAG(nomobloot); CHECKFLAG(nomvploot); CHECKFLAG(nightenabled);
+ CHECKFLAG(nodrop); CHECKFLAG(novending); CHECKFLAG(loadevent);
+ CHECKFLAG(nochat); CHECKFLAG(partylock); CHECKFLAG(guildlock); CHECKFLAG(src4instance);
+ CHECKFLAG(notomb);
clif->message(sd->fd," ");
clif->message(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
clif->message(sd->fd,msg_txt(1313)); // Type "@mapflag available" to list the available mapflags.
@@ -7606,34 +7559,34 @@ ACMD(mapflag) {
if ( strcmp( flag_name , "gvg" ) == 0 ) {
if( flag && !maplist[sd->bl.m].flag.gvg )
- iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
+ map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
else if ( !flag && maplist[sd->bl.m].flag.gvg )
- iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
+ map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
} else if ( strcmp( flag_name , "pvp" ) == 0 ) {
if( flag && !maplist[sd->bl.m].flag.pvp )
- iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
+ map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
else if ( !flag && maplist[sd->bl.m].flag.pvp )
- iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
+ map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
} else if ( strcmp( flag_name , "battleground" ) == 0 ) {
if( flag && !maplist[sd->bl.m].flag.battleground )
- iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME));
+ map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME));
else if ( !flag && maplist[sd->bl.m].flag.battleground )
- iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
- }
-
- setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
- setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch);
- setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild);
- setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg);
- setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty);
- setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto);
- setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2);
- setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves);
- setflag(nobaseexp);
- setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled);
- setflag(nodrop); setflag(novending); setflag(loadevent);
- setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance);
- setflag(notomb);
+ map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone);
+ }
+
+ SETFLAG(autotrade); SETFLAG(allowks); SETFLAG(nomemo); SETFLAG(noteleport);
+ SETFLAG(noreturn); SETFLAG(monster_noteleport); SETFLAG(nosave); SETFLAG(nobranch);
+ SETFLAG(noexppenalty); SETFLAG(pvp); SETFLAG(pvp_noparty); SETFLAG(pvp_noguild);
+ SETFLAG(pvp_nightmaredrop); SETFLAG(pvp_nocalcrank); SETFLAG(gvg_castle); SETFLAG(gvg);
+ SETFLAG(gvg_dungeon); SETFLAG(gvg_noparty); SETFLAG(battleground); SETFLAG(nozenypenalty);
+ SETFLAG(notrade); SETFLAG(noskill); SETFLAG(nowarp); SETFLAG(nowarpto);
+ SETFLAG(noicewall); SETFLAG(snow); SETFLAG(clouds); SETFLAG(clouds2);
+ SETFLAG(fog); SETFLAG(fireworks); SETFLAG(sakura); SETFLAG(leaves);
+ SETFLAG(nobaseexp);
+ SETFLAG(nojobexp); SETFLAG(nomobloot); SETFLAG(nomvploot); SETFLAG(nightenabled);
+ SETFLAG(nodrop); SETFLAG(novending); SETFLAG(loadevent);
+ SETFLAG(nochat); SETFLAG(partylock); SETFLAG(guildlock); SETFLAG(src4instance);
+ SETFLAG(notomb);
clif->message(sd->fd,msg_txt(1314)); // Invalid flag name or flag.
clif->message(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
@@ -7647,8 +7600,8 @@ ACMD(mapflag) {
clif->message(sd->fd,"nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,");
clif->message(sd->fd,"guildlock, src4instance, notomb");
-#undef checkflag
-#undef setflag
+#undef CHECKFLAG
+#undef SETFLAG
return true;
}
@@ -7706,7 +7659,7 @@ ACMD(showdelay)
*------------------------------------------*/
ACMD(invite) {
unsigned int did = sd->duel_group;
- struct map_session_data *target_sd = iMap->nick2sd((char *)message);
+ struct map_session_data *target_sd = map->nick2sd((char *)message);
if(did == 0) {
// "Duel: @invite without @duel."
@@ -7778,7 +7731,7 @@ ACMD(duel) {
duel->create(sd, maxpl);
} else {
struct map_session_data *target_sd;
- target_sd = iMap->nick2sd((char *)message);
+ target_sd = map->nick2sd((char *)message);
if(target_sd != NULL) {
unsigned int newduel;
if((newduel = duel->create(sd, 2)) != -1) {
@@ -7907,8 +7860,7 @@ ACMD(cash)
}
// @clone/@slaveclone/@evilclone <playername> [Valaris]
-ACMD(clone)
-{
+ACMD(clone) {
int x=0,y=0,flag=0,master=0,i=0;
struct map_session_data *pl_sd=NULL;
@@ -7917,7 +7869,7 @@ ACMD(clone)
return true;
}
- if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) {
+ if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return true;
}
@@ -7946,7 +7898,7 @@ ACMD(clone)
do {
x = sd->bl.x + (rnd() % 10 - 5);
y = sd->bl.y + (rnd() % 10 - 5);
- } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);
+ } while (map->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);
if (i >= 10) {
x = sd->bl.x;
@@ -9060,15 +9012,15 @@ ACMD(channel) {
}
if (!message || !*message || sscanf(message, "%s %s %24[^\n]", key, sub1, sub2) < 1) {
- sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
- clif->message(fd, atcmd_output);
- return false;
+ sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
+ clif->message(fd, atcmd_output);
+ return false;
}
- if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) {
- sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
- clif->message(fd, atcmd_output);
- return false;
+ if( sub2[0] == '\0' || ( pl_sd = map->nick2sd(sub2) ) == NULL ) {
+ sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
+ clif->message(fd, atcmd_output);
+ return false;
}
if( pc->has_permission(pl_sd, PC_PERM_HCHSYS_ADMIN) ) {
@@ -9121,7 +9073,7 @@ ACMD(channel) {
return false;
}
- if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) {
+ if( sub2[0] == '\0' || ( pl_sd = map->nick2sd(sub2) ) == NULL ) {
sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
clif->message(fd, atcmd_output);
return false;
@@ -9942,16 +9894,21 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
binding = atcommand->get_bind_byname(command);
// Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera
- if( binding != NULL && binding->npc_event[0] &&
- ((*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv) ||
- (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char)))
- {
+ if( binding != NULL
+ && binding->npc_event[0]
+ && (
+ (*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv)
+ || (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char)
+ )
+ ) {
// Check if self or character invoking; if self == character invoked, then self invoke.
bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0);
// Check if the command initiated is a character command
- if (*message == atcommand->char_symbol &&
- (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) {
+ if (*message == atcommand->char_symbol
+ && (ssd = map->nick2sd(charname)) == NULL
+ && (ssd = map->nick2sd(charname2)) == NULL
+ ) {
sprintf(output, msg_txt(1389), command); // %s failed. Player not found.
clif->message(fd, output);
return true;
@@ -10000,8 +9957,10 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
}
// Check if target is valid only if confirmed that player can use command.
- if (*message == atcommand->char_symbol &&
- (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) {
+ if (*message == atcommand->char_symbol
+ && (ssd = map->nick2sd(charname)) == NULL
+ && (ssd = map->nick2sd(charname2)) == NULL
+ ) {
sprintf(output, msg_txt(1389), command); // %s failed. Player not found.
clif->message(fd, output);
return true;
@@ -10299,7 +10258,7 @@ void atcommand_doload(void) {
if( atcommand->alias_db == NULL )
atcommand->alias_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH);
atcommand_basecommands(); //fills initial atcommand_db with known commands
- atcommand_config_read(iMap->ATCOMMAND_CONF_FILENAME);
+ atcommand_config_read(map->ATCOMMAND_CONF_FILENAME);
}
void do_init_atcommand(void) {