summaryrefslogtreecommitdiff
path: root/src/config
diff options
context:
space:
mode:
authormalufett <malufett.eat.my.binaries@gmail.com>2013-07-04 23:22:12 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-07-04 23:22:12 +0800
commit83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a (patch)
tree08c8dc134b36176461531e29c4a5f247937f38e5 /src/config
parent38ad0593dd7d6c3357c2a2219fe59122969c84b9 (diff)
downloadhercules-83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a.tar.gz
hercules-83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a.tar.bz2
hercules-83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a.tar.xz
hercules-83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a.zip
Fixed Bug#7459
-where 'working in progress' state is not cancel in change map/teleport. Fixed Bug#7265 -where casting AL_INCAGI into chars force them to stand where it now suppose to be. Fixed Bug#7337 -fixed some skills that deals 'work in progress' state. Fixed Bug#7467 -fixed compiling warning message. Renewal Updates -Temporary fix for skills final damage reduction. -Updated NJ_KUNAI to its renewal formula. -Updated/Fixed some interface messages. -Implemented additional new 3rd job skills(GN_ILLUSIONDOPING,RK_LUXANIMA,SO_ELEMENTAL_SHIELD,SC_ESCAPE) Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/config')
-rw-r--r--src/config/const.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/config/const.h b/src/config/const.h
index d8e397b1e..b51db97e5 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -62,6 +62,11 @@
#ifdef RENEWAL
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi + 100 )
#define MOB_HIT(mob) ( mob->lv + mob->status.dex + 150 )
+ #define RE_SKILL_REDUCTION(){ \
+ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
+ if( flag.lh ) \
+ wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
+ }
#else
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi )
#define MOB_HIT(mob) ( mob->lv + mob->status.dex )