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authorMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
committerMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
commitfc1684c82d92de81e5688e33a8386cde3c2407db (patch)
treecb6af3fd8e9f940cc4cb9f2181e78c2dc751d203 /src/common/mmo.h
parent33982166de006d777aa2d95a9d95b2778db1c65a (diff)
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Implementation of Official Clan System
All official features work including the autokick for inactive members And the system is completely customizable.
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h57
1 files changed, 56 insertions, 1 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 7fd4ca6ea..d7d0820b3 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -304,6 +304,7 @@ STATIC_ASSERT(MAX_ITEM_OPTIONS <= 5, "This value is limited by the client and da
#define INFINITE_DURATION (-1) // Infinite duration for status changes
struct hplugin_data_store;
+struct script_code;
enum item_types {
IT_HEALING = 0,
@@ -616,7 +617,7 @@ struct mmo_charstatus {
short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
unsigned char karma;
short hair,hair_color,clothes_color,body;
- int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
+ int party_id,guild_id,clan_id,pet_id,hom_id,mer_id,ele_id;
int fame;
// Mercenary Guilds Rank
@@ -641,6 +642,7 @@ struct mmo_charstatus {
uint32 mapip;
uint16 mapport;
+ int64 last_login;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct s_skill skill[MAX_SKILL_DB];
@@ -818,6 +820,59 @@ struct guild_castle {
int temp_guardians_max;
};
+/**
+ * Clan Member Struct
+ */
+struct clan_member {
+ int char_id; ///< Char Id of member
+ short online; ///< Flag to know if the player is online or not
+ int64 last_login; ///< Last login of this member, used to kick if inactive for long time
+ struct map_session_data *sd; ///< Player data of member
+};
+
+/**
+ * Clan Buff Struct
+ */
+struct clan_buff {
+ int icon; ///< Status Icon to be shown in client (Use one of the 'SI_' constants)
+ struct script_code *script; ///< The script to be executed as CLan Buff
+};
+
+/**
+ * Clan Relationship Struct
+ */
+struct clan_relationship {
+ char constant[NAME_LENGTH]; ///< Unique name of the related clan
+ int clan_id; ///< Id of the related clan
+};
+
+/**
+ * Clan Struct
+ */
+struct clan {
+ int clan_id; ///< CLan's Id
+ char constant[NAME_LENGTH]; ///< Clan's Unique Name
+ char name[NAME_LENGTH]; ///< Clan's Name
+ char master[NAME_LENGTH]; ///< Name of the clan's master (used for clan information on client)
+ char map[MAP_NAME_LENGTH_EXT]; ///< The map of that clan (used for clan information on client)
+ struct clan_buff buff; ///< The buff for a clan when a member joins it
+ short max_member; ///< Limit of Members
+ short member_count; ///< Holds the amount of members in this clan, online and offline
+ short connect_member; ///< Members that are Online
+ VECTOR_DECL(struct clan_member) members; ///< Vector of Members
+ VECTOR_DECL(struct clan_relationship) allies; ///< Vector of Allies
+ VECTOR_DECL(struct clan_relationship) antagonists; ///< Vector of Antagonists
+ int kick_time; /// Needed inactive time to be kicked
+ int check_time; ///< Interval to check for inactive players
+ int tid; ///< Timer ID for inactivity kick
+ bool received; ///< Whether or not the requested data was received
+ int req_state; ///< Flag for knowing what to do after receiving the data from inter server
+ int req_count_tid; ///< Timer ID for the timer that handles the timeout of requests for interserver to count members
+ int req_kick_tid; ///< Timer ID for the timer that handles the timeout of requests for interserver to kick inactive members
+
+ struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
+};
+
struct fame_list {
int id;
int fame;