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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-03 12:58:52 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-03 12:58:52 +0000
commitb61a1f62f63da6ff26f8913bc58573e480ac436b (patch)
tree7c3d469e3c5ce864c33bfe79c74c1aeac310d6e4 /src/common/mmo.h
parent87b8959a622f960225abea168894cb28a7a342de (diff)
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* Cleaned up parts of skill.c related to skill units
- removed some nonsense code in skill_dance_switch() (from r8876) - removed 'security system to prevent forgetting timer removal' (r1213) - renamed some skill-related data structs (had same name as variables) - commented out custom Venom Splasher countdown messaging code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11347 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 6e136c2ae..4858a1667 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -366,6 +366,8 @@ struct guild_castle {
int id;
} guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex]
};
+
+// for Brandish Spear calculations
struct square {
int val1[5];
int val2[5];