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authorshennetsind <ind@henn.et>2013-06-30 15:34:50 -0300
committershennetsind <ind@henn.et>2013-06-30 15:34:50 -0300
commit19e25a2d18164ede743c79aba0c92b20ac17bdca (patch)
treef8cf124145d70a157c37bb81395d977f97d2f391 /src/common/mmo.h
parent3e54d00ad3e1f6fd56aace6f227c66a5b67eb3ea (diff)
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Fixed Skill Cooldowns
Special Thanks to Vylow for bringing this to our attention. Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer) Made Possible Thanks to Yommy =3 Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 6e5dae099..17caf917a 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -92,6 +92,9 @@
#define MAX_CART 100
#define MAX_SKILL 1478
#define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
+//Update this max as necessary. 55 is the value needed for Super Baby currently
+//Raised to 84 since Expanded Super Novice needs it.
+#define MAX_SKILL_TREE 84
#define GLOBAL_REG_NUM 256 // Max permanent character variables per char
#define ACCOUNT_REG_NUM 64 // Max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16 // Max permanent global account variables per account