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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-11 09:31:32 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-11 09:31:32 +0000
commit044ca381f50daa43b09fad43c9a671c276fc2f2f (patch)
tree77a59efa67e8a5c4375f8f8a1165fe3e37beb5bb /src/common/mmo.h
parent222c9602a0802e12810af0bdbc09a186154f8b96 (diff)
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The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12563 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index a1147d783..b3e5f6e48 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -86,17 +86,11 @@
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
-//These max values can be exceeded and the char/map servers will update them with no problems
-//These are just meant to minimize the updating needed between char/map servers as players login.
-//Room for initial 10K accounts
-#define DEFAULT_MAX_ACCOUNT_ID 2010000
+//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
-//Room for initial 100k characters
-#define DEFAULT_MAX_CHAR_ID 250000
-
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 16