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author | Haru <haru@dotalux.com> | 2020-05-03 23:44:32 +0200 |
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committer | Haru <haru@dotalux.com> | 2020-05-04 02:10:26 +0200 |
commit | 647a5e7ed42d9c711176bf34a6065823564dfa24 (patch) | |
tree | 218f4f9260006272b3ef67ca9b2d5c68413722fa /src/char/char.c | |
parent | bfa423fea55aa5659506cf85e6c418346804ac89 (diff) | |
download | hercules-647a5e7ed42d9c711176bf34a6065823564dfa24.tar.gz hercules-647a5e7ed42d9c711176bf34a6065823564dfa24.tar.bz2 hercules-647a5e7ed42d9c711176bf34a6065823564dfa24.tar.xz hercules-647a5e7ed42d9c711176bf34a6065823564dfa24.zip |
Sanitize the use of the enum e_skill_flag values, especially SKILL_FLAG_REPLACED_LV_0
This ensures that a negative level is never saved to the database and
hopefully helps catching any coding errors that would lead to that.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/src/char/char.c b/src/char/char.c index aac9ad20c..0406dbecf 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -425,8 +425,6 @@ static struct DBData char_create_charstatus(union DBKey key, va_list args) static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) { - int i = 0; - int count = 0; int diff = 0; char save_status[128]; //For displaying save information. [Skotlex] struct mmo_charstatus *cp; @@ -591,8 +589,9 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) //insert here. StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db); - for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i ) - { + + int count = 0; + for (int i = 0; i < MAX_MEMOPOINTS; ++i) { if( p->memo_point[i].map ) { if( count ) @@ -624,24 +623,29 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db); //insert here. - for (i = 0, count = 0; i < MAX_SKILL_DB; ++i) { - if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) { - if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) ) - continue; - if( p->skill[i].flag != SKILL_FLAG_PERMANENT && p->skill[i].flag != SKILL_FLAG_PERM_GRANTED && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 ) - continue; - if( count ) - StrBuf->AppendStr(&buf, ","); - StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, - ( (p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0), - p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0);/* other flags do not need to be saved */ - ++count; - } + int count = 0; + for (int i = 0; i < MAX_SKILL_DB; ++i) { + if (p->skill[i].id == 0) + continue; + if (p->skill[i].flag == SKILL_FLAG_TEMPORARY) + continue; + if (p->skill[i].lv == 0 && (p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT)) + continue; + if (p->skill[i].flag == SKILL_FLAG_REPLACED_LV_0) + continue; + + if (Assert_chk(p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0)) + continue; + if (count != 0) + StrBuf->AppendStr(&buf, ","); + int saved_lv = (p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0) ? p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0 : p->skill[i].lv; + int saved_flag = p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0; // other flags do not need to be saved + StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, saved_lv, saved_flag); + + ++count; } - if( count ) - { - if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) - { + if (count != 0) { + if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(inter->sql_handle); errors++; } @@ -651,7 +655,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) } diff = 0; - for(i = 0; i < MAX_FRIENDS; i++){ + for (int i = 0; i < MAX_FRIENDS; i++) { if(p->friends[i].char_id != cp->friends[i].char_id || p->friends[i].account_id != cp->friends[i].account_id){ diff = 1; @@ -669,8 +673,8 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db); - for( i = 0, count = 0; i < MAX_FRIENDS; ++i ) - { + int count = 0; + for (int i = 0; i < MAX_FRIENDS; ++i) { if( p->friends[i].char_id > 0 ) { if( count ) @@ -695,7 +699,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db); diff = 0; - for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){ + for (int i = 0; i < ARRAYLENGTH(p->hotkeys); i++) { if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey))) { if( diff ) @@ -1369,7 +1373,7 @@ static int char_mmo_char_fromsql(int char_id, struct mmo_charstatus *p, bool loa SqlStmt_ShowDebug(stmt); } - if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED ) + if (tmp_skill.flag != SKILL_FLAG_PERM_GRANTED) tmp_skill.flag = SKILL_FLAG_PERMANENT; for (i = 0; i < MAX_SKILL_DB && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i) { |