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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-01 06:21:32 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-01 06:21:32 +0000
commit93d5aa9157b741b98343469cffd6eeafe837a156 (patch)
tree97a816cb657ece3ad09ae778dcce4c64b3292c45 /npc
parent6a1e692d79df3d4e134201f3eef1b37c557ed8ed (diff)
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In thana Quest you may enter either "Charmstone" or "Charm Stone"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10654 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/thana_quest.txt5
2 files changed, 5 insertions, 2 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 4173c2c35..0b08a30e7 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2007/06/01
+ * In thana Quest you may enter either "Charmstone" or "Charm Stone" [Lupus]
2007/05/31
* Rev. 10653 Fixced some spelling and grammar in crusader quest. [L0ne_W0lf]
* Rev. 10651 Updated Crusader quest. [L0ne_W0lf]
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index 521404c2d..aa7b032c3 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
-//= 1.4
+//= 1.4a
//===== Compatible With: =====================================
//= Any eAthena Version i guess?
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 1.3 - Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 - Changed the way the Thanatos Portal works to allow people to enter
//= as long as Thanatos is alive. [SinSloth]
+//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
//============================================================
hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
@@ -1380,7 +1381,7 @@ tha_t09,19,158,0 script Machine Device 111,{
mes "your keys and Charm Stones.";
next;
input @input$;
- if ((@input$ == "Key") || (@input$ == "Charmstone"))
+ if (@input$ == "Key" || @input$ == "Charmstone" || @input$ == "Charm stone" || @input$ == "Charm Stone")
{
mes "^3355FFYou insert the keys into the";
mes "keyholes, matching them by";