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authorDastgir <dastgirpojee@rocketmail.com>2015-06-24 15:55:20 +0200
committerHaru <haru@dotalux.com>2015-06-25 13:19:54 +0200
commit8126f240ea7d8ee4e3f8d2f8f07332fda7a2192e (patch)
tree559de2b630c74e69a78abca3cadb010fa5d4a1ed /npc
parentb44a271fc81749bb987f2668b85e9d597e0d1fa8 (diff)
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Added Renewal quest items to Ayothaya Dungeon Entrance quest.
Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part) Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r--npc/quests/quests_ayothaya.txt100
1 files changed, 53 insertions, 47 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index e4fb2fb75..619880819 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
-//= 2.5
+//= 2.6
//===== Description ==========================================
//= [Official Conversion]
//= Ayothaya Ring Quest
@@ -29,6 +29,7 @@
//= 2.3 Replaced effect numerics with constants. [Samuray22]
//= 2.4 Updated RE/Pre-RE EXP. [Euphy]
//= 2.5 Added questlog support. [Euphy]
+//= 2.6 Added Renewal quest items. [Euphy]
//============================================================
// Ayothaya Ring Quest :: ayo_ring
@@ -1327,6 +1328,11 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{
}
ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
+ if (RENEWAL)
+ setarray .@items, Transparent_Cloth, Fox_Tail;
+ else
+ setarray .@items, Needle_Pouch, Spool;
+
if (ayodunquest == 1) {
mes "[Boonthom]";
mes "You...!";
@@ -1441,8 +1447,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "containing this holy power if you wish. In order to make it, I will need some materials.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000...";
mes "That's all I need.";
@@ -1465,7 +1471,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "............";
close;
} else if (ayodunquest == 2) {
- if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
+ if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) {
mes "[Boonthom]";
mes "Excellent!";
mes "Now you have brought";
@@ -1486,13 +1492,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,1; //Needle_Pouch
- delitem 7217,1; //Spool
- delitem 7190,1; //Solid_Peeling
- delitem 523,1; //Holy_Water
+ delitem .@items[0],1;
+ delitem .@items[1],1;
+ delitem Solid_Peeling,1;
+ delitem Holy_Water,1;
ayodunquest = 3;
changequest 12036,12037;
- getitem 7285,1; //Thread_Skein
+ getitem Thread_Skein,1;
next;
mes "[Boonthom]";
mes "Even if you lose this, don't worry. Just bring me the materials, and";
@@ -1508,8 +1514,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "carefully this time.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000.";
next;
@@ -1517,7 +1523,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "See you later.";
close;
} else if (ayodunquest == 3) {
- if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
+ if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) {
mes "[Boonthom]";
mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised...";
next;
@@ -1535,11 +1541,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,1; //Needle_Pouch
- delitem 7217,1; //Spool
- delitem 7190,1; //Solid_Peeling
- delitem 523,1; //Holy_Water
- getitem 7285,1; //Thread_Skein
+ delitem .@items[0],1;
+ delitem .@items[1],1;
+ delitem Solid_Peeling,1;
+ delitem Holy_Water,1;
+ getitem Thread_Skein,1;
next;
mes "[Boonthom]";
mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one.";
@@ -1549,8 +1555,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000.";
next;
@@ -1599,8 +1605,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
ayodunquest = 10;
changequest 12037,12038;
next;
@@ -1610,7 +1616,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "gathered everything.";
close;
} else if (ayodunquest == 10) {
- if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1) {
+ if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1) {
mes "[Boonthom]";
mes "Hmm~";
mes "You've brought";
@@ -1632,12 +1638,12 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
+ delitem .@items[0],2; //Needle_Pouch
+ delitem .@items[1],2; //Spool
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
ayodunquest = 11;
- getitem 7287,1; //Thread_Skein_
+ getitem Thread_Skein_,1;
changequest 12038,12039;
next;
mes "[Boonthom]";
@@ -1655,8 +1661,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
next;
mes "[Boonthom]";
mes "Return to me";
@@ -1666,7 +1672,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "threads for you.";
close;
} else if (ayodunquest == 11) {
- if (countitem(7287) > 0) {
+ if (countitem(Thread_Skein_) > 0) {
mes "[Boonthom]";
mes "Those threads";
mes "will protect you";
@@ -1675,7 +1681,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "to you to defend yourself";
mes "from monster attacks, okay?";
close;
- } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
+ } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) {
mes "[Boonthom]";
mes "Ooooohmmmmm...";
next;
@@ -1690,11 +1696,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
- getitem 7287,1; //Thread_Skein_
+ delitem .@items[0],2;
+ delitem .@items[1],2;
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
+ getitem Thread_Skein_,1;
close;
}
mes "[Boonthom]";
@@ -1707,8 +1713,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
close;
} else if (ayodunquest == 12) {
mes "[Boonthom]";
@@ -1740,13 +1746,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
completequest 12039;
close;
} else if (ayodunquest > 12) {
- if (countitem(7287) > 0) {
+ if (countitem(Thread_Skein_) > 0) {
mes "[Boonthom]";
mes "Best of luck on your";
mes "expeditions, brave";
mes "adventurer~";
close;
- } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
+ } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) {
mes "[Boonthom]";
mes "Lost the";
mes "holy threads";
@@ -1769,11 +1775,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
- getitem 7287,1; //Thread_Skein_
+ delitem .@items[0],2;
+ delitem .@items[1],2;
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
+ getitem Thread_Skein_,1;
close;
}
mes "[Boonthom]";
@@ -1786,8 +1792,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
close;
}
mes "[Boonthom]";