summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-27 18:02:29 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-27 18:02:29 +0000
commit63c199e66ace4ee6c42d14784cf0a69eea302709 (patch)
tree7271380793b3aa40a98f1189d76155f1acfa3332 /npc
parent351bf6472b5b9bc15fe4ec99e73f9d1cf54bda1b (diff)
downloadhercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.gz
hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.bz2
hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.xz
hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.zip
* Optimized/simplified some poorly written code in TSQ
- fixed wrong quiz answers - added some missing dialogue text, added some comments git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/quests/The_Sign_Quest.txt1087
2 files changed, 398 insertions, 692 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 2ad3d2567..c64d9af4f 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
======
2007/09/27
+ * Optimized/simplified some poorly written code in TSQ [ultramage]
+ - fixed wrong quiz answers
+ - added some missing dialogue text, added some comments
* Made some adjustments in the Sign Quest with dialogs/summoning and fixed a possible exploit earlier. [SinSloth]
2007/09/25
* Rev. 11303 Added Veins Cool Event Corp. Rep. and Inn master. [L0ne_W0lf
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index ccc65355c..f55e6913f 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
-//= 2.3
+//= 2.4
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -36,6 +36,7 @@
//= 2.1 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 2.2 Fixed a small bug which occured when people had to return The Sign around midnight. [SinSloth]
//= 2.3 Made some adjustments in last event with dialogs/summoning and fixed a possible exploit earlier. [SinSloth]
+//= 2.4 Optimized/simplified some poorly written code; fixed wrong quiz answers [ultramage]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@@ -850,18 +851,10 @@ morocc_in,114,162,4 script Young Man#13 118,{
next;
switch( select( "Look for fresh water","Just wait for rescue.","Forage for food.","Explore the island." ) )
{
- case 1:
- set gaananpoint,gaananpoint +7;
- break;
- case 2:
- set gaananpoint,gaananpoint +1;
- break;
- case 3:
- set gaananpoint,gaananpoint +4;
- break;
- case 4:
- set gaananpoint,gaananpoint +10;
- break;
+ case 1: set gaananpoint,gaananpoint +7; break;
+ case 2: set gaananpoint,gaananpoint +1; break;
+ case 3: set gaananpoint,gaananpoint +4; break;
+ case 4: set gaananpoint,gaananpoint +10; break;
}
mes "[Gaanan]";
mes "The second question is...";
@@ -871,18 +864,10 @@ morocc_in,114,162,4 script Young Man#13 118,{
next;
switch( select( "Scream for help","Stay quiet.","Wait for death to come.","Find a way out." ) )
{
- case 1:
- set gaananpoint,gaananpoint +3;
- break;
- case 2:
- set gaananpoint,gaananpoint +7;
- break;
- case 3:
- set gaananpoint,gaananpoint +1;
- break;
- case 4:
- set gaananpoint,gaananpoint +7;
- break;
+ case 1: set gaananpoint,gaananpoint +3; break;
+ case 2: set gaananpoint,gaananpoint +7; break;
+ case 3: set gaananpoint,gaananpoint +1; break;
+ case 4: set gaananpoint,gaananpoint +7; break;
}
mes "[Gaanan]";
mes "Now, the third question.";
@@ -893,18 +878,10 @@ morocc_in,114,162,4 script Young Man#13 118,{
next;
switch( select( "Try to find my friends.","Find a way out.","Stay put.","Continue exploring the dungeon." ) )
{
- case 1:
- set gaananpoint,gaananpoint +0;
- break;
- case 2:
- set gaananpoint,gaananpoint +5;
- break;
- case 3:
- set gaananpoint,gaananpoint +10;
- break;
- case 4:
- set gaananpoint,gaananpoint +1;
- break;
+ case 1: set gaananpoint,gaananpoint +0; break;
+ case 2: set gaananpoint,gaananpoint +5; break;
+ case 3: set gaananpoint,gaananpoint +10; break;
+ case 4: set gaananpoint,gaananpoint +1; break;
}
mes "[Gaanan]";
mes "Here's the fourth question.";
@@ -915,21 +892,11 @@ morocc_in,114,162,4 script Young Man#13 118,{
next;
switch( select( "Wait for the case to get solved.","Try to find my friends first.","Find a way out.","Solve the murder case on my own.","Kill the others before they kill me." ) )
{
- case 1:
- set gaananpoint,gaananpoint +7;
- break;
- case 2:
- set gaananpoint,gaananpoint +5;
- break;
- case 3:
- set gaananpoint,gaananpoint +3;
- break;
- case 4:
- set gaananpoint,gaananpoint +1;
- break;
- case 5:
- set gaananpoint,gaananpoint +1;
- break;
+ case 1: set gaananpoint,gaananpoint +7; break;
+ case 2: set gaananpoint,gaananpoint +5; break;
+ case 3: set gaananpoint,gaananpoint +3; break;
+ case 4: set gaananpoint,gaananpoint +1; break;
+ case 5: set gaananpoint,gaananpoint +1; break;
}
mes "[Gaanan]";
mes "The fifth question is";
@@ -940,21 +907,11 @@ morocc_in,114,162,4 script Young Man#13 118,{
next;
switch( select( "Wait to see the end.","Plant an apple tree.","Look to move to a different world.","What else? Save the world.","What else? Go on a crime spree." ) )
{
- case 1:
- set gaananpoint,gaananpoint +5;
- break;
- case 2:
- set gaananpoint,gaananpoint +3;
- break;
- case 3:
- set gaananpoint,gaananpoint +7;
- break;
- case 4:
- set gaananpoint,gaananpoint +10;
- break;
- case 5:
- set gaananpoint,gaananpoint +1;
- break;
+ case 1: set gaananpoint,gaananpoint +5; break;
+ case 2: set gaananpoint,gaananpoint +3; break;
+ case 3: set gaananpoint,gaananpoint +7; break;
+ case 4: set gaananpoint,gaananpoint +10; break;
+ case 5: set gaananpoint,gaananpoint +1; break;
}
mes "[Gaanan]";
mes "Oh! We're done!";
@@ -2141,7 +2098,7 @@ aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{
delitem 511,10;
delitem 610,2;
set signquest,7;
- set SignJore,0;
+ set SignJore,0;
emotion e_thx;
mes "[Sir Jore]";
mes "Ah! Th-thank you for";
@@ -2853,652 +2810,430 @@ L_startquiz:
close;
L_quiztime:
-set @playerpoints,0;
-set @jesqpoints,0;
+ //NOTE:
+ // Officially, there are 10 sets of 2-3 possible questions each.
+ // One of the dialogues actually refers to the contents of one of them.
+ // Therefore the 'random' approach below is just an approximation.
-setarray @signarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26;
-for ( set @i,1; @i <= 10; set @i,@i + 1 ) {
-
-L_Roll:
- set @question,@signarray[rand(0,25)];
- if(!@question) goto L_Roll;
- cleararray @signarray[@question -1],0,1;
- set @janswer,rand(1,10);
- mes "[Aaron]";
- switch(@question)
+ set .@playerpoints,0;
+ set .@jesqpoints,0;
+
+ // array holding the numbers of questions that haven't been asked yet
+ setarray .@signarray[1],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26;
+ set .@size, 26;
+
+ // 10 questions
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
- case 1:
- mes @i + ". Choose the monster that is a different size than the others.";
- next;
- switch( select( "Giant Whisper","Marin","Cornutus","Kobold Archer" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ // choose which question to ask next
+ set .@qpos, rand(.@size);
+ set .@qid, .@signarray[.@qpos];
+
+ // remove the question from the array (reducing its size)
+ set .@signarray[.@qpos], .@signarray[.@size];
+ set .@signarray[.@size], 0;
+ set .@size, .@size - 1;
+
+ // initialize data for this round
+ switch( .@qid )
+ {
+ case 1:
+ set .@question$, "Choose the monster that is a different size than the others.";
+ set .@answers$, "Giant Whisper:Marin:Cornutus:Kobold Archer";
+ set .@answer, 2;
break;
-
- case 2:
- mes @i + ". What is the Bunny Band's DEF and its added ability?";
- next;
- switch( select( "1 / LUK + 2","1 / LUK + 5","2 / LUK + 2"," 2 / LUK + 5" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 2:
+ set .@question$, "What is the Bunny Band's DEF and its added ability?";
+ set .@answers$, "1 / LUK + 2:1 / LUK + 5:2 / LUK + 2:2 / LUK + 5";
+ set .@answer, 3;
break;
-
- case 3:
- mes @i + ". Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
- next;
- switch( select( "Tristan III","Tristram III","Tristar III","Trust III" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 3:
+ set .@question$, "Choose the correct name of the ruler of the Rune-Midgard Kingdom.";
+ set .@answers$, "Tristan III:Tristram III:Tristar III:Trust III";
+ set .@answer, 1;
break;
-
- case 4:
- mes @i + ". Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
- next;
- switch( select( "Marduk","Baphomet Jr.","Angeling","Wanderer" ) )
- {
- case 1:
- set @playerpoints,@playerpoints +1;
- case 2:
- case 3:
- case 4:
- break;
- }
+ case 4:
+ set .@question$, "Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
+ set .@answers$, "Marduk:Baphomet Jr.:Angeling:Wanderer";
+ set .@answer, 1;
break;
-
- case 5:
- mes @i + ". What is the city closest to Turtle Island?";
- next;
- switch( select( "Al De Baran","Alberta","Comodo","Izlude" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 5:
+ set .@question$, "What is the city closest to Turtle Island?";
+ set .@answers$, "Al De Baran:Alberta:Comodo:Izlude";
+ set .@answer, 2;
break;
-
- case 6:
- mes @i + ". Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
- next;
- switch( select( "250","255","260","265" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 6:
+ set .@question$, "Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
+ set .@answers$, "250:255:260:265";
+ set .@answer, 3;
break;
-
- case 7:
- mes @i + ". Choose the Hunter's Trap skill which does not inflict Property Damage.";
- next;
- switch( select( "Claymore Trap","Freezing Trap","Shockwave Trap","Land Mine" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 7:
+ set .@question$, "Choose the Hunter's Trap skill which does not inflict Property Damage.";
+ set .@answers$, "Claymore Trap:Freezing Trap:Shockwave Trap:Land Mine";
+ set .@answer, 3;
break;
-
- case 8:
- mes @i + ". Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
- next;
- switch( select( "Elder Willow","Evil Druid","Magnolia","Marc" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 8:
+ set .@question$, "Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
+ set .@answers$, "Elder Willow:Evil Druid:Magnolia:Marc";
+ set .@answer, 2;
break;
-
- case 9:
- mes @i + ". Choose the item that cannot be equipped by Novice class characters.";
- next;
- switch( select( "Funeral Hat","Shackles","Wooden Mail","Pantie" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 9:
+ set .@question$, "Choose the item that cannot be equipped by Novice class characters.";
+ set .@answers$, "Funeral Hat:Shackles:Wooden Mail:Pantie";
+ set .@answer, 3;
break;
-
- case 10:
- mes @i + ". Which NPC is not relevant to the Blacksmith Job Quest?";
- next;
- switch( select( "Baisulitst","Wickebine","Barcardi","Gromgast" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 10:
+ set .@question$, "Which NPC is not relevant to the Blacksmith Job Quest?";
+ set .@answers$, "Baisulitst:Wickebine:Barcardi:Krongast";
+ set .@answer, 3;
break;
-
- case 11:
- mes @i + ". Choose the Property that is unrelated to the Mage's Bolt type skills.";
- next;
- switch( select( "Water","Earth","Fire","Wind" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 11:
+ set .@question$, "Choose the Property that is unrelated to the Mage's Bolt type skills.";
+ set .@answers$, "Water:Earth:Fire:Wind";
+ set .@answer, 2;
break;
-
- case 12:
- mes @i + ". Choose the correct DEF for the Indian Filet item.";
- next;
- switch( select( "0","1","2","3" ) )
- {
- case 4:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 3:
- break;
- }
+ case 12:
+ set .@question$, "Choose the correct DEF for the Indian Filet item.";
+ set .@answers$, "0:1:2:3";
+ set .@answer, 4;
break;
-
- case 13:
- mes @i + ". Which item is not relevant to the creation of a counteragent?";
- next;
- switch( select( "Karvodailnirol","Detrimindexta","Alcohol" ) )
- {
- case 1:
- set @playerpoints,@playerpoints +1;
- case 2:
- case 3:
- break;
- }
+ case 13:
+ set .@question$, "Which item is not relevant to the creation of a counteragent?";
+ set .@answers$, "Karvodailnirol:Detrimindexta:Alcohol";
+ set .@answer, 1;
break;
-
- case 14:
- mes @i + ". Choose the level requirement for entering the PvP room.";
- next;
- switch( select( "30","31","32","33" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 14:
+ set .@question$, "Choose the level requirement for entering the PvP room.";
+ set .@answers$, "30:31:32:33";
+ set .@answer, 2;
break;
-
- case 15:
- mes @i + ". Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
- next;
- switch( select( "600","601","602" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- break;
- }
+ case 15:
+ set .@question$, "Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
+ set .@answers$, "600:601:602";
+ set .@answer, 2;
break;
-
- case 16:
- mes @i + ". Choose the building that is the closest to the Item Upgrade Place in Yuno.";
- next;
- switch( select( "Tavern","Monster Library","Tool Shop","Weapon Shop" ) )
- {
- case 4:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 3:
- break;
- }
+ case 16:
+ set .@question$, "Choose the building that is the closest to the Item Upgrade Place in Yuno.";
+ set .@answers$, "Tavern:Monster Library:Tool Shop:Weapon Shop";
+ set .@answer, 4;
break;
-
- case 17:
- mes @i + ". What is the correct weight for 1 Empty Bottle?";
- next;
- switch( select( "1","2","3" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- break;
- }
+ case 17:
+ set .@question$, "What is the correct weight for 1 Empty Bottle?";
+ set .@answers$, "1:2:3";
+ set .@answer, 2;
break;
-
- case 18:
- mes @i + ". Choose the NPC that looks different than all others.";
- next;
- switch( select( "Prontera Hollengrhen","Prontera Doll Merchant","Izlude Meat Merchant","Morroc Tool Dealer" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 18:
+ set .@question$, "Choose the NPC that looks different than all others.";
+ set .@answers$, "Prontera Hollengrhen:Prontera Doll Merchant:Izlude Meat Merchant:Morroc Tool Dealer";
+ set .@answer, 3;
break;
-
- case 19:
- mes @i + ". Choose the material that is not related to the creation of a Condensed White Potion.";
- next;
- switch( select( "Medicine Bowl","Witch Starsand","Empty Bottle","Empty Potion Bottle" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 19:
+ set .@question$, "Choose the material that is not related to the creation of a Condensed White Potion.";
+ set .@answers$, "Medicine Bowl:Witch Starsand:Empty Bottle:Empty Potion Bottle";
+ set .@answer, 3;
break;
-
- case 20:
- mes @i + ". Choose the monster that is a different type than the others.";
- next;
- switch( select( "Penomena","Hatii","Pest","Explosion" ) )
- {
- case 1:
- set @playerpoints,@playerpoints +1;
- case 2:
- case 3:
- case 4:
- break;
- }
+ case 20:
+ set .@question$, "Choose the monster that is a different type than the others.";
+ set .@answers$, "Penomena:Hatii:Pest:Explosion";
+ set .@answer, 1;
break;
-
- case 21:
- mes @i + ". Choose the Job class that cannot equip Silk Robe.";
- next;
- switch( select( "Swordman","Merchant","Hunter","Mage" ) )
- {
- case 3:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 4:
- break;
- }
+ case 21:
+ set .@question$, "Choose the Job class that cannot equip Silk Robe.";
+ set .@answers$, "Swordman:Merchant:Hunter:Mage";
+ set .@answer, 3;
break;
-
- case 22:
- mes @i + ". Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
- next;
- switch( select( "573","574","575","576" ) )
- {
- case 1:
- set @playerpoints,@playerpoints +1;
- case 2:
- case 3:
- case 4:
- break;
- }
+ case 22:
+ set .@question$, "Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...";
+ set .@answers$, "573:574:575:576";
+ set .@answer, 1;
break;
-
- case 23:
- mes @i + ". Which monster would receive the most damage from a Fire Property Dagger?";
- next;
- switch( select( "Dagger Goblin","Mace Goblin","Morningstar Goblin","Hammer Goblin" ) )
- {
- case 4:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 3:
- break;
- }
+ case 23:
+ set .@question$, "Which monster would receive the most damage from a Fire Property Dagger?";
+ set .@answers$, "Dagger Goblin:Mace Goblin:Morningstar Goblin:Hammer Goblin";
+ set .@answer, 4;
break;
-
- case 24:
- mes @i + ". Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
- next;
- switch( select( "Lex Divina","Gloria","Recovery","Sanctuary" ) )
- {
- case 2:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 3:
- case 4:
- break;
- }
+ case 24:
+ set .@question$, "Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
+ set .@answers$, "Lex Divina:Gloria:Recovery:Sanctuary";
+ set .@answer, 2;
break;
-
- case 25:
- mes @i + ". Choose the item that is necessary for a Blacksmith to create a Gladius.";
- next;
- switch( select( "Sapphire","Zircon","Topaz","Cursed Ruby" ) )
- {
- case 1:
- set @playerpoints,@playerpoints +1;
- case 2:
- case 3:
- case 4:
- break;
- }
+ case 25:
+ set .@question$, "Choose the item that is necessary for a Blacksmith to create a Gladius.";
+ set .@answers$, "Sapphire:Zircon:Topaz:Cursed Ruby";
+ set .@answer, 1;
break;
-
- case 26:
- mes @i + ". Choose the prefix or suffix that is incorrectly matched with his Monster Card name.";
- next;
- switch( select( "Hornet Card - Martyr","Requiem - Chaos","Wormtail - Clever","Golem - Immortal" ) )
- {
- case 4:
- set @playerpoints,@playerpoints +1;
- case 1:
- case 2:
- case 3:
- break;
- }
+ case 26:
+ set .@question$, "Choose the prefix or suffix that is incorrectly matched with his Monster Card name.";
+ set .@answers$, "Hornet Card - Martyr:Requiem - Chaos:Wormtail - Clever:Golem - Immortal";
+ set .@answer, 4;
break;
- }
- if(@janswer < 9)
- {
- emotion e_oh;
- switch(@i)
+ }
+
+ mes "[Aaron]";
+ mes .@i + ". " + .@question$;
+ next;
+ if( select(.@answers$) == .@answer )
+ set .@playerpoints, .@playerpoints + 1;
+
+ // Jesqurienne answers correctly 80% of the time
+ mes "[Jesqurienne]";
+ if( rand(1,10) < 9 )
{
- case 1:
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "The first question";
- mes "is always too easy.";;
+ set .@jesqpoints, .@jesqpoints + 1;
+ emotion e_oh;
+ switch( .@i )
+ {
+ case 1:
+ mes "Heh heh...";
+ mes "The first question";
+ mes "is always too easy.";;
break;
-
- case 2:
- mes "[Jesqurienne]";
- mes "Ho ho ho ho~!";
- mes "I know the answer.";
- mes "Any fool should know";
- mes "this. But do you?";
+ case 2:
+ mes "Ho ho ho ho~!";
+ mes "I know the answer.";
+ mes "Any fool should know";
+ mes "this. But do you?";
break;
-
- case 3:
- mes "[Jesqurienne]";
- mes "Ah...";
- mes "That's another";
- mes "point for me!";
+ case 3:
+ mes "Ah...";
+ mes "That's another";
+ mes "point for me!";
break;
-
- case 4:
- mes "[Jesqurienne]";
- mes "That counts as";
- mes "a question? You're";
- mes "being too easy!";
+ case 4:
+ mes "That counts as";
+ mes "a question? You're";
+ mes "being too easy!";
break;
-
- case 5:
- mes "[Jesqurienne]";
- mes "I didn't have";
- mes "to think very hard";
- mes "to know the answer.";
- mes "Are you still thinking?";
- mes "I wouldn't think you'd know!";
+ case 5:
+ mes "I didn't have";
+ mes "to think very hard";
+ mes "to know the answer.";
+ mes "Are you still thinking?";
+ mes "I wouldn't think you'd know!";
break;
-
- case 6:
- mes "[Jesqurienne]";
- mes "^333333*Sigh...*^000000";
- mes "Simple questions,";
- mes "simple answers.";
- mes "Did you get it?";
+ case 6:
+ mes "^333333*Sigh...*^000000";
+ mes "Simple questions,";
+ mes "simple answers.";
+ mes "Did you get it?";
break;
-
- case 7:
- mes "[Jesqurienne]";
- mes "Ah...";
- mes "That's another";
- mes "point for me!";
+ case 7:
+ //NOTE: this one is custom
+ mes "Ah...";
+ mes "That's another";
+ mes "point for me!";
break;
-
- case 8:
- mes "[Jesqurienne]";
- mes "Hah hah~!";
- mes "That was a";
- mes "piece of cake!";
+ case 8:
+ mes "Hah hah~!";
+ mes "That was a";
+ mes "piece of cake!";
break;
-
- case 9:
- mes "[Jesqurienne]";
- mes "Ahhh...";
- mes "I'm just breezing";
- mes "through this Quiz Challenge!";
- mes "Aren't you having a hard time?";
+ case 9:
+ mes "Ahhh...";
+ mes "I'm just breezing";
+ mes "through this Quiz Challenge!";
+ mes "Aren't you having a hard time?";
break;
-
- case 10:
- mes "[Jesqurienne]";
- mes "As usual, I got";
- mes "the last question";
- mes "absolutely right~";
+ case 10:
+ mes "As usual, I got";
+ mes "the last question";
+ mes "absolutely right~";
break;
+ }
}
- set @jesqpoints,@jesqpoints +1;
- next;
- }
- else
- {
- emotion e_wah;
- switch(@i)
+ else
{
- case 1:
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "How can I not know";
- mes "the answer to this?!";
+ emotion e_wah;
+ switch( .@i )
+ {
+ case 1:
+ mes "Huh...?";
+ mes "How can I not know";
+ mes "the answer to this?!";
break;
-
- case 2:
- mes "[Jesqurienne]";
- mes "Oh...";
- mes "I knew the answer";
- mes "to this just yesterday!";
- mes "Why can't I think of it now?!";
+ case 2:
+ mes "Oh...";
+ mes "I knew the answer";
+ mes "to this just yesterday!";
+ mes "Why can't I think of it now?!";
break;
-
- case 3:
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I won't need";
- mes "that point anyway...";
+ case 3:
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I won't need";
+ mes "that point anyway...";
break;
-
- case 4:
- mes "[Jesqurienne]";
- mes "I know the";
- mes "answer! W-why";
- mes "can't I think of";
- mes "it right now?!";
+ case 4:
+ mes "I know the";
+ mes "answer! W-why";
+ mes "can't I think of";
+ mes "it right now?!";
break;
-
- case 5:
- mes "[Jesqurienne]";
- mes "I...";
- mes "Hold on,";
- mes "I know this one...";
- mes "(Oh craaaaaap!)";
+ case 5:
+ mes "I...";
+ mes "Hold on,";
+ mes "I know this one...";
+ mes "(Oh craaaaaap!)";
break;
-
- case 6:
- mes "[Jesqurienne]";
- mes "W-wait...!";
- mes "I know the";
- mes "answer to this";
- mes "one! Just let me";
- mes "th-think...!";
+ case 6:
+ mes "W-wait...!";
+ mes "I know the";
+ mes "answer to this";
+ mes "one! Just let me";
+ mes "th-think...!";
break;
-
- case 7:
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I won't need";
- mes "that point anyway...";
+ case 7:
+ //NOTE: this one is custom
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I won't need";
+ mes "that point anyway...";
break;
-
- case 8:
- mes "[Jesqurienne]";
- mes "Grrr...";
- mes "Why don't";
- mes "I know this one?!";
+ case 8:
+ mes "Grrr...";
+ mes "Why don't";
+ mes "I know this one?!";
break;
-
- case 9:
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "I don't understand";
- mes "why I don't know this...";
+ case 9:
+ mes "Huh...?";
+ mes "I don't understand";
+ mes "why I don't know this...";
break;
-
- case 10:
- mes "[Jesqurienne]";
- mes "Huh...";
- mes "Wh-what was";
- mes "the question again?";
- mes "Nooo, I missed it!";
+ case 10:
+ mes "Huh...";
+ mes "Wh-what was";
+ mes "the question again?";
+ mes "Nooo, I missed it!";
break;
+ }
}
next;
- }
- if(@i == 3)
- {
- mes "[Jesqurienne]";
- mes "Let's check our";
- mes "scores, shall we?";
- mes ".................";
- next;
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "It looks like";
- mes "I'm beating you!";
- mes "But you shouldn't";
- mes "be suprised...";
- }
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- }
- next;
- mes "[Aaron]";
- mes "*Ahem!*";
- mes "Question";
- mes "number four!";
- next;
- }
- if(@i == 4 || @i == 5 || @i == 6 || @i == 7 || @i == 8)
- {
- if (@playerpoints < @jesqpoints) {
+
+ // starting from after the 3rd round, Jesqurienne will keep informing you about the current status
+ if( .@i == 3 )
+ {
mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant as me~";
+ mes "Let's check our";
+ mes "scores, shall we?";
+ mes ".................";
next;
- }
- if (@playerpoints >= @jesqpoints) {
mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant a--";
- mes "Wait. How do you have";
- mes "more points than me?!";
+ if( .@playerpoints < .@jesqpoints ) {
+ mes "Heh heh...";
+ mes "It looks like";
+ mes "I'm beating you!";
+ mes "But you shouldn't";
+ mes "be suprised...";
+ } else
+ if( .@playerpoints == .@jesqpoints ) {
+ mes "Still, you're";
+ mes "smarter than";
+ mes "I thought you'd be...";
+ } else
+ { //if( .@playerpoints > .@jesqpoints ) {
+ mes "W-wait a minute!";
+ mes "H-how could you";
+ mes "have more points";
+ mes "than me?! I better";
+ mes "get serious!";
+ }
next;
- }
- }
- if(@i == 9)
- {
- if (@playerpoints < @jesqpoints) {
+ mes "[Aaron]";
+ mes "*Ahem!*";
+ mes "Question";
+ mes "number four!";
+ next;
+ } else
+ if( .@i == 4 || .@i == 5 || .@i == 6 || .@i == 7 || .@i == 8 )
+ {
+ //NOTE: rounds 5-8 should actually have their own dialogue!
mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "Only one question";
- mes "left! You have to get";
- mes "this one right or I'll";
- mes "call you stupid forever!";
+ if( .@playerpoints < .@jesqpoints ) {
+ mes "Heh heh~ It looks";
+ mes "like I have the lead.";
+ mes "But that's only natural for";
+ mes "someone as brilliant as me~";
+ } else
+ if( .@playerpoints == .@jesqpoints ) {
+ mes "Up till now";
+ mes "you've managed";
+ mes "to keep up with";
+ mes "me. Huh. So you're";
+ mes "not a total idiot...";
+ } else
+ { //if( .@playerpoints > .@jesqpoints ) {
+ mes "Heh heh~ It looks";
+ mes "like I have the lead.";
+ mes "But that's only natural for";
+ mes "someone as brilliant a--";
+ mes "Wait. How do you have";
+ mes "more points than me?!";
+ }
next;
- }
- if (@playerpoints >= @jesqpoints) {
+ } else
+ if( .@i == 9 )
+ {
mes "[Jesqurienne]";
- mes "I'm losing?!";
- mes "And we're at the";
- mes "last question already?!";
+ if( .@playerpoints < .@jesqpoints ) {
+ mes "Bwahahaha!";
+ mes "Only one question";
+ mes "left! You have to get";
+ mes "this one right or I'll";
+ mes "call you stupid forever!";
+ } else
+ if( .@playerpoints == .@jesqpoints ) {
+ mes "We're tied?!";
+ mes "Oh no... I better";
+ mes "get this last question";
+ mes "right. (And I hope that";
+ mes "you get it wrong!)";
+ } else
+ { //if( .@playerpoints > .@jesqpoints ) {
+ mes "I'm losing?!";
+ mes "And we're at the";
+ mes "last question already?!";
+ }
next;
- }
+ }
}
-}
-
- mes "[Aaron]";
- mes "Okay, the quiz";
- mes "is over! Now, I'll";
- mes "reveal the results";
- mes "of the competitors...";
- next;
- mes "[Aaron]";
- mes "Umm...";
- mes ""+strcharinfo(0)+":";
- mes @playerpoints + " points!";
- next;
- mes "[Aaron]";
- mes "Jesqurienne...";
- mes @jesqpoints + " points!";
- next;
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "I win! I knew it!";
- mes "Ho ho ho ho ho ho~";
- set @takenquiz,1;
- next;
- }
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "No...!";
- mes "I can't...";
- mes "Believe this...";
- set @takenquiz,2;
- next;
- }
+
+ mes "[Aaron]";
+ mes "Okay, the quiz";
+ mes "is over! Now, I'll";
+ mes "reveal the results";
+ mes "of the competitors...";
+ next;
+ mes "[Aaron]";
+ mes "Umm...";
+ mes ""+strcharinfo(0)+":";
+ mes .@playerpoints + " points!";
+ next;
+ mes "[Aaron]";
+ mes "Jesqurienne...";
+ mes .@jesqpoints + " points!";
+ next;
+ mes "[Jesqurienne]";
+ if( .@playerpoints < .@jesqpoints ) {
+ mes "Bwahahaha!";
+ mes "I win! I knew it!";
+ mes "Ho ho ho ho ho ho~";
+ set @takenquiz,1;
+ } else
+ if( .@playerpoints == .@jesqpoints ) {
+ mes "Tied?!";
+ mes "Alright, I'm impressed.";
+ mes "I'll admit, you're much";
+ mes "smarter than I thought...";
+ set @takenquiz,2;
+ } else
+ { // if( .@playerpoints > .@jesqpoints ) {
+ mes "No...!";
+ mes "I can't...";
+ mes "Believe this...";
+ set @takenquiz,2;
+ }
+ next;
+
mes "[Aaron]";
mes "Thank you";
mes "for playing!";
@@ -7190,11 +6925,7 @@ L_Give:
mes "Nine Realms. It only has enough";
mes "power for one use, but it's still not easy to get this. Now, what were you planning to use this for?";
next;
- switch( select( "Tell her your story." ) )
- {
- case 1:
- break;
- }
+ select( "Tell her your story." );
mes "[Serin]";
mes "Ah, so you're here";
mes "in Niflheim to overcome";
@@ -7245,11 +6976,7 @@ L_Give:
mes "summon Dark Lord, ruler of";
mes "the Realm of Fiends.";
next;
- switch( select( "Dark Lord...?" ) )
- {
- case 1:
- break;
- }
+ select( "Dark Lord...?" );
mes "[Serin]";
mes "Well, most people don't";
mes "know this, but Dark Lord";
@@ -7265,11 +6992,7 @@ L_Give:
mes "[Serin]";
mes "You see, it takes too much energy to travel from the Realm of Fiends to Rune-Midgard. And since the life force in Rune-Midgard conflicts with his powers, Dark Lord has problems reaching your world directly.";
next;
- switch( select( "Wouldn't Lady Hell stop him?" ) )
- {
- case 1:
- break;
- }
+ select( "Wouldn't Lady Hell stop him?" );
mes "[Serin]";
mes "Well, Dark Lord only wants";
mes "Rune-Midgard, so the Queen of the Dead doesn't feel threatened about her control of Niflheim.";
@@ -7278,11 +7001,7 @@ L_Give:
mes "In fact, I'm sure she's aware";
mes "that Dark Lord will cause thousands of deaths in Rune-Midgard, meaning that there would be thousands more souls for her to rule over. So it's not to her advantage to stop him.";
next;
- switch( select( "Then what should we do...?" ) )
- {
- case 1:
- break;
- }
+ select( "Then what should we do...?" );
mes "[Serin]";
mes "No matter what the cost,";
mes "we've got to stop her from";
@@ -7295,11 +7014,7 @@ L_Give:
mes "skilled Wizard, so I know";
mes "that she needs to draw a really huge magic circle in Niflheim if she wants to summon Dark Lord.";
next;
- switch( select( "Can you tell me where?" ) )
- {
- case 1:
- break;
- }
+ select( "Can you tell me where?" );
mes "[Serin]";
mes "Well, there are certain rules";
mes "and conditions to perform the summoning. There aren't any spaces wide enough in the Valley of Gyoll, and Nifflheim's entrance is watched by too many people...";
@@ -9368,11 +9083,7 @@ que_sign01,197,45,5 script Serin#serin2 90,{
mes "Please...";
mes "Let me have the symbol.";
next;
- switch( select( "Give Serin the symbol." ) )
- {
- case 1:
- break;
- }
+ select( "Give Serin the symbol." );
mes "[Serin]";
mes "This could be";
mes "pretty dangerous";
@@ -9387,11 +9098,7 @@ L_Summon:
mes "But I have to do this";
mes "to summon Dark Lord.";
next;
- switch( select( "But why...?" ) )
- {
- case 1:
- break;
- }
+ select( "But why...?" );
mes "[Serin]";
mes "It was never the witch";
mes "that wanted Dark Lord summoned,";
@@ -9405,11 +9112,7 @@ L_Summon:
mes "back, so summoning Dark Lord is";
mes "my last chance.";
next;
- switch( select( "But if Dark Lord comes to Rune-Midgard..." ) )
- {
- case 1:
- break;
- }
+ select( "But if Dark Lord comes to Rune-Midgard..." );
mes "[Serin]";
mes "Oh, I'm pretty sure of";
mes "what will happen if Dark Lord";