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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-12 14:28:16 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-12 14:28:16 +0000
commit53e9eefa52d54e1c1d05e529e3bfb4943c6208d7 (patch)
tree6ce5a97d0b2eac142ee326e5be05df89ab805d07 /npc
parent28b32ef666a3d7d8ab1b5c0f8d3f6fa0e8acb309 (diff)
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- Updated town.txt to allow Mailbox access in all the newer cities. bugreport:4457
- Removed easter.txt event and the corresponding mobs in mob_db2.txt and mob_db2.sql since they collide with Satan Morroc minions Mob ID's. bugreport:1240 - Updated Magical Amplify Power cast time to only be affected by item bonuses. bugreport:2777 - Added missing Economy check in agit_main and some missing close; also fixed bugreport:5030 - Added Credits for Ziu in Falcon Flute NPC. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16102 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/events/easter.txt202
-rw-r--r--npc/guild/agit_main.txt13
-rw-r--r--npc/merchants/falcon_flute.txt3
-rw-r--r--npc/scripts_custom.conf3
4 files changed, 12 insertions, 209 deletions
diff --git a/npc/events/easter.txt b/npc/events/easter.txt
deleted file mode 100644
index 258988c15..000000000
--- a/npc/events/easter.txt
+++ /dev/null
@@ -1,202 +0,0 @@
-//===== rAthena Script =======================================
-//= Easter Egg Event
-//===== By: ==================================================
-//= kobra_k88
-//= fixed by Yoshimo
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//=
-//===== Description: =========================================
-//= Break easter eggs in towns an cities to find chocolates.
-//= Exchange the chocolates for prizes.
-//= Includes Easter egg and Easter bunny mobs.
-//===== Additional Comments: =================================
-//= Not sure about "Gold coin" as being one of the prizes.
-//= fixed infinite gifts [Yor] (thanks to Yoshimo from Freya's forum)
-//============================================================
-
-
-geffen,95,201,3 script Shilo 50,{
- mes "[Shilo]";
- if(easter_Q == 1) goto L_Check;
- mes "*Sigh*... Where is my sister!?";
- next;
- mes "[Shilo]";
- mes "Oh... Hi there! I'm extremely excited! You know why?";
- next;
- mes "[Shilo]";
- mes "My favorite holiday is here... ^D2A200Easter^000000!!";
- next;
- mes "[Shilo]";
- mes "I can't wait to go find some easter eggs...";
- next;
- if(@talked == 1) menu "I want to look for these eggs.",sM_0, "... Eggs? Why?",M_0, "You seriously bore me... *yawn*...",M_End;
- menu "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
-
- M_0:
- mes "[Shilo]";
- mes "You mean you've never been on an ^5533FFEaster Egg Hunt^000000 before?";
- next;
- mes "[Shilo]";
- mes "They're the best! See every year, people from all over hide ^5533FFEaster eggs^000000 through out Rune Midgard.";
- mes "And it's our job to go find as many as possible and collect all of the goodies inside of them.";
- next;
- mes "[Shilo]";
- mes "See, along time ago, the Peco Peco roamed the land free of any hostilities...";
- mes "All over Rune Midgard, they did as the pleased, and they reproduced without any fears.";
- next;
- mes "[Shilo]";
- mes "The Peco Peco population thrived and kept growing... Eventually their numbers got out of hand.";
- mes "The people of Rune Midgard decided that they needed to do something about the overwhelming population of Peco Pecos.";
- next;
- mes "[Shilo]";
- mes "So they set out to destroy as many of the Peco Peco eggs they could find!!";
- next;
- mes "[Shilo]";
- mes "Many children found the destruction of helpless Peco Peco eggs to be unbearable.";
- mes "They were very sad about this and pleaded with their parents to stop.";
- next;
- mes "[Shilo]";
- mes "Unfortunately they could not stop.";
- mes "If they did nothing the fertile lands of Rune Midard would be destoryed by the Peco Pecos.";
- next;
- mes "[Shilo]";
- mes "So they decided to try to convince the children that destroying the eggs was a good thing.";
- mes "The parents starting making fake peco peco eggs that had treats in them.";
- next;
- mes "[Shilo]";
- mes "They hid them all over town and had the children search for them.";
- mes "Once found, the children would break the eggs and find the treats. They would then feel happy about breaking Peco Peco eggs.";
- next;
- mes "[Shilo]";
- mes "Now the Peco Peco has natural enemies, like desert wolves, which keep the Peco Peco population in check.";
- mes "Therefore the people of Rune Midgard no longer have to destroy defenseless Peco Peco eggs.";
- next;
- mes "[Shilo]";
- mes "But we still carry on the tradition of hiding fake eggs all over Rune Midgard every year.";
- mes "And that is the story behind Easter in Rune Midgard.";
- next;
- mes "[Shilo]";
- mes "You know... it looks like I'm going to be here for alonge while. I'll tell you what...";
- next;
- mes "[Shilo]";
- mes "If you go out and find some ^5533FFEaster eggs^000000 and bring me back their special 'treats', I will give you something for them...";
- mes "What do you say?";
- set @talked, 1;
- next;
- menu "What do I have to do?",sM_0, "Nah, I'm to busy.",sM_End;
-
- sM_0:
- mes "[Shilo]";
- mes "All you have to do is go hunt for some Easter eggs which can be found in the towns and cities all over Rune Midgard.";
- next;
- mes "[Shilo]";
- mes "When you find them, break em. If you're lucky, there will be delicious ^D2A200'Chocolates'^000000 inside of them.";
- mes "Find at least ^00950010^000000, and bring them to me and I will give you a ^FF5533prize^000000.";
- next;
- mes "[Shilo]";
- mes "The more you bring to me, the better my gift to you will be.";
- next;
- mes "[Shilo]";
- mes "I'll will give you something for:";
- mes "^00950010 ^D2A200Chocolates"; // 1 gold coin ?
- mes "^5533FF50 ^D2A200Chocolates^000000"; // 1 old blue box
- mes "and ^FF3355150 ^D2A200Chocolates^000000"; // 1 old purple box
- next;
- mes "[Shilo]";
- mes "So what do you say?";
- next;
- menu "Sounds fun, I'll do it!",ssM_0, "I have better things to do",ssM_End;
-
- ssM_0:
- mes "[Shilo]";
- mes "Great! But I must warn you...";
- next;
- mes "[Shilo]";
- mes "During your hunt, you may come across the protectors of these eggs...";
- next;
- mes "[Shilo]";
- mes "They have a bright, light blue color and are very 'fluffy'...";
- mes "Though I have never seen one, I've heard many stories about them.";
- next;
- mes "[Shilo]";
- mes "The have come to be know as... '^FF3355Easter Bunnies^000000'!!";
- mes "Be safe and good luck. I'll be waiting here.";
- set easter_Q, 1;
- close;
-
- ssM_End:
- mes "[Shilo]";
- mes "Well it's your loss...";
- emotion 9;
- close;
- sM_End:
- mes "[Shilo]";
- mes "Ahh, I understand. Farewell.";
- close;
- M_End:
- mes "[Shilo]";
- mes "... Well, you're not all that exciting to talk with either...";
- emotion 9;
- close;
-
-
-//---------------------
-L_Check:
-//----------
- mes "Find any ^D2A200Chocolate^000000 yet?";
- next;
- mes "[Shilo]";
- if (countitem(558) < 10) goto L_NotEnuf;
- mes "Great. You have " + countitem(558) + " ^D2A200Chocolates^000000. Here is your prize...";
- if (countitem(558) >= 150) goto L_150;
- if (countitem(558) >= 50) goto L_50;
-
- delitem 558,10;
- getitem 671,1;
- goto L_Cont;
-
- L_50:
- delitem 558,50;
- getitem 603,1;
- goto L_Cont;
-
- L_150:
- delitem 558,150;
- getitem 617,1;
- goto L_Cont;
-
- L_Cont:
- mes "Have fun and happy Easter!";
- close;
-
- L_NotEnuf:
- mes "You don't have enough ^D2A200Chocolate^000000 for a prize.";
- close;
-}
-
-
-// Easter Eggs
-//=====================================================
-alberta,0,0,0,0 monster Easter Egg 1920,100,0,0,0
-aldebaran,0,0,0,0 monster Easter Egg 1920,150,0,0,0
-amatsu,0,0,0,0 monster Easter Egg 1920,100,0,0,0
-comodo,0,0,0,0 monster Easter Egg 1920,100,0,0,0
-geffen,0,0,0,0 monster Easter Egg 1920,120,0,0,0
-gonryun,0,0,0,0 monster Easter Egg 1920,100,0,0,0
-izlude,0,0,0,0 monster Easter Egg 1920,80,0,0,0
-louyang,0,0,0,0 monster Easter Egg 1920,200,0,0,0
-morocc,0,0,0,0 monster Easter Egg 1920,250,0,0,0
-payon,0,0,0,0 monster Easter Egg 1920,150,0,0,0
-prontera,0,0,0,0 monster Easter Egg 1920,250,0,0,0
-umbala,0,0,0,0 monster Easter Egg 1920,100,0,0,0
-yuno,0,0,0,0 monster Easter Egg 1920,150,0,0,0
-
-// Easter Bunny
-//======================================================
-alberta,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
-geffen,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
-morocc,0,0,0,0 monster Easter Bunny 1921,2,1200000,900000,0
-payon,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
-prontera,0,0,0,0 monster Easter Bunny 1921,2,840000,420000,0
diff --git a/npc/guild/agit_main.txt b/npc/guild/agit_main.txt
index 42e7755fd..456e7eeeb 100644
--- a/npc/guild/agit_main.txt
+++ b/npc/guild/agit_main.txt
@@ -61,7 +61,7 @@
// War of Emperium has started.
OnAgitStart:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
- MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;
+ MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),4;
GvgOn strnpcinfo(2);
// Spawn (fall through), or respawn the Emperium once it has been broken.
@@ -120,7 +120,7 @@ OnAgitBreak:
// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
- MapRespawnGuildID strnpcinfo(2),.@GID,2;
+ MapRespawnGuildID strnpcinfo(2),.@GID,4;
// Refresh castle data, disable Kafra and reset Invest information.
donpcevent strnpcinfo(0)+"::OnRecvCastle";
@@ -634,6 +634,7 @@ OnRecvCastle:
mes "That's all I have to report, Master.";
close;
case 2:
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
if (.@Economy < 6) { set .@eco_invest,5000; }
else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
@@ -662,15 +663,15 @@ OnRecvCastle:
mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
mes " ";
mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
- if (.@Economy == 100) {
+ if (.@Economy >= 100) {
mes " ";
mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
- end;
+ close;
}
if (GetCastleData(strnpcinfo(2),4) >= 2) {
mes " ";
mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
- end;
+ close;
}
if (GetCastleData(strnpcinfo(2),4) == 0) {
mes " ";
@@ -728,7 +729,7 @@ OnRecvCastle:
mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
mes " ";
mes "Originally you can invest just once but if you pay more money, you can invest twice.";
- if (.@Defence == 100) {
+ if (.@Defence >= 100) {
mes " ";
mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
close;
diff --git a/npc/merchants/falcon_flute.txt b/npc/merchants/falcon_flute.txt
index f37baceaf..707fee35b 100644
--- a/npc/merchants/falcon_flute.txt
+++ b/npc/merchants/falcon_flute.txt
@@ -2,7 +2,8 @@
//= Falcon Flute Trader
//===== By: ==================================================
//= Masao
-//= Credits to Muad_Dib for the translation.
+//= Credits to Muad_Dib for the translation & Ziu for the
+//= Item ID of the Falcon Flute.
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index d26dcff01..50eab6f87 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -7,6 +7,9 @@
// ------------------------- My Scripts -------------------------
//npc: npc/location/to/script.txt
// Your scripts go here!!
+npc: npc/custom/extrablatt.txt
+npc: npc/custom/ranker.txt
+npc: npc/custom/emp_break_room.txt
// --------------------------------------------------------------
// ----------------------- Basic Scripts -----------------------
// -- Card Remover