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authorHaru <haru@dotalux.com>2017-11-12 02:26:24 +0100
committerHaru <haru@dotalux.com>2017-11-12 02:26:24 +0100
commit42248822bf5348c7cbf33efbdf12873bea11ff38 (patch)
tree064f1dc4ea47f064733aacf3e4616ad94bd67c14 /npc
parentb87eb96ad9adfa8fc569841df5aa3fd35e8e1405 (diff)
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Rewrite F_GetArmorType to reflect the fact that ITEMINFO_LOC returns a bitmask
The function now handles multi-slot headgears and other uncommon cases better. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r--npc/other/Global_Functions.txt99
1 files changed, 72 insertions, 27 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 360fb9e2e..9882e9d71 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -293,34 +293,79 @@ function script F_GetAmmoType {
//== Function F_GetArmorType ===============================
// Determines equipment type by equip location
function script F_GetArmorType {
- switch (getiteminfo(getarg(0), ITEMINFO_LOC)) {
- // FIXME
- case EQP_HEAD_LOW: return "Lower Headgear"; break;
- case EQP_HAND_R: return callfunc("F_GetWeaponType", getarg(0)); break;
- case EQP_GARMENT: return "Garment"; break;
- case EQP_ACC_L: return "Accessory"; break;
- case EQP_ARMOR: return "Armor"; break;
- case EQP_HAND_L: return "Shield"; break;
- case EQP_SHOES: return "Shoes"; break;
- case EQP_ACC_R: return "Accessory"; break;
- case EQP_ACC: return "Accessory"; break;
- case EQP_HEAD_TOP: return "Upper Headgear"; break;
- case EQP_HEAD_MID: return "Middle Headgear"; break;
- case EQP_COSTUME_HEAD_TOP: return "Costume Upper Headgear"; break;
- case EQP_COSTUME_HEAD_MID: return "Costume Middle Headgear"; break;
- case EQP_COSTUME_HEAD_LOW: return "Costume Lower Headgear"; break;
- case EQP_COSTUME_GARMENT: return "Costume Garment"; break;
- case EQP_AMMO: return "Ammo"; break;
- case EQP_SHADOW_ARMOR: return "Shadow Armor"; break;
- case EQP_SHADOW_WEAPON: return "Shadow Weapon"; break;
- case EQP_SHADOW_SHIELD: return "Shadow Shield"; break;
- case EQP_SHADOW_SHOES: return "Shadow Shoes"; break;
- case EQP_SHADOW_ACC_R: return "Shadow Accessory"; break;
- case EQP_SHADOW_ACC_L: return "Shadow Accessory"; break;
- case EQP_SHADOW_ACC: return "Shadow Accessory"; break;
- default: return "Unknown Equip Type"; break;
+ switch (getiteminfo(getarg(0), ITEMINFO_TYPE)) {
+ case IT_WEAPON:
+ return callfunc("F_GetWeaponType", getarg(0));
+ case IT_AMMO:
+ return callfunc("F_GetAmmoType", getarg(0));
+ case IT_ARMOR:
+ break;
+ default:
+ return "Unknown Equip Type";
}
- end;
+
+ .@loc = getiteminfo(getarg(0), ITEMINFO_LOC);
+
+ if ((.@loc & EQP_HELM) != 0) {
+ .@name$ = "";
+ if ((.@loc & EQP_HEAD_TOP) != 0) {
+ .@name$ += "Top";
+ }
+ if ((.@loc & EQP_HEAD_MID) != 0) {
+ if ((.@loc & EQP_HEAD_TOP) != 0)
+ .@name$ += " + ";
+ .@name$ += "Middle";
+ }
+ if ((.@loc & EQP_HEAD_LOW) != 0) {
+ if ((.@loc & (EQP_HEAD_TOP | EQP_HEAD_MID)) != 0)
+ .@name$ += " + ";
+ .@name$ += "Lower";
+ }
+ .@name$ += " Headgear";
+ return .@name$;
+ }
+ if ((.@loc & EQP_GARMENT) != 0)
+ return "Garment";
+ if ((.@loc & EQP_ACC) != 0)
+ return "Accessory";
+ if ((.@loc & EQP_ARMOR) != 0)
+ return "Armor";
+ if ((.@loc & EQP_SHIELD) != 0)
+ return "Shield";
+ if ((.@loc & EQP_SHOES) != 0)
+ return "Shoes";
+ if ((.@loc & EQP_COSTUE_GARMENT) != 0)
+ return "Costume Garment";
+ if ((.@loc & EQP_COSTUME) != 0) {
+ .@name = "Costume ";
+ if ((.@loc & EQP_COSTUME_HEAD_TOP) != 0) {
+ .@name$ += "Top";
+ }
+ if ((.@loc & EQP_COSTUME_HEAD_MID) != 0) {
+ if ((.@loc & EQP_COSTUME_HEAD_TOP) != 0)
+ .@name$ += " + ";
+ .@name$ += "Middle";
+ }
+ if ((.@loc & EQP_COSTUME_HEAD_LOW) != 0) {
+ if ((.@loc & (EQP_COSTUME_HEAD_TOP | EQP_COSTUME_HEAD_MID)) != 0)
+ .@name$ += " + ";
+ .@name$ += "Lower";
+ }
+ .@name$ += " Headgear";
+ return .@name$;
+ }
+ if ((.@loc & EQP_SHADOW_ARMOR) != 0)
+ return "Shadow Armor";
+ if ((.@loc & EQP_SHADOW_WEAPON) != 0)
+ return "Shadow Weapon";
+ if ((.@loc & EQP_SHADOW_SHIELD) != 0)
+ return "Shadow Shield";
+ if ((.@loc & EQP_SHADOW_SHOES) != 0)
+ return "Shadow Shoes";
+ if ((.@loc & EQP_SHADOW_ACC) != 0)
+ return "Shadow Accessory";
+
+ return "Unknown Equip Type";
}
//== Function Time2Str =====================================