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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-05 17:54:03 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-05 17:54:03 +0000
commit8508ca74ad6deea3f27cf14c2158a07059b4eb75 (patch)
treecb9589b37df7c5dad78597c507f16effa53ddcd4 /npc
parentdbc9cb6c9faff4c0c82b8e236ee6c8db99cb3e06 (diff)
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* Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921)
* Corrected a lot of ";;" Typo errors. -Some of this are in the bugreport:919 * Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911) * Corrected some typo error with "rouge". (bugreport:909) * Moved Custom Event folder to Custom Folder. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12177 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt7
-rw-r--r--npc/custom/banks/kafra_bank.txt9
-rw-r--r--npc/events/custom/2006_dogs_year.txt98
-rw-r--r--npc/events/custom/draculax.txt130
-rw-r--r--npc/events/custom/hallow06.txt125
-rw-r--r--npc/events/custom/hyegun_event.txt77
-rw-r--r--npc/events/custom/kings_items.txt178
-rw-r--r--npc/events/custom/p_track/p_track_core.txt43
-rw-r--r--npc/events/custom/p_track/p_track_warpers.txt73
-rw-r--r--npc/events/custom/uneasy_cemetery.txt134
-rw-r--r--npc/events/custom/valentinesdayexp.txt286
-rw-r--r--npc/events/custom/xmas_rings_event.txt193
-rw-r--r--npc/events/whiteday.txt2
-rw-r--r--npc/jobs/1-1e/gunslinger.txt7
-rw-r--r--npc/jobs/2-1/assassin.txt7
-rw-r--r--npc/jobs/2-1/hunter.txt7
-rw-r--r--npc/jobs/2-1/knight.txt5
-rw-r--r--npc/jobs/2-1/priest.txt5
-rw-r--r--npc/jobs/2-2/rogue.txt10
-rw-r--r--npc/quests/The_Sign_Quest.txt5
-rw-r--r--npc/quests/cooking_quest.txt13
-rw-r--r--npc/quests/quests_airship.txt5
-rw-r--r--npc/quests/quests_ayothaya.txt5
-rw-r--r--npc/quests/quests_morocc.txt7
-rw-r--r--npc/quests/quests_prontera.txt7
-rw-r--r--npc/quests/quests_rachel.txt5
-rw-r--r--npc/quests/seals/mjolnir_seal.txt5
-rw-r--r--npc/quests/skills/rogue_skills.txt3
-rw-r--r--npc/scripts_custom.conf18
29 files changed, 78 insertions, 1391 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index f1136d40d..07ab059af 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,12 @@
Date Added
======
+2008/02/05
+ * Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921) [Samuray22]
+ * Corrected a lot of ";;" Typo errors.
+ -Some of this are in the bugreport:919
+ * Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911)
+ * Corrected some typo error with "rouge". (bugreport:909)
+ * Moved Custom Event folder to Custom Folder.
2008/01/31
* Rev. 12156 Started fixing bugreport:899 and fixed bugreport:875 [L0ne_W0lf]
* Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf]
diff --git a/npc/custom/banks/kafra_bank.txt b/npc/custom/banks/kafra_bank.txt
index 7e4a07e7b..a8a178b1f 100644
--- a/npc/custom/banks/kafra_bank.txt
+++ b/npc/custom/banks/kafra_bank.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus (1.0)
//===== Current Version: =====================================
-//= 1.2
+//= 1.2a
//===== Compatible With: =====================================
//= eAthena 1.x
//===== Description: =========================================
@@ -17,6 +17,7 @@
// 1.1 Added log of bank operation -> logmes "some info";
// 1.2 Set max income to 100,000z. It would help to avoid
// zeny exploits when you change DATE at your server
+// 1.2a Corrected bad duplicate names. (bugreport:921) [Samuray22]
//============================================================
prontera,131,190,1 script Bank Clerk::bankg 833,{
@@ -111,6 +112,6 @@ B_EXIT2:
close;
}
-geffen,125,73,3 duplicate(bankg) Bank Clerk#2 833
-izlude,145,107,1 duplicate(bankg) Bank Clerk#3 833
-morocc,147,84,7 duplicate(bankg) Bank Clerk#4 833 \ No newline at end of file
+geffen,125,73,3 duplicate(bankg) Bank Clerk#2-1 833
+izlude,145,107,1 duplicate(bankg) Bank Clerk#3-1 833
+morocc,147,84,7 duplicate(bankg) Bank Clerk#4-1 833 \ No newline at end of file
diff --git a/npc/events/custom/2006_dogs_year.txt b/npc/events/custom/2006_dogs_year.txt
deleted file mode 100644
index 1be5be4ff..000000000
--- a/npc/events/custom/2006_dogs_year.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-//===== eAthena Script =======================================
-//= Eastern New Year 2006 The Year Of The Fire Dog
-//===== By: ==================================================
-//= Lupus (1.0)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena Version; 5xxx+ (with 'disguise' command)
-//===== Description: =========================================
-//= Custom event: For 28-29 January
-//===== Additional Comments: =================================
-//= 1.0 Tested, fully working.[Lupus]
-//= Add some national info in English if you can.
-//= (Mine was in Russian, and it's damn hard to translate 8)
-//= 1.1 Commented out monster spawn as it is a custom mob and [L0ne_W0lf]
-// not in the mob database.
-//============================================================
-
-
-prontera,149,167,6 script Maria 81,{
- mes "[Maria]";
- //month
- if((gettime(6)==1 && (gettime(5)==28 || gettime(5)==29))==0) {
- mes "Happy New Year Of The Fire Dog! Woof!";
- close;
- }
-
- mes "Happy New Year of The Fire Dog!";
- if(rand(2))mes "By the way, 'Dogs' fit the most to the ones, born in years of Horse, Tiger and Rabbit.";
- next;
- menu "Tell me about Japanese traditions",-,
- "Tell me about Chinese New Year",M_NGCH,
- "Tell me about Korean New Year",M_NGCO,
- "I need a doggy costume!",M_PRIZE,
- "Happy New Year to you.",LEnd;
-
- mes "[Maria]";
- mes "Japan...";
- mes "Put here some notes in English about their HNY.";
- next;
- mes "[Maria]";
- mes "Put here some notes in English about their HNY.";
- close;
-
-M_NGCH:
- mes "[Maria]";
- mes "China...";
- mes "Put here some notes in English about their HNY.";
- next;
- mes "[Maria]";
- mes "Put here some notes in English about their HNY.";
- close;
-
-M_NGCO:
- mes "[Maria]";
- mes "Korea...";
- mes "Put here some notes in English about their HNY.";
- next;
- mes "[Maria]";
- mes "Put here some notes in English about their HNY.";
- close;
-
-M_PRIZE:
- mes "[Maria]";
- if(countitem(12132)>9) {
- mes "You should use all of your old costumes first!";
- close;
- }
- mes "Some buddhistic books tell us legends about humans to dogs reincarnation... Buy ^FF0000this magic doggie costume^000000 for just ^0000FF999 Zeny^000000!";
- mes "And prove old legends yourself!";
- next;
- menu "I'll buy one.",-,"No, thank you.",LEnd;
-
- mes "[Maria]";
- if(Zeny<999) goto NoZ;
- set Zeny,Zeny-999;
- getitem 12132,1;
- mes "Here you go. Its form will show true power of your spirit.";
- emotion 15;
- close;
- NoZ:
- mes "Oh dear, you lack of zeny. I have 7 puppies to feed, you know...";
- emotion 17;
- close;
- LEnd:
- mes "[Maria]";
- mes "Happy New Year of the Fire Me!!! Woof-woof!";
- emotion rand(19,20);
- close;
-
-OnInit:
- //Magic Doggie Costum
- setitemscript 12132,"{ misceffect 215; if(BaseLevel>97){disguise 1022;end;}if(BaseLevel>90){disguise 1296;end;}if(BaseLevel>80){disguise 1106;end;}if(BaseLevel>50){disguise 1013;end;}if(BaseLevel>40){disguise 1135;end;}disguise 1107;}";
- end;
-}
-
-// Requires custom monster.
-//prontera,0,0,0,0 monster Fire Dog 1987,50,3600000,1800000,0
diff --git a/npc/events/custom/draculax.txt b/npc/events/custom/draculax.txt
deleted file mode 100644
index 5e03ddb1e..000000000
--- a/npc/events/custom/draculax.txt
+++ /dev/null
@@ -1,130 +0,0 @@
-//===== eAthena Script =======================================
-//= Dracula X Script
-//===== By: ==================================================
-//= valaris (1.0)
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= eAthena RC4+
-//===== Description: =========================================
-//= Custom Dracula X Event
-//============================================================
-
-
-mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Init -1,{
-
-OnInit:
- set $dracula_event,0;
- end;
-
-OnKilled:
- MapAnnounce "mag_dun02","Dracula's curse has been lifted!",17;
- set $dracula_event,0;
- initnpctimer;
- end;
-
-OnTimer7200000:
- if($dracula_event==0)
- stopnpctimer;
- enablenpc "Dracula_Event";
- end;
-}
-
-mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Event 801,{
-
- if($dracula_event==1)
- close;
-
- set $dracula_event,1;
- MapAnnounce "mag_dun02","Count Dracula : Who has awakened me from my slumber?",17;
- npcskilleffect 21,10,66,175;
- initnpctimer;
- end;
-
-OnTimer500:
- npcskilleffect 21,10,74,187;
- end;
-
-OnTimer1000:
- npcskilleffect 21,10,80,180;
- end;
-
-OnTimer1500:
- npcskilleffect 21,10,79,183;
- end;
-
-OnTimer2000:
- npcskilleffect 21,10,66,175;
- end;
-
-OnTimer2500:
- npcskilleffect 21,10,63,186;
- end;
-
-OnTimer3000:
- npcskilleffect 21,10,75,186;
- end;
-
-OnTimer3500:
- npcskilleffect 21,10,75,173;
- end;
-
-OnTimer4000:
- npcskilleffect 21,10,80,170;
- end;
-
-OnTimer4500:
- npcskilleffect 21,10,60,179;
- end;
-
-OnTimer5000:
- npcskilleffect 21,10,74,187;
- end;
-
-OnTimer6000:
- npcskilleffect 21,10,69,182;
- end;
-
-OnTimer6500:
- npcskilleffect 21,10,80,180;
- end;
-
-OnTimer7000:
- npcskilleffect 21,10,60,179;
- end;
-
-OnTimer7500:
- npcskilleffect 21,10,66,175;
- end;
-
-OnTimer8000:
- npcskilleffect 21,10,80,187;
- end;
-
-OnTimer8500:
- npcskilleffect 21,10,75,186;
- end;
-
-OnTimer9000:
- npcskilleffect 21,10,75,173;
- end;
-
-OnTimer9500:
- npcskilleffect 21,10,80,170;
- end;
-
-OnTimer10000:
- npcskilleffect 21,10,63,186;
- end;
-
-OnTimer10500:
- npcskilleffect 21,10,74,187;
- end;
-
-OnTimer11000:
- npcskilleffect 21,10,72,182;
- monster "mag_dun02",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled";
- stopnpctimer;
- disablenpc "Dracula_Event";
- end;
-}
diff --git a/npc/events/custom/hallow06.txt b/npc/events/custom/hallow06.txt
deleted file mode 100644
index 31085d169..000000000
--- a/npc/events/custom/hallow06.txt
+++ /dev/null
@@ -1,125 +0,0 @@
-//===== eAthena Script =======================================
-//= Custom Halloween Event 2006
-//===== By: ==================================================
-//= Stryker
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Latest Svn
-//===== Description: =========================================
-//= Halloween Event Script
-//===== Additional Comments: =================================
-//= Version 1.1 - Added trick to script
-//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
-//============================================================
-
-
-prontera,151,190,5 script Hallows' Eve Event 807,{
- mes "[Hallows' Eve Event]";
- if(Class == Job_Novice){
- mes "I am sorry but you have to got a job to complete the event.";
- emotion e_swt,1;
- close;
- }
- if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
- mes "I am sorry but you have already completed the event.";
- emotion e_sry;
- close;
- }
- mes "Greetings fellow lively human.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Trick or treat, which do you prefer?";
- next;
- menu "Trick",-, "Treat",L_Treat;
-
- mes "[Hallows' Eve Event]";
- if(EVENT_HALWN06&2){
- mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
- emotion e_sry;
- close;
- }
- mes "Give me a min...";
- next;
- set BaseExp,BaseExp+BaseLevel*1000;
- set EVENT_HALWN06,EVENT_HALWN06|2;
-
- mes "[Hallows' Eve Event]";
- mes "Here is your treat. Your Base EXP has been slightly increased.";
- next;
- mes "[Hallows' Eve Event]";
- mes "I hope you enjoy your trick and Happy Halloween!";
- close;
-
-L_Treat:
- mes "[Hallows' Eve Event]";
- if(EVENT_HALWN06&1){
- mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
- emotion e_sry;
- close;
- }
- if(!(EVENT_HALWN06&4)){
- mes "Great! This shall be so much fun.";
- next;
- mes "[Hallows' Eve Event]";
- mes "I will be sending you on a scavenger hunt for items.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Bring back all the necessary items, and I will create you a treat.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
- next;
- mes "[Hallows' Eve Event]";
- mes "But with all things made, some items are required first.";
- mes "The list:";
- mes "1 Hat,";
- mes "30 Pumpkin, and";
- mes "20 Black Piece of Cloth";
- next;
- mes "[Hallows' Eve Event]";
- mes "Hurry along now.";
- set EVENT_HALWN06,EVENT_HALWN06|4;
- close;
- }
- mes "Did you get the items I requested or do you need to see the list again?";
- next;
- menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List;
-
- mes "[Hallows' Eve Event]";
- if((countitem(2220) < 1) || (countitem(535) < 30) || (countitem(7205) < 20)){
- mes "You don't have enough items. Come back when you do.";
- emotion e_sry;
- close;
- }
- delitem 2220,1;
- delitem 535,30;
- delitem 7205,20;
- getitem 5134,1;
- set EVENT_HALWN06,EVENT_HALWN06|1;
- mes "Good job! I hope you are happy with your item.";
- emotion e_grat;
- next;
- mes "[Hallows' Eve Event]";
- mes "Enjoy the rest of your halloween.";
- emotion e_scissors,1;
- close;
-
-L_Dont_Have:
- mes "[Hallows' Eve Event]";
- mes "Go back out and search for them. Would you like to view the list?";
- next;
- menu "No",-, "Yes",L_List;
- close;
-
-L_List:
- mes "[Hallows' Eve Event]";
- mes "I require the following items:";
- mes "1 Hat,";
- mes "30 Pumpkin, and";
- mes "20 Black Piece of Cloth.";
- close;
-}
diff --git a/npc/events/custom/hyegun_event.txt b/npc/events/custom/hyegun_event.txt
deleted file mode 100644
index e4837eb20..000000000
--- a/npc/events/custom/hyegun_event.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-//===== eAthena Script =======================================
-//= HyeGun Event
-//===== By: ==================================================
-//= Synesthesia
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any Athena Version I think
-//===== Description: =========================================
-//= Event similar to iRO's Christmas event when searching for Antonios.
-//===== Additional Comments: =================================
-//= Drink Jakada!
-//============================================================
-
-//HyeGun Mob spawning
-anthell01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
-mag_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
-alde_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
-in_sphinx1,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
-
-//Munak Quest
-pay_dun01,53,269,6 script Munak 1026,{
-if(event_hyegun==3) goto Lfinished;
-mes "[^FF0000Munak^000000]";
-mes "Hello, kinda strange talking to a Munak huh?";
-mes "I'm a friendly Munak that wants to tell you something.";
-menu "Listen to her story",Lok,"Leave",Lno;
-
- Lok:
- mes "[^FF0000Munak^000000]";
- mes "Well see our father ^666600HyeGun^000000 has been terrible to us Munaks.";
- mes "We would like you to get revenge for what he has done to us.";
- next;
- mes "When you find him, kill him.";
- mes "He will drop an item that you will have to bring to me to prove his death.";
- mes "Bring me ^FF00003 ^008800Yggdrasil Dew^000000 and I'll give you a reward.";
- mes "Remember, you may only do this quest ^FF00003 times.";
- menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
-
- Lhyeinfo:
- mes "[^FF0000Munak^000000]";
- mes "- HyeGun looks like us but he's a tanish color type with long hair.";
- mes "- He's been last seen in the first level of the 4 most popular dungeons.";
- mes "He doesn't hang out here because there's so many of us.";
- mes "Anything else?";
- menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
-
- Litem:
- mes "[^FF0000Munak^000000]";
- mes "Ahh so you've completed the task so soon?";
- mes "Good job";
- mes "Let's see if you've got the right stuff.";
- next;
- if (countitem(7141) < 3)goto Lnoitem;
- mes "Good job, here's your reward.";
- next;
- delitem 7141,3;
- getitem 617,1;
- set event_hyegun,event_hyegun+1;
- close;
-
- Lfinished:
- mes "[^FF0000Munak^000000]";
- mes "I'm sorry, you've already completed my task 3 times.";
- close;
-
- Lno:
- mes "[^FF0000Munak^000000]";
- mes "Okay then, when you feel brave enough, come on back.";
- close;
-
- Lnoitem:
- mes "[^FF0000Munak^000000]";
- mes "Hey, you don't have the Yggdrasil Dew.";
- mes "Come back when you've gotten 3 of them.";
- close;
-}
diff --git a/npc/events/custom/kings_items.txt b/npc/events/custom/kings_items.txt
deleted file mode 100644
index 4602877b4..000000000
--- a/npc/events/custom/kings_items.txt
+++ /dev/null
@@ -1,178 +0,0 @@
-//===== eAthena Script =======================================
-//= Event King Items
-//===== By: ==================================================
-//= $ephiroth
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena Version
-//===== Description: =========================================
-//= Grand Circlet Quest combined with Excalibur Quest.
-//= Converted to eAthena format from Fusion.
-//= 2006/09/27: 1.0 Release and fully working. [$ephiroth]
-//============================================================
-
-prt_castle,80,170,4 script King of Prontera 108,{
- set @npcname$,"[King of Prontera]";
-
- mes @npcname$;
- mes "Hello can you help me?";
- next;
- menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit;
-
-L_Sure:
- mes @npcname$;
- mes "Thank you.";
- mes "Well, my daughter next to me is a little rowdy";
- mes "if you got her these items I'm sure she would calm down.";
- mes "If you bring me these items I'll give you my crown or my sword";
- mes "Both are very special.";
- next;
- menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit;
-
-L_Req:
- mes @npcname$;
- mes "If you could get me:";
- mes "^00B6FF30 Chonchon doll^000000";
- mes "^D5A50050 Poring doll^000000";
- mes "^0080FF20 Yoyo doll^000000";
- mes "^CC66331 3carat diamond^000000";
- mes "^3131FF20 Illusion Flowers^000000";
- mes "^AA00AA20 Singing Flowers^000000";
- mes "I'll give you my crown.";
- next;
- mes @npcname$;
- mes "If you could get me:";
- mes "^0000881 Angel Band^000000";
- mes "^4422FF1 Heaven Ring^000000";
- mes "^AA00AA1 Emperium^000000";
- mes "I'll give my sword.";
- mes "Once you find those, come back to me.";
- close;
-
-L_Have:
- mes @npcname$;
- mes "What item you want?";
- next;
- menu "Crown",L_crown,"Sword",L_sword;
-
-L_crown:
- if(countitem(742)<30) goto L_Error;
- if(countitem(741)<50) goto L_Error1;
- if(countitem(753)<20) goto L_Error2;
- if(countitem(732)<1) goto L_Error3;
- if(countitem(710)<20) goto L_Error4;
- if(countitem(629)<20) goto L_Error5;
- delitem 742,30;
- delitem 741,50;
- delitem 753,20;
- delitem 732,1;
- delitem 710,20;
- delitem 629,20;
- mes @npcname$;
- mes "THANK YOU SOO MUCH!!";
- mes "This will surely calm her down.";
- mes "Let me just take the items from you.";
- next;
- mes @npcname$;
- mes "As I promised here is my crown.";
- getitem 5007,1;
- next;
- mes @npcname$;
- mes "Well, I have to calm her down now.";
- mes "Thanks again!";
- close;
-L_sword:
- if(countitem(2254)<1) goto L_NoAngel;
- if(countitem(2282)<1) goto L_NoHeaven;
- if(countitem(714)<1) goto L_NoEmp;
- delitem 2254,1;
- delitem 2282,1;
- delitem 714,1;
- mes @npcname$;
- mes "THANK YOU SOO MUCH!!";
- mes "This will surely calm her down.";
- mes "Let me just take the items from you.";
- next;
- mes @npcname$;
- mes "As I promised here is my sword.";
- getitem 1137,1;
- next;
- mes @npcname$;
- mes "Well, I have to calm her down now.";
- mes "Thanks again!";
- close;
-
-L_NoAngel:
- mes @npcname$;
- mes "Sorry but you must have at least one Angel Band.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_NoHeaven:
- mes @npcname$;
- mes "Sorry but you must have at least one Heaven Ring.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_NoEmp:
- mes @npcname$;
- mes "Sorry but you must have at least one Emperium.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_Error:
- mes @npcname$;
- mes "Oh darn, you need 30 Chonchon Dolls.";
- close;
-
-L_Error1:
- mes @npcname$;
- mes "Oh darn, you need 50 Poring dolls.";
- close;
-
-L_Error2:
- mes @npcname$;
- mes "Oh darn, you need 20 Yoyo dolls.";
- close;
-
-L_Error3:
- mes @npcname$;
- mes "Oh darn, you need one 3 Carat Diamond.";
- close;
-
-L_Error4:
- mes @npcname$;
- mes "Oh darn, you need 20 Illusion Flowers.";
- close;
-
-L_Error5:
- mes @npcname$;
- mes "Oh darn, you need 20 Singing Flowers.";
- close;
-
-L_Quit:
- mes @npcname$;
- mes "Ok, that's fine, I'm sure someone else will help.";
- close;
-}
-
-prt_castle,84,170,4 script King's Daughter 62,{
- set @npcname$,"[King's Daughter]";
-
- mes @npcname$;
- mes "Hmph, I hate my dad right now!!";
- next;
- menu "Why?",L_Why,"Ok...Whatever..",L_Quit;
-
-L_Why:
- mes @npcname$;
- mes "Well, he won't give me what I want!!";
- mes "He's the King of Prontera, he should be able to get me ANYTHING!!!";
- close;
-
-L_Quit:
- mes @npcname$;
- mes "FINE THEN Hmph!!";
- close;
-}
diff --git a/npc/events/custom/p_track/p_track_core.txt b/npc/events/custom/p_track/p_track_core.txt
deleted file mode 100644
index 77b679b26..000000000
--- a/npc/events/custom/p_track/p_track_core.txt
+++ /dev/null
@@ -1,43 +0,0 @@
-//===== eAthena Script =======================================
-//= Poring Track Main NPCs
-//===== By: ==================================================
-//= erKURITA
-//===== Current Version: =====================================
-//= 0.0000000000000002
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= NPCs that has nothing to do with the race itself, but
-//= has important functions on the race itself.
-//===== Additional Comments: =================================
-//= 0.0000000000000002 Removed Duplicates [Silent]
-//============================================================
-p_track01,41,57,5 script Lady#track1::P_track 845,{
-end;
-}
-
-p_track01,67,34,6 script Erudite::P_Spectator1 107,{
-end;
-}
-
-p_track01,44,49,3 script Edward 881,{
-end;
-}
-
-p_track01,27,47,3 script Yuri#P_track 853,{
-end;
-}
-
-p_track02,30,45,3 script Nagya 755,{
-end;
-}
-
-p_track02,42,49,3 script Asgahrd 733,{
-end;
-}
-
-p_track02,67,33,1 script Blacksmith#track1 726,{
-end;
-}
-
-p_track02,41,57,5 duplicate(P_track) Lady#track2 845
diff --git a/npc/events/custom/p_track/p_track_warpers.txt b/npc/events/custom/p_track/p_track_warpers.txt
deleted file mode 100644
index 730dd2b0f..000000000
--- a/npc/events/custom/p_track/p_track_warpers.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-//===== eAthena Script =======================================
-//= Poring Track Warpers
-//===== By: ==================================================
-//= erKURITA
-//===== Current Version: =====================================
-//= 0.0000000000000002
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= NPC's for the City of Hugel.
-//===== Additional Comments: =================================
-//= 0.0000000000000002 Removed Duplicates [Silent]
-//============================================================
-//| Warp-in npcs
-hugel,58,72,5 script Yan#track1 86,{
-//callfunc "P_TrackEnt",npcname,map name;
-callfunc "P_TrackEnt","[Yan]","p_track01";
-end;
-}
-hugel,62,68,1 script Yalmire#track1 86,{
-//callfunc "P_TrackEnt",npcname,map name;
-callfunc "P_TrackEnt","[Yalmire]","p_track02";
-end;
-}
-
-//| Warp-out npcs
-
-p_track01,76,36,2 script Yan#track2 86,{
-end;
-}
-
-p_track02,76,36,2 script Yalmire#track2 86,{
-end;
-}
-
-function script P_TrackEnt {
-
-mes getarg(0);
-mes "Hi "+strcharinfo(0)+", Welcome to the Poring Track!";
-menu "Information",-,"I want to try it",L_Try,"Not today thanks",L_End;
- next;
- mes getarg(0);
- mes "Bla blah, so fun";
- close;
- L_Try:
- next;
- mes getarg(0);
- mes "Ok, the entrance fee is 500z, would you like to go in?";
- menu "Yes Please",-,"No Thanks",L_End2;
- if (Zeny < 500) {
- next;
- mes getarg(0);
- mes "Sorry but you ain't got 500z, you can't enter";
- close;
- } else
- next;
- mes getarg(0);
- mes "Here we go!";
- close2;
- set Zeny,Zeny-500;
- warp getarg(1),75,41;
- end;
- L_End2:
- next;
- mes getarg(0);
- mes "Oh well, you miss it";
- close;
- L_End:
- next;
- mes getarg(0);
- mes "Ok, see you later!";
- close;
-}
diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt
deleted file mode 100644
index 06fe4a8f8..000000000
--- a/npc/events/custom/uneasy_cemetery.txt
+++ /dev/null
@@ -1,134 +0,0 @@
-//===== eAthena Script =======================================
-//= Uneasy Prontera Cemetery Quest (original script!)
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.2a (Tested and fully working!)
-//===== Compatible With: =====================================
-//= eAthena Version 1.0
-//===== Description: =========================================
-//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
-//= Every day, at the midnight Prontera receive a wave of Undeads.
-//= They come from Uneasy Cemetery of Prontera. To protect the players
-//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
-//= with needed amount of Holy Water. Every citizen can take his part in the
-//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
-//===== Additional Comments: =================================
-//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
-//= 1.2 Added coords to the script to make label OmMobDead working
-//= 1.2a Changed item names to item IDs. [Samuray22]
-//============================================================
-
-
-prontera,3,3,3 script Uneasy_Check -1,{
- end;
-
-OnHour00:
- set $UNEASY_DL,$UNEASY_DL-1;
- set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
- if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
- if ($UNEASY_DL < 0) goto L_Start_Undead;
-//The Cemetery is OK yet.
- disablenpc "Mother Mathana";
- end;
-OnInit:
- if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
- end;
-
-OnHour06:
- killmonsterall "prontera"; //The Sun kills undead in the morning
- end;
-
-OnHour01:
- if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
- end;
-
-OnZombieDead:
- set $@UNEASY_MOB,$@UNEASY_MOB-1;
- if ($@UNEASY_MOB>0) end;
- set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- end;
-
-L_Start_Undead:
- killmonsterall "prontera"; //kills any left monsters
- enablenpc "Mother Mathana";
-//call some monsters in the city
- set $@UNEASY_MOB, 65;
- areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
-//in the Cemetery
- monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
- monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
-//announce
- mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
-}
-
-prontera,257,313,5 script Mother Mathana 79,{
- mes "[Mother Mathana]";
- if ($UNEASY_DL <= 0) goto L_Undead_Walk;
- mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
- emotion 0;
- close;
-
-L_Undead_Walk:
- if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
- mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
- mes "Could you supply us with Holy Water?";
- next;
- menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
-
- if ( countitem(523)<1 ) goto M_DONT_HAVE;
- set $UNEASY_BL,$UNEASY_BL-countitem(523);
- delitem 523,countitem(523);
-
- if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
-//set quiet days!!! no more undead for this period!
- set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
- mes "[Mother Mathana]";
- mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
- next;
- mes "[Mother Mathana]";
- mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
- next;
- killmonsterall "prontera"; //kills any left monsters
- mes "[Mother Mathana]";
- mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
- next;
- mes "[Mother Mathana]";
- mes "Our Church is going to thank you personally...";
- next;
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
- mes "[Mother Mathana]";
- mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
- getitem 505,1; //Blue_Potion
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- close;
-
-L_NEED_MORE:
- mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
- close;
-
-M_NO:
- mes "[Mother Mathana]";
- mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
- close;
-
-M_DONT_HAVE:
- mes "[Mother Mathana]";
- mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
- mes "The old cemetery is going out of control soon...";
- mes "Please, in the name of Odin, help Prontera city.";
- close;
-}
diff --git a/npc/events/custom/valentinesdayexp.txt b/npc/events/custom/valentinesdayexp.txt
deleted file mode 100644
index 6d2b3355e..000000000
--- a/npc/events/custom/valentinesdayexp.txt
+++ /dev/null
@@ -1,286 +0,0 @@
-//===== eAthena Script =======================================
-//= Valentine Event Script + EXP bonus
-//===== By: ==================================================
-//= Lupus (based on Muad_Dib's work)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version 45xx+
-//===== Description: =========================================
-// Close to other official stValentine event (added white chocolate)
-// Custom: Handmade choco gives some EXP bonuses to married people
-//
-//===== Additional Comments: =================================
-//= WARNING!! To use this event, dicable original valentinesday.txt
-//= You can use this event from 12 till 16 February 8) [Lupus]
-//= 1.1 Removed Duplicates [Silent]
-//============================================================
-
-// Tine - Valentine Event Chocolate Even Guide ------------------
-prontera,156,172,4 script Tine 58,{
-// Debug info for item effects and tricky conditions 8)
-// mes "@dsv: "+@dsv;
-// mes "ispartneron()=="+ispartneron();
-// mes "sex == "+sex;
-// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
-
- mes "[Tine]";
- mes "The legend says that on 14th February... on the Day of Saint Valentine...";
- mes "Only in Run-Midgard kingdom...";
- next;
- specialeffect 417;
- mes "[Tine]";
- mes "Some married chocolate lovers almost double their experience at trainings!";
- mes "But everything isn't so simply...";
- next;
- menu "Wow! Tell me more!",M_INFO,"Marri... what?",-;
-
- mes "[Tine]";
- mes "Are you a single?";
- mes "Today is a great date to ask your beloved half for marriage!";
- next;
- mes "[Tine]";
- mes "The Marriage fee is ridiculous low these days!";
- close;
-
-M_INFO:
- mes "[Tine]";
- mes "The magic effect posesses only handmade chocolate from grand-grand-grand-whoever recipes!";
- next;
- mes "[Tine]";
- mes "It being known that Black Handmade Chocolate works on married guys... And the White one on the married girls!";
- mes "If you lose your wedding ring... then alas, it won't work on you.";
- next;
- mes "[Tine]";
- mes "On having a Chocolate, you should put off your ring then... put it back... And if your partner is online, then magc would last till the next hour!";
- next;
- mes "[Tine]";
- mes "Rumors bark that guys and gals have +50% EXP bonuses on FIVE different races of the monsters... Exluding bloody bosses, of course.";
- next;
- mes "[Tine]";
- mes "There's a fameous confectioner in the Castle of Prontera! He's the one you need.";
- close;
-
-OnInit:
- //559,Hand-made_Chocolate
- setitemscript 559,"{ itemheal 50,50; if(sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
- //560,Hand-made_White_Chocolate
- setitemscript 560,"{ itemheal 50,50; if(sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
-
- //2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
- setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
- //2635,Wedding_Ring_F,Wedding Ring,5,,10,0,,0,,0,127918079,7,0,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
- setitemscript 2635,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,0,50; bonus2 bExpAddRace,9,50; bonus2 bExpAddRace,2,50; bonus2 bExpAddRace,3,50; bonus2 bExpAddRace,4,50; } }";
- end;
-}
-
-// Stephen - Valentine Event Chocolate seller ------------------
-alberta,26,243,4 script Stephen#val1 58,{
- mes "[Stephen]";
- mes "Guess what I've got?";
- mes "A tasty treat not easily found in Rune-Midgard....";
- next;
- mes "[Stephen]";
- mes "Chocolate!";
- mes "That's right, don't you love chocolate.... I do.";
- mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!";
- next;
- menu "I want some chocolate!",M_CHOCO,"No thanks.",-;
-
- mes "[Stephen]";
- mes "You don't want any chocolate?";
- mes "I'm telling you! You'll regret it!";
- mes "You better get some now... you won't come across Chocolate like this ever again!";
- mes "Think it over and visit me again sometime.";
- close;
-
-M_CHOCO:
- mes "[Stephen]";
- mes "Hah!";
- mes "I knew it!";
- mes "But I can't sell you more then 5 at once....but, if you really need more....";
- mes "you can come back again.";
- mes "So how many do you want?";
- next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num <= 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*5000;
- if (Zeny < @needmon) goto L_NOTENO;
- set Zeny,Zeny - @needmon;
- getitem 558,@flag_num;
- mes "[Stephen]";
- mes "There you go!";
- mes "You can give that to someone as a gift, or enjoy it yourself!";
- mes "Mmm....sweet chocolate...";
- mes "Visit me anytime...!";
- close;
-
-L_ERR:
- mes "[Stephen]";
- mes "I'm sorry but I can't give you that many.";
-L_NONE:
- close;
-
-L_NOTENO:
- mes "[Stephen]";
- mes "I'm sorry but it seems you can't afford to buy these of me.";
- close;
-}
-
-// Jainie -- Gives information about Valentine Event ------------------------
-alberta,29,243,4 script Jainie#val1 53,{
- mes "[Jainie]";
- mes "You know what? The chocolate that my boyfriend sells are from me!";
- mes "I made them by myself. Now I need some Milk for my special White Chocolate.";
- next;
- mes "[Jainie]";
- mes "You know ... In cetain countries, there's a tradition of presenting chocolates to a person that you love...";
- mes "They call it ^3355FFValentine's Day^000000.";
- next;
- mes "[Jainie]";
- mes "So I gave him my delicious chocolate...";
- mes "And then he made me cook a lot more...";
- mes "And now he is selling them to everyone.";
- mes "I guess he really enjoyed it.";
- mes "But, I do feel good when people buy something I have made.";
- next;
- mes "[Jainie]";
- mes "It would be great if you bought some too...";
- mes "I will be making white chocolates for a while so...";
- next;
- menu "I want some white chocolate!",M_CHOCO,"No thanks.",-;
-
- mes "[Jainie]";
- mes "You don't like white chocolate?";
- mes "Then buy some Stephen's black one!";
- close;
-
-M_CHOCO:
- mes "[Jainie]";
- mes "I can't sell you more then 5 at once....but, if you really need more....";
- mes "you can come back again.";
- mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
- next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num == 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*4500;
- if (Zeny < @needmon) goto L_NOTENO;
- if (countitem(519) < @flag_num) goto L_NOMILK;
- set Zeny,Zeny - @needmon;
- delitem 519,@flag_num;
- getitem 561,@flag_num;
- mes "[Jainie]";
- mes "There you go!";
- mes "You can give that to someone as a gift, or enjoy it yourself!";
- mes "Mmm... sweet chocolate...";
- mes "Visit me anytime...!";
- close;
-
-L_ERR:
- mes "[Jainie]";
- mes "I'm sorry but I can't give you that many.";
-L_NONE:
- close;
-
-L_NOTENO:
- mes "[Jainie]";
- mes "I'm sorry but it seems you can't afford to buy these of me.";
- close;
-
-L_NOMILK:
- mes "[Jainie]";
- mes "You need "+@flag_num+" Milk for "+@flag_num+" portions of my special White Chocolate...";
- close;
-}
-
-// Carl Orleans -- Valentine Event Chocolate maker ------------------
-prt_castle,54,34,4 script Carl Orleans#val1 47,{
- mes "[Carl Orleans]";
- mes "Yes? What can I cook for you?";
- next;
- menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_END;
-
- mes "[Carl Orleans]";
- mes "Well, I just might be able to fulfill your needs...";
- next;
- if (countitem(558)<3) {
- mes "[Carl Orleans]";
- mes "I'm sorry you do not have enough Chocolate Bars to do this.";
- if(rand(2))mes "They say Stephen from Alberta used to sell good Chocolate.";
- close;
- }
- delitem 558,3;
- mes "[Carl Orleans]";
- mes "You got 3 pieces of pure chocolate I see.";
- mes "Give them to me...";
- next;
- mes "[Carl Orleans]";
- mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
- next;
- mes "[Carl Orleans]";
- mes "....Hmmmmmm.....";
- mes "Well...";
- next;
- getitem 559,1;
- mes "[Carl Orleans]";
- mes "Here.";
- if(rand(2))close;
- mes "I hope you give it to someone special, because its a special chocolate.";
- mes "As you know... only I can create this.";
- next;
- mes "[Carl Orleans]";
- mes "Enjoy.";
- close;
-
-M_WHITE:
- mes "[Carl Orleans]";
- mes "Well, I just might be able to fulfill your needs...";
- next;
- if (countitem(561)<3) {
- mes "[Carl Orleans]";
- mes "I'm sorry you do not have enough White Chocolate Bars to do this.";
- if(rand(2))mes "They say Jainie from Alberta used to sell good White Chocolate.";
- close;
- }
- delitem 561,3;
- mes "[Carl Orleans]";
- mes "You got 3 pieces of pure white chocolate I see.";
- mes "Give them to me...";
- next;
- mes "[Carl Orleans]";
- mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
- next;
- mes "[Carl Orleans]";
- mes "....Hmmmmmm.....";
- mes "Well...";
- next;
- getitem 560,1;
- mes "[Carl Orleans]";
- mes "Here.";
- if(rand(2))close;
- mes "I hope you give it to someone special, because its a special chocolate.";
- mes "As you know... only I can create this.";
- next;
- mes "[Carl Orleans]";
- mes "Enjoy.";
- close;
-
-M_END:
- mes "[Carl Orleans]";
- mes "Oh.. well, if you want me to make some of my special handmade Chocolate....";
- mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
- if(rand(2))close;
- next;
- mes "[Carl Orleans]";
- mes "That's right, only ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
- mes "Bring them to me and you'll get what you came for.";
- if(rand(2))close;
- next;
- mes "[Carl Orleans]";
- mes "See You.";
- close;
-}
diff --git a/npc/events/custom/xmas_rings_event.txt b/npc/events/custom/xmas_rings_event.txt
deleted file mode 100644
index a5d442e06..000000000
--- a/npc/events/custom/xmas_rings_event.txt
+++ /dev/null
@@ -1,193 +0,0 @@
-//===== eAthena Script =======================================
-//= Karachun Event (Xmas Rings Quest)
-//===== By: ==================================================
-//= Lupus (1.0)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena Version; 4880+ (with 'setItemScript' command)
-//===== Description: =========================================
-//= Custom event: Karachun (from 8 Dec till 8 Jan), X-Mas, HNY
-//===== Additional Comments: =================================
-//= 1.0 Tested, fully working. 1.0a a few typos fix
-//= 1.1 Readded Mdef +1 and Luk +1 to Santa's Hat [Lupus]
-//============================================================
-
-
-prontera,156,174,4 script Snower 713,{
- mes "[Snower]";
- if(Q_XMSRINGS==2){
- mes "Oh.. is it true? You've helped my sis Sneewy? Thank you.";
- }else if(Q_XMSRINGS==3){
- mes "Snoowy's sent me a bird with a message. She told me about your help...";
- mes "I'll tell you a secret of the magic rings.";
- emotion e_no1;
- next;
- mes "[Snower]";
- mes "They have magic power only from 8 December till 8 January.";
- next;
- mes "[Snower]";
- mes "By the way, just put on Santa's Hat to discover their true power.";
- next;
- mes "[Snower]";
- mes "If you put on both rings their power would be doubled.";
- mes "Have a nice day!";
- close;
- }else{
- mes "Hi! Two my sisters and I are preparing gifts for the whole 3 holidays!";
- }
- emotion e_sob;
- next;
- menu "Where are your sisters?",-, "What holidays?",M_PR,"What gifts?",M_WRAP,"May I help you?",M_QUEST;
-
- mes "[Snower]";
- mes "My younger sis Sneewy's left to some faraway land to prepare gifts for their poor children... I don't know where. You should ask my elder sis and her birdies.";
- next;
- mes "[Snower]";
- mes "My elder sis? Her name's Snoowy. She's sailed to some green island... She's talking about some gifts for dolphins or something...";
- close;
-
-M_PR:
- mes "[Snower]";
- mes "The whole three holidays? Well they come one after another!";
- mes "^000080The Christmas^000000, ^FF0000Karachun^000000 and ^008000New Year Eve^000000!";
- next;
- mes "[Snower]";
- mes "^FF0000Karachun^000000? Heh... This is an old pagans festival. They used to celebrate it before the appearance of HNY and XMas, you know.";
- next;
- goto M_QUEST;
-
-M_WRAP:
- mes "[Snower]";
- mes "My sisters say that all the gifts should look the same way. Or else some children might fight for fancy ones!";
- next;
- mes "[Snower]";
- mes "Would you like me to wrap your fancy gift boxes with a gray paper?";
- next;
- menu "Wrap them, please!",-, "No, thanks.",M_QUEST;
-
- set @prizes, countitem(664)+countitem(665)+countitem(666)+countitem(667);
- if( @prizes == 0){
- mes "[Snower]";
- mes "I don't see any gifts in fancy boxes on you...";
- if(countitem(644))mes "You've got only gray boxes.";
- close;
- }
- delitem 664,countitem(664);
- delitem 665,countitem(665);
- delitem 666,countitem(666);
- delitem 667,countitem(667);
- getitem 644,@prizes;
-
- mes "[Snower]";
- mes "*shuffle* Here you go.";
- next;
-
-M_QUEST:
- mes "[Snower]";
- mes "I wish you find my sisters ASAP... They need help.";
- if(Q_XMSRINGS==0) set Q_XMSRINGS,1;
- close;
-
-OnInit:
-//Santa's Hat
- setitemscript 2236,"{ bonus bMdef,1; bonus bLuk,1; if(isequipped(2636,2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 410; end;} if(isequipped(2636)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 72;} if(isequipped(2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 338;}}";
-//Gold Xmas Ring
- setitemscript 2636,"{ bonus bLoseSPWhenUnequip,30; if(isequipped(2236)==0)end; if(getskilllv(28)){skill 51,4+isequipped(2637);}else{skill 28,1+4*isequipped(2637);} }";
-//Silver Xmas Ring
- setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
- end;
-}
-
-louyang,224,249,4 script Sneewy 717,{
- mes "[Sneewy]";
- if(Q_XMSRINGS==0){
- mes "Hi! I'm waithing for my sister's birdy with mail...";
- emotion e_sob;
- close;
- }
- if(Q_XMSRINGS==1){
- mes "I wish I had 4 more gray Gift Boxes for native children...";
- emotion e_sob;
- next;
- mes "[Sneewy]";
- mes "Oh, hello. Has my brother Snower told you everything?";
- next;
- menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_END;
-
- mes "[Sneewy]";
- if(countitem(644)<4){
- mes "Gimme 4 gifts for poor kids... Wait, you haven't got 4 of them!";
- emotion e_sry;
- close;
- }
- set Q_XMSRINGS,2;
- delitem 644,4;
- getnameditem 2637,strcharinfo(0);
- emotion e_kis2;
- mes "Thank you! Here's my li'l something for you!";
- next;
- mes "[Sneewy]";
- mes "By the way, if you put on 2 different rings then your holidays leveling would be easier!";
- close;
- }
- emotion e_thx;
- mes "Thanks again! No children will meet the holidays without the gifts!";
- close;
-
-M_END:
- mes "[Sneewy]";
- mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes...";
- emotion e_swt;
- close;
-}
-
-izlu2dun,133,160,2 script Snoowy 714,{
- mes "[Snoowy]";
- if(Q_XMSRINGS==0){
- mes "Helloooou! Do you know my bro and sis? How so? My brother Snower's well known in Prontera!! Just ask any child there.";
- emotion e_hmm;
- close;
- }
- if(Q_XMSRINGS==1){
- mes "Darn... How could poor children be more important than the marine folks.. Am I wrong?";
- next;
- mes "[Snoowy]";
- mes "Errr. Helloou there. My sister Sneewy's sent me a birdie message. The letter was wet and I couldn't read anything but some ending letters of her address...";
- next;
- mes "[Snoowy]";
- mes "Look, it's something like 'yang' in the very end... Hmm... She must be misspelled 'Al Doo Boryang'...";
- close;
- }
- if(Q_XMSRINGS==2){
- mes "You've helped my sis? It's just great!";
- next;
- mes "[Snoowy]";
- mes "But I too need 3 more gifts for my marine folk friends...";
- next;
- menu "Have these gifts!",-, "I need a li'l something in return",M_END;
-
- mes "[Snoowy]";
- if(countitem(644)<3){
- mes "Oops!! You haven't got 3 gray gift boxes on you.";
- emotion e_sry;
- close;
- }
- set Q_XMSRINGS,3;
- delitem 644,3;
- getnameditem 2636,strcharinfo(0);
- emotion e_kis;
- mes "Thaank yoouu! Have this magic ring!";
- close;
- }
- emotion e_thx;
- mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!";
- if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?";
- close;
-
-M_END:
- mes "[Snoowy]";
- mes "I'd exchange a GOLD magic ring for 3 gift boxes...";
- emotion e_swt;
- close;
-}
diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt
index bdd4b3c75..0d46ca38d 100644
--- a/npc/events/whiteday.txt
+++ b/npc/events/whiteday.txt
@@ -73,7 +73,7 @@ L_INPUT:
input @maplenum;
if (@maplenum > 5) goto L_ERROR;
if (@maplenum == 0) goto M_END;
- set @maplePriceT,@maplePrice*@maplenum;;
+ set @maplePriceT,@maplePrice*@maplenum;
if (Zeny < @maplePriceT) goto L_ERROR2;
set Zeny,Zeny- @maplePriceT;
getitem @mapleItemID,@maplenum;
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 4d32aa203..5fc88c33d 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
-//= 2.1
+//= 2.1a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -26,6 +26,7 @@
//= 2.0 Updated to official version - Thanks to Omega for
//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
+//= 2.1a Corrected a Typo error ";;". [Samuray22]
//============================================================
que_ng,152,167,3 script Master Miller 901,{
@@ -244,7 +245,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{
mes "["+ strcharinfo(0) +"]";
mes "Mr. Miller sent me here.";
next;
- mes "[The Wise Bull Horn]";;
+ mes "[The Wise Bull Horn]";
mes "Miller...";
mes "Mm...Hmm. So Dark Fox";
mes "sent you here...";
@@ -261,7 +262,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{
mes "["+ strcharinfo(0) +"]";
mes "....";
next;
- mes "[The Wise Bull Horn]";;
+ mes "[The Wise Bull Horn]";
mes "mmm...";
mes "mmmmm....";
next;
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fc9932b21..452e3815f 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.9
+//= 2.9a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,7 +37,8 @@
//= 2.8 Removed duplicate warps. [L0ne_W0lf]
//= 2.8a Deleted unused variables. [Samuray22]
//= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf]
-//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[
+//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf]
+//= 2.9a Corrected a Typo error ";;". [Samuray22]
//============================================================
in_moc_16,19,33,1 script Guildsman#asn 55,{
@@ -244,7 +245,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
close2;
set ASSIN_Q,0;
warp "in_moc_16",19,76;
- end;;
+ end;
case 2:
mes "[Ferocious-looking guy]";
mes "Requirements? Well, first you need to be a Thief. Second, you need to be at least Thief job level 40.";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index a64feaba2..5e225c044 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 3.0
+//= 3.0a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -43,6 +43,7 @@
//= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
+//= 3.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Notices in the old Hunter Guild.
@@ -1048,7 +1049,7 @@ OnMyMobDead:
mapannounce "job_hunte","Okay, good job... Now, find the switch in the center of the map!! Be careful of the traps!!",bc_map;
set HNTR_Q,14;
donpcevent "switch#hnt::OnEnable";
- donpcevent "Manager#hnt::OnDisable";;
+ donpcevent "Manager#hnt::OnDisable";
}
else
mapannounce "job_hunte","Okay~ You're almost there!!",bc_map;
@@ -1060,7 +1061,7 @@ OnMyMobDead2:
set HNTR_Q,13;
warp "job_hunte",176,22;
donpcevent "Waiting Room#hnt::OnDisable";
- donpcevent "Manager#hnt::OnDisable";;
+ donpcevent "Manager#hnt::OnDisable";
end;
OnDisable:
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 76651d257..e7c81de5a 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.7
+//= 2.7a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -33,6 +33,7 @@
//= Corrected usages of killmonster and killmonsterall.
//= 2.6 Corrected an improper areawarp destination. [L0ne_W0lf]
//= 2.7 Deleted unused variables. [Samuray22]
+//= 2.7a Corrected a Typo error ";;". [Samuray22]
//============================================================
prt_in,88,101,4 script Chivalry Captain#knt 56,{
@@ -1444,7 +1445,7 @@ OnMyMobDead:
if (.MyMobs < 1) {
mes "[Sir Windsor]";
mes "...Hmm.";
- next;;
+ next;
mes "[Sir Windsor]";
mes "...One stage left.";
close2;
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index 082c9a6d5..d6aee0911 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -5,7 +5,7 @@
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.4a
+//= 2.4b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -27,6 +27,7 @@
//= 2.3a More bug fixes. [L0ne_W0lf]
//= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf]
//= 2.4a Deleted unused variables. [Samuray22]
+//= 2.4b Corrected a Typo error ";;". [Samuray22]
//==========================================================
prt_church,16,41,4 script High Bishop#prst 60,{
@@ -1448,7 +1449,7 @@ OnTouch:
mes "the light again!";
close2;
warp "gef_dun02",210,177;
- end;;
+ end;
}
mes "[Doppelganger]";
mes "I don't think you understood what I just offered. Think about it again. I mean, this is your one and only chance to undo your life mistakes. I mean, becoming an Acolyte?";
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index e6053a1f7..3ee0f5eab 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.4b
+//= 2.4c
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -13,7 +13,9 @@
//= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_BlockHigh"
//= 2.4a Deleted unused variables. [Samuray22]
-//= 2.4b Changed a Problem with JobLevel what made impossible get a Gladius [3]. (bugreport:481) [Samuray22]
+//= 2.4b Changed a Problem with JobLevel what made
+//= impossible get a Gladius [3]. (bugreport:481) [Samuray22]
+//= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22]
//============================================================
morocc,100,104,1 script Thug#rg 118,{
@@ -101,7 +103,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "So why you wanna join up with the Rogues? I guess you gave me your real name, so you'd be an honest Rogue. Not many of those around, heh heh~";
next;
mes "[Markie]";
- mes "Rule number 1 for Rouges...";
+ mes "Rule number 1 for Rogues...";
mes "Never give out your real identity to most people, most of the time. It's just a little backup measure we like to use.";
next;
mes "[Markie]";
@@ -935,7 +937,7 @@ S_CheckItems:
delitem getarg(6),getarg(7);
set ROGUE_Q,7;
next;
- mes "[Mr. Smith]";;
+ mes "[Mr. Smith]";
mes "Great, great...";
mes "I think you";
mes "brought everything.";
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index c834ed910..240e12e96 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
-//= 2.5
+//= 2.5a
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -38,6 +38,7 @@
//= 2.3 Made some adjustments in last event with dialogs/summoning and fixed a possible exploit earlier. [SinSloth]
//= 2.4 Optimized/simplified some poorly written code; fixed wrong quiz answers [ultramage]
//= 2.5 Updated to fall within proper name restrictions. [L0ne_W0lf]
+//= 2.5a Corrected a Typo error ";;". [Samuray22]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@@ -2987,7 +2988,7 @@ L_quiztime:
case 1:
mes "Heh heh...";
mes "The first question";
- mes "is always too easy.";;
+ mes "is always too easy.";
break;
case 2:
mes "Ho ho ho ho~!";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index c5e8fddff..a78ca678c 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -22,6 +22,7 @@
//= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf]
//= - Not sure what the EnableItemMove is for, as there is no
//= command to disable being able to move items.
+//= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22]
//============================================================
prt_castle,43,30,3 script Charles Orleans#cook 878,{
@@ -1112,10 +1113,10 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "something new, I suppose.";
goto L_End;
}
- mes "[Charles Orleans]";;
- mes "So you wanted to borrow a";;
- mes "Level " + .@new_book + " Cookbook, eh?";;
- mes "Oh, would you please tell";;
+ mes "[Charles Orleans]";
+ mes "So you wanted to borrow a";
+ mes "Level " + .@new_book + " Cookbook, eh?";
+ mes "Oh, would you please tell";
mes "me the level of the cookbook";
mes "that you are returning to me?";
next;
@@ -1913,7 +1914,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{
mes "arts in that way? I'm so";
mes "very ashamed of you...";
next;
- delitem 7474,1; //Cookbook01
+ delitem 7472,1; //Cookbook01
set cooking,0;
mes "[Madeleine Chu]";
mes "First of all, I'd like";
@@ -2099,7 +2100,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{
mes "spine... Could someone";
mes "be talking about me?";
close;
- cutin "orleans_6",255;
+ cutin "",255;
}
}
mes "[Madeleine Chu]";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 39675b841..4e5f06f3a 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
// Samuray22
//===== Current Version: =====================================
-//= 1.3
+//= 1.3a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= 1.2 Change the laboratory code text to make it easier to
//= understand. [SinSloth]
//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.3a Corrected a Typo error ";;". [Samuray22]
//============================================================
//=======================================================================================================//
@@ -1775,7 +1776,7 @@ airplane,236,163,5 script Airship Captain#03 873,{
next;
mes "[Ferlock]";
mes "If you promise that you'll";
- mes "never tell what I reveal to";;
+ mes "never tell what I reveal to";
mes "you, then I suppose I can";
mes "tell you know about the Rune";
mes "Stone and Ymir's Heart Piece.";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 955281e55..284566529 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
-//= 2.0
+//= 2.0a
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
@@ -25,6 +25,7 @@
//= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0 Rescripted Tom Yum Goong and Dungeon quest to Aegis [L0ne_W0lf]
//= 10.3 standards.
+//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Ayothaya Ring Quest
@@ -586,7 +587,7 @@ if(!$annonactive)
if(!rand(0,2))
{
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";;
+ mes "[" +strcharinfo(0)+ "]";
mes "Huh...?";
next;
mes "["+strcharinfo(0)+"]";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 4b09325df..6fc64cb6f 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.0
+//= 2.0a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= 1.8 Fixed a bug which prevented reset of events. [SinSloth]
//= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
@@ -936,7 +937,7 @@ alberta,129,59,3 script Guildsman#2 49,3,3,{
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
- mes "officially asked our guild";;
+ mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";
@@ -1276,7 +1277,7 @@ OnTouch:
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
- mes "officially asked our guild";;
+ mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 6d9cf0fc5..e893ee255 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 2.0
+//= 2.0a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -34,6 +34,7 @@
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.9 Fixed "him" -> "her" in Ph.D hat quest. THansk to yyCC. [L0ne_W0lf]
//= 2.0 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Prontera Culvert
@@ -492,7 +493,7 @@ OnTouch:
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
- Emotion e_sob;;
+ Emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
@@ -3288,7 +3289,7 @@ que_job01,10,16,5 script Marjana#poison 885,{
mes "It's true that such powerful";
mes "poison exists, but such deadly";
mes "poison is usually only used by";
- mes "Assassin Crosses. Generally,";;
+ mes "Assassin Crosses. Generally,";
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index d286e7cff..7843e975e 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.2
+//= 2.2a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -46,6 +46,7 @@
//= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
+//= 2.2a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -5491,7 +5492,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
next;
if (select("Yes:No") == 1) goto L_Lottery;
cutin "ra_fano03",2;
- mes "[Priestess Panno]";;
+ mes "[Priestess Panno]";
mes "You can redeem your";
mes "Lottery Tickets at any";
mes "time, so please visit";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 82649bb5e..3caa74ab8 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
-//= 1.1
+//= 1.1a
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
// 1.1 Fixed wrong label names [Luups]
+// 1.1a Corrected a a typo error ";;". [Samuray22]
//============================================================
prontera,124,297,3 script Tialfi 706,{
@@ -2902,7 +2903,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{
mes "You cannot have everything what you want.";
mes "Besides, when you're obssessive about something,";
mes "you cannot think rationally about the thing.";
- next;;
+ next;
set god_mjo_4,2;
mes "[Nordri]";
mes "Thank you for listening to my long story.";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index e6559a77c..60e748f78 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.6a
+//= 1.6b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
+//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index 8883ddedd..da258fe23 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -130,15 +130,15 @@ npc: npc/custom/adoption.txt
//npc: npc/custom/quests/bongunsword.txt
//A custom event for 3 holidays: X-Mas, Karachun and New Year
//Should be activated between 8 December and 8 January
-//npc: npc/events/custom/xmas_rings_event.txt
+//npc: npc/custom/events/xmas_rings_event.txt
//Grand Circlet Quest combined with Excalibur Quest
-//npc: npc/events/custom/kings_items.txt
+//npc: npc/custom/events/kings_items.txt
//Custom Halloween Event (gives )
-//npc: npc/events/custom/hallow06.txt
-//npc: npc/events/custom/uneasy_cemetery.txt
-//npc: npc/events/custom/draculax.txt
-//npc: npc/events/custom/2006_dogs_year.txt
-//npc: npc/events/custom/valentinesdayexp.txt
+//npc: npc/custom/events/hallow06.txt
+//npc: npc/custom/events/uneasy_cemetery.txt
+//npc: npc/custom/events/draculax.txt
+//npc: npc/custom/events/2006_dogs_year.txt
+//npc: npc/custom/events/valentinesdayexp.txt
//| Poring track files
-//npc: npc/events/custom/p_track/p_track_core.txt
-//npc: npc/events/custom/p_track/p_track_warpers.txt
+//npc: npc/custom/events/p_track/p_track_core.txt
+//npc: npc/custom/events/p_track/p_track_warpers.txt