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authorHaru <haru@dotalux.com>2015-11-12 17:45:09 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:51 +0100
commit65d393fc57804447497855a6daeb981e312ec372 (patch)
tree8dc93d8a9d1d53c517d55d297d4f04f288913c6e /npc/woe-fe/agit_main.txt
parent0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4 (diff)
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Standardized header in scripts (part 7)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Battlegrounds and WoE scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/woe-fe/agit_main.txt')
-rw-r--r--npc/woe-fe/agit_main.txt100
1 files changed, 49 insertions, 51 deletions
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt
index 36fb453fa..4eeeddf9d 100644
--- a/npc/woe-fe/agit_main.txt
+++ b/npc/woe-fe/agit_main.txt
@@ -1,21 +1,45 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) Joseph
+//= Copyright (C) Euphy
+//= Copyright (C) Masao
+//= Copyright (C) Brian
+//= Copyright (C) L0ne_W0lf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= War of Emperium Guild Template File
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 2.0
-//===== Description: =========================================
-//= [ Aegis Conversion]
-//= ----------------------------------------------------------
+//================= Description ===========================================
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
-//= ----------------------------------------------------------
+//=
//= - Enables AGIT Manager inside Guild Strongholds.
//= Visible Name required: Agit
//= Manages the various functions used in and out of WoE.
//=
-//= - Enables Stewards inside Guild Strongholds which let's
-//= the guild master invest in Defense and Economy, and
-//= to summon guardians, a Kafra, and enter master's room.
+//= - Enables Stewards inside Guild Strongholds which lets the guild master
+//= invest in Defense and Economy, and to summon guardians, a Kafra, and
+//= enter master's room.
//=
//= - Guardian Spawning Template
//= Visible Name required: Guardian
@@ -27,34 +51,13 @@
//=
//= - Treasure Chest spawning.
//= Chests will NOT be saved anymore in the event of crashes.
-//= Treasures will NOT spawn on a location that already has
-//= treasure chest spawned.
-//===== Additional Comments: =================================
-//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
-//= 1.1 Daily investment will now be reset. [L0ne_W0lf]
-//= Template will no longer try to spawn chests.
-//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
-//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
-//= Fixed two typos regarding Guild Steward name.
-//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
-//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
-//= Double-investing doubles the price now.
-//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
-//= Corrected cost for investing, thanks to Ai4rei.
-//= Second invest is now quadruple the value of the first
-//= Investing now happens at the turn of the day.
-//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
-//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
-//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
-//= and added extended announcement format for mapannounce.
-//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
-//= 1.9 Partially rewrote Script. [Masao]
-//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
-//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
-//============================================================
+//= Treasures will NOT spawn on a location that already has treasure
+//= chest spawned.
+//================= Current Version =======================================
+//= 2.0
+//=========================================================================
-// WoE : Main Functions
-//============================================================
+//== WoE : Main Functions ==================================
- script Gld_Agit_Manager::Gld_Agit_Manager -1,{
end;
@@ -312,8 +315,7 @@ OnRecvCastle:
end;
}
-// WoE : Guild Kafras
-//============================================================
+//== WoE : Guild Kafras ====================================
- script Kafra Staff#woe::guildkafra -1,{
.@GID = getcastledata(strnpcinfo(2),1);
@@ -461,8 +463,7 @@ OnRecvCastle:
end;
}
-// WoE : Castle Managers
-//============================================================
+//== WoE : Castle Managers =================================
- script Castle Manager#cm::cm -1,{
.@GID = getcastledata(strnpcinfo(2),1);
@@ -913,8 +914,7 @@ OnRecvCastle:
}
}
-// WoE : Guild Dungeon Entrances
-//============================================================
+//== WoE : Guild Dungeon Entrances =========================
- script Lever#gd::gdlever -1,{
.@GID = getcastledata(strnpcinfo(2),1);
@@ -981,12 +981,11 @@ OnRecvCastle:
close;
}
-// Guardian Spawner Template
-//============================================================
+//== Guardian Spawner Template =============================
- script Gld_Guard_Template::Gld_Guard_Template -1,{
// Spawn Guardians in castles
-// When adding new castles, ensure that the coordinates coincide
-// with the coordinates defined in the Guild Steward template.
+// When adding new castles, ensure that the coordinates coincide with the
+// coordinates defined in the Guild Steward template.
OnSpawnGuardians:
// Define the types of guardians on a per castle basis.
// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
@@ -1122,8 +1121,7 @@ OnGuardianDied:
end;
}
-// Treasure Room Spawn Template
-//============================================================
+//== Treasure Room Spawn Template ==========================
- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{
end;