summaryrefslogtreecommitdiff
path: root/npc/warps
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-22 22:09:11 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-22 22:09:11 +0000
commitd24c00ac556a924dd79f674db88a8cb812d74640 (patch)
treeb66266fbe98064a2a41b83e6d0dd82337d13640d /npc/warps
parent179da2f41411d5af47c0319ddda5b484eb07ff51 (diff)
downloadhercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.gz
hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.bz2
hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.xz
hercules-d24c00ac556a924dd79f674db88a8cb812d74640.zip
* Added support for NPC names in the 'specialeffect' script command, go go copy/paste!
* Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps')
-rw-r--r--npc/warps/fields/abyss_warper.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt
index d916d224a..d6acd9294 100644
--- a/npc/warps/fields/abyss_warper.txt
+++ b/npc/warps/fields/abyss_warper.txt
@@ -37,28 +37,28 @@ hu_fild05,168,304,0 script Column#abyss1 111,{
mes "the grooves, and then you";
mes "hear a powerful rumbling";
mes "from within the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFYou slowly insert a";
mes "Dragon Scale into another";
mes "of the column's grooves,";
mes "trigerring another small";
mes "tremor from the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFYou cautiously insert";
mes "a Dragon Tail into the";
mes "final groove. Lights shine";
mes "forth from cracks in the";
mes "column's surface...^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFThe ground beneath";
mes "your feet begins to";
mes "violently shake.^000000";
- specialeffect 73;
+ specialeffect EF_BOWLINGBASH;
donpcevent "AbyssWarp::OnWarp";
- specialeffect2 36;
+ specialeffect2 EF_PORTAL;
delitem 1035,1;
delitem 1036,1;
delitem 1037,1;
@@ -105,7 +105,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "the column starts to shake.";
mes "You hear a faint rumbling";
mes "from inside the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "*Ggghhhhhzzzz!*";
mes "*BAM!*";
@@ -116,8 +116,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "ground beneath your feet";
mes "begin to slowly sink away...^000000";
next;
- specialeffect 73;
- specialeffect2 36;
+ specialeffect EF_BOWLINGBASH;
+ specialeffect2 EF_PORTAL;
close2;
warp "hu_fild05",169,305;
end;
@@ -126,7 +126,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "^3355FF*Ppppsssh!*";
mes "You accidentally";
mes "broke the item.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
next;
@@ -138,8 +138,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "steadily, but suddently you";
mes "are warped somewhere else...^000000";
next;
- specialeffect 73;
- specialeffect2 36;
+ specialeffect EF_BOWLINGBASH;
+ specialeffect2 EF_PORTAL;
close2;
warp "hu_fild05",157,284;
end;