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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/warps/dungeons/ra_san.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/warps/dungeons/ra_san.txt')
-rw-r--r--npc/warps/dungeons/ra_san.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/warps/dungeons/ra_san.txt b/npc/warps/dungeons/ra_san.txt
index 0a31d6e14..d6757cf6a 100644
--- a/npc/warps/dungeons/ra_san.txt
+++ b/npc/warps/dungeons/ra_san.txt
@@ -14,7 +14,7 @@
//= Added Dungeon exit back into temple.
//============================================================
-ra_san01,139,13,0 script sanctuary01 45,1,1,{
+ra_san01,139,13,0 script sanctuary01 WARPNPC,1,1,{
if (ra_tem_q == 21) { warp "que_san04",119,110; end; }
switch(rand(3)) {
case 1: warp "ra_san02",213,275; break;