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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/warps/dungeons/prt_maze.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/warps/dungeons/prt_maze.txt')
-rw-r--r--npc/warps/dungeons/prt_maze.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/warps/dungeons/prt_maze.txt b/npc/warps/dungeons/prt_maze.txt
index 7df4ac094..03ca59de5 100644
--- a/npc/warps/dungeons/prt_maze.txt
+++ b/npc/warps/dungeons/prt_maze.txt
@@ -106,7 +106,7 @@ prt_maze02,100,182,0 warp mazewarp5202 1,1,prt_maze03,182,88 /*To No.3-15*/
prt_maze03,22,194,0 warp mazewarp5301 1,1,prt_maze03,175,48 /*To No.3-20*/
prt_maze03,5,186,0 warp mazewarp5302 1,1,prt_maze03,151,134 /*To No.3-9*/
//3rd Floor No.02
-prt_maze03,58,194,0 script #mazewarp5303 45,1,1,{
+prt_maze03,58,194,0 script #mazewarp5303 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -164,7 +164,7 @@ prt_maze03,14,74,0 warp mazewarp5336 1,1,prt_maze03,63,111 /*To No.3-12*/
prt_maze03,14,45,0 warp mazewarp5337 1,1,prt_maze03,88,174 /*To No.3-3*/
prt_maze03,5,58,0 warp mazewarp5338 1,1,prt_maze03,191,15 /*To No.3-25*/
// 3rd Floor No.17
-prt_maze03,74,74,0 script #mazewarp5339 45,1,1,{
+prt_maze03,74,74,0 script #mazewarp5339 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -180,7 +180,7 @@ prt_maze03,114,56,0 warp mazewarp5343 1,1,prt_maze03,8,140 /*To No.3-6*/
prt_maze03,85,56,0 warp mazewarp5344 1,1,prt_maze03,176,31 /*To No.3-25*/
// 3rd Floor No.19
prt_maze03,137,74,0 warp mazewarp5345 1,1,prt_maze03,102,168 /*To No.3-3*/
-prt_maze03,139,45,0 script #mazewarp5346 45,1,1,{
+prt_maze03,139,45,0 script #mazewarp5346 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/
@@ -204,7 +204,7 @@ prt_maze03,99,34,0 warp mazewarp5355 1,1,prt_maze03,98,151 /*To No.3-8*/
prt_maze03,114,22,0 warp mazewarp5356 1,1,prt_maze03,104,71 /*To No.3-18*/
prt_maze03,85,13,0 warp mazewarp5357 1,1,prt_maze03,23,8 /*To No.3-21*/
// 3rd Floor No.24
-prt_maze03,154,22,0 script #mazewarp5358 45,1,1,{
+prt_maze03,154,22,0 script #mazewarp5358 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "prt_maze03",98,151; end; /*To No.3-8*/
case 1: warp "prt_maze03",137,128; end; /*To No.3-9*/