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authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-11 18:12:13 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-11 18:12:13 +0000
commit46f88c20bf7d33a6562247844c5e094c47f4cb2e (patch)
tree4dbc7ed4a6efd9d2d45917968aba7fd35dee8e22 /npc/re
parent97166dfb92d7cbdef8731771c38923cc219a4fc3 (diff)
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- Fixed bugreport:6998, invalid quest check. (quests/quests_dicastes.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17015 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/quests/quests_dicastes.txt857
-rw-r--r--npc/re/warps/cities/dicastes.txt2
2 files changed, 304 insertions, 555 deletions
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 285f5d5ce..b4a942a03 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -23,11 +23,11 @@
//= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy]
//= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph]
//= 1.7 Updated to match the official script. [Joseph]
+//= 1.8 Optimized and fixed invalid checkquest. [Joseph]
//============================================================
// Entrance
//============================================================
-
manuk,321,182,5 script Entrance Manager#ep133 450,{
if (!isequipped(2782)) {
mes "[Average Galten]";
@@ -1002,15 +1002,13 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
close;
}
+ specialeffect2 235;
+ progressbar "ffff00",4;
set .@doc,rand(1,70);
if (.@doc > 50 && .@doc <= 60) {
- specialeffect2 235;
- progressbar "ffff00",4;
mes "No documents look out of the ordinary.";
close;
} else if (.@doc > 60 && .@doc <= 70) {
- specialeffect2 235;
- progressbar "ffff00",4;
mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
setquest 12165;
close;
@@ -1067,8 +1065,6 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
else if (.@doc == 50) eldicastes_dp(12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.","");
function eldicastes_dp {
- specialeffect2 235;
- progressbar "ffff00",4;
if (checkquest(getarg(0)) >= 0) {
mes "You've found a document you already have.";
close;
@@ -1186,7 +1182,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 492,{
if (select("I have permission.:Go back.") == 1) {
mes "[Diel Guard]";
mes "Wait...";
- mes "" + strcharinfo(0) + "......ah... I see your name on the list.";
+ mes strcharinfo(0) + "......ah... I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
@@ -1205,7 +1201,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 492,{
mes "Ah, you are " + strcharinfo(0) + "..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
- close;
+ close2;
warp "dic_in01",241,177;
end;
}
@@ -1542,119 +1538,110 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
mes "[Soft Voice]";
mes "Who is the master?";
next;
- while (1) {
- if (.@ahtlove > 4) {
+ mes "- Ahat seems to be casting a powerful spell.";
+ mes "This might be his real ability. -";
+ next;
+ select("Stop that!:Demon go away!");
+ mes "[Ahat]";
+ mes ".. useless resistance...";
+ mes "But this is fun from time to time.";
+ mes "I can always cast a spell on you anytime.";
+ next;
+ mes "[Ahat]";
+ mes "Now.. hold up your head and look into my eyes..";
+ mes "....";
+ next;
+ while (.@ahtlove < 4) {
+ set .@ahtlove, .@ahtlove + 1;
+ mes "- Ahat tries to hypnotize you again.";
+ mes "He must have erased himself by doing this over and over again.-";
+ next;
+ if (.@ahtlove == 1) {
+ select("Overcome with willpower.");
mes "[Ahat]";
- mes "You are resisting.";
- mes "So you didn't just come here.";
- mes "Let's see how much you can stand.";
+ mes "Amusing.";
+ mes "Don't you think, Cheshire?";
+ mes "Hahaha. Playing hard to get.. this will be fun..";
next;
+ }
+ else if (.@ahtlove == 2) {
+ select("You close your eyes..");
mes "[Ahat]";
- mes "Who is your master?";
+ mes "No, no.. you mustn't close them.";
+ mes "Cheshire.";
+ next;
+ mes "- As soon as the order was made";
+ mes "Ahat's aide comes to make you stare at Ahat.-";
next;
- if (select("Pretend to be under the spell.:Well, you tell me") == 1) {
- mes "- You start acting like you are hypnotized.";
- mes "Ahat looks satisfied. -";
- next;
- }
- else {
- mes "[" + strcharinfo(0) + "]";
- mes "You!!!";
- mes "I'm in love!";
- mes "I will die for you!";
- next;
- mes "- You start acting like you are hypnotized.-";
- next;
- mes "[Ahat]";
- mes "........ ah, no.";
- mes "No need to kill yourself";
- mes "Now you are under my spell.";
- mes "....";
- next;
- }
- mes "[Ahat]";
- mes "Who are you to me?";
- next;
- if (select("A foot stool!:Loyal servant.") == 1) {
- mes "[Ahat]";
- mes "I don't need a foot stool.";
- mes "Let's talk after a minute.";
- set ep13_3_secret, 15;
- close2;
- }
- else {
- mes "[Ahat]";
- mes "I see.";
- mes "You are my loyal servant.";
- mes "My hands and feet.";
- set ep13_3_secret, 15;
- close2;
- }
}
- else if (.@ahtlove == 4) {
- set .@ahtlove, .@ahtlove + 1;
- mes "- Ahat tries to hypnotize you again.";
- mes "He must have erased himself by doing this over and over again.-";
- next;
- if (.@ahtlove == 1) {
- select("Overcome with willpower.");
- mes "[Ahat]";
- mes "Amusing.";
- mes "Don't you think, Cheshire?";
- mes "Hahaha. Playing hard to get.. this will be fun..";
- next;
- }
- else if (.@ahtlove == 2) {
- select("You close your eyes..");
- mes "[Ahat]";
- mes "No, no.. you mustn't close them.";
- mes "Cheshire.";
- next;
- mes "- As soon as the order was made";
- mes "Ahat's aide comes to make you stare at Ahat.-";
- next;
- }
- else if (.@ahtlove == 3) {
- select("Try to sing a song.");
- mes "[Ahat]";
- mes "Humans are funny.";
- mes "But you need to listen to me so I will make you quiet for awhile.";
- next;
- mes "[Ahat]";
- mes "No use on resisting.";
- mes "Just leave everything to me.";
- next;
- }
- else {
- select("Try to twist your body.");
- mes "[Ahat]";
- mes "Amusing.";
- mes "Don't you think, Cheshire?";
- mes "Hahaha. Playing hard to get.. this will be fun..";
- next;
- mes "[Ahat]";
- mes "Stop that because you look pathetic.";
- mes "Just relax and let loose for my spell.";
- next;
- }
+ else if (.@ahtlove == 3) {
+ select("Try to sing a song.");
+ mes "[Ahat]";
+ mes "Humans are funny.";
+ mes "But you need to listen to me so I will make you quiet for awhile.";
+ next;
+ mes "[Ahat]";
+ mes "No use on resisting.";
+ mes "Just leave everything to me.";
+ next;
}
else {
- set .@ahtlove, .@ahtlove + 1;
- mes "- Ahat seems to be casting a powerful spell.";
- mes "This might be his real ability. -";
- next;
- select("Stop that!:Demon go away!");
+ select("Try to twist your body.");
mes "[Ahat]";
- mes ".. useless resistance...";
- mes "But this is fun from time to time.";
- mes "I can always cast a spell on you anytime.";
+ mes "Amusing.";
+ mes "Don't you think, Cheshire?";
+ mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[Ahat]";
- mes "Now.. hold up your head and look into my eyes..";
- mes "....";
+ mes "Stop that because you look pathetic.";
+ mes "Just relax and let loose for my spell.";
next;
}
}
+ mes "[Ahat]";
+ mes "You are resisting.";
+ mes "So you didn't just come here.";
+ mes "Let's see how much you can stand.";
+ next;
+ mes "[Ahat]";
+ mes "Who is your master?";
+ next;
+ if (select("Pretend to be under the spell.:Well, you tell me") == 1) {
+ mes "- You start acting like you are hypnotized.";
+ mes "Ahat looks satisfied. -";
+ next;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "You!!!";
+ mes "I'm in love!";
+ mes "I will die for you!";
+ next;
+ mes "- You start acting like you are hypnotized.-";
+ next;
+ mes "[Ahat]";
+ mes "........ ah, no.";
+ mes "No need to kill yourself";
+ mes "Now you are under my spell.";
+ mes "....";
+ next;
+ }
+ mes "[Ahat]";
+ mes "Who are you to me?";
+ next;
+ if (select("A foot stool!:Loyal servant.") == 1) {
+ mes "[Ahat]";
+ mes "I don't need a foot stool.";
+ mes "Let's talk after a minute.";
+ }
+ else {
+ mes "[Ahat]";
+ mes "I see.";
+ mes "You are my loyal servant.";
+ mes "My hands and feet.";
+ }
+ set ep13_3_secret, 15;
+ close2;
}
else if (ep13_3_secret == 15) {
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
@@ -1826,14 +1813,14 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
mes "Haha.. good luck.";
close;
}
- else if (ep13_3_secret == 19 && ep13_3_secret == 20) {
+ else if (ep13_3_secret == 19 || ep13_3_secret == 20) {
if (ep13_3_secret == 19) {
mes "[HesLanta]";
mes "I'm sorry to bring you here suddenly.";
mes "But I wanted to check someone.";
next;
mes "[HesLanta]";
- mes "Jarute.. what did Ahat look like to you?";
+ mes "Jarute.. What did Ahat look like to you?";
next;
set .@m, select("I don't understand your question.:My master.") - 1;
if (.@m) {
@@ -2020,8 +2007,8 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
next;
mes "[HesLanta]";
mes "The power is focused on Ahat.";
- next;
mes "When power should be spread out evenly throughout departments.";
+ next;
mes "[HesLanta]";
mes "That is how everyone can monitor and check each other...";
mes "and try their best and not stray to the wrong side of the road";
@@ -2170,7 +2157,6 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
next;
if (select("Ahat himself.:Morroc because of the crack?") == 1) {
mes "[" + strcharinfo(0) + "]";
- mes "[" + strcharinfo(0) + "]";
mes "Yes, Ahat might be a trace of himself.";
mes "Saphas want to hide something that is why they hired me";
mes "that doesn't belong to any influence can be used as a puppet to do his dirty work.";
@@ -3371,7 +3357,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 59,{
mes "Me?";
mes "Are you the person the captain was speaking of?";
mes "What was the name...";
- mes "" + strcharinfo(0) + "?";
+ mes strcharinfo(0) + "?";
next;
mes "[Doha]";
mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
@@ -3637,15 +3623,16 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
}
cutin "ep13_shy",2;
mes "[Shay]";
- set .@s_a_y, rand(1,5);
- if (.@s_a_y == 1) mes ".. Burman Flone.";
- else if (.@s_a_y == 2) mes "What?";
- else if (.@s_a_y == 3) mes "Boring. What is it?";
- else if (.@s_a_y == 4) mes "Sigh... Ready to order?";
- else {
- mes "Another failure?.";
- mes "I'm talking to myself. Don't bother.";
- mes "What do you want?";
+ switch (rand(1,5)) {
+ Case 1: mes ".. Burman Flone."; break;
+ Case 2: mes "What?"; break;
+ Case 3: mes "Boring. What is it?"; break;
+ Case 4: mes "Sigh... Ready to order?"; break;
+ Case 5:
+ mes "Another failure?.";
+ mes "I'm talking to myself. Don't bother.";
+ mes "What do you want?";
+ break;
}
next;
switch (select("Order.:Talk.:Never mind.")) {
@@ -3660,9 +3647,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "Here.. ";
mes "......Hmmm...";
mes "Nah.";
- close2;
- cutin "",255;
- end;
+ break;
}
setarray .@str$[1], "Tropical Sorgrat","Vermillion on the Beach.";
setarray .@item[1], 12112,12113;
@@ -3671,17 +3656,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "Here is your "+.@str$[@menu]+".";
set Zeny, Zeny - 2000;
getitem .@item[@menu],1; //Tropical_Sograt
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
mes .@str$[@menu]+" is 2000 Zeny.";
mes "What is it so expensive?";
mes "Then you try to bring it all the way here.";
- close2;
- cutin "",255;
- end;
+ break;
case 2:
if (ep13_3_invite < 6) {
mes "[Shay]";
@@ -3692,17 +3673,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "To avoid conflicts apart from diplomatic trouble";
mes "it is always better to respect each sides agreement.";
mes "Don't you agree?";
- close2;
- cutin "",255;
- end;
+ break;
}
else {
if (ep13_3_secret < 3) {
mes "[Shay]";
mes "Not that busy but I don't want to do it.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 3) {
mes "[Shay]";
@@ -3752,9 +3729,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
next;
mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
mes "Looks very tired.";
- close2;
- cutin "",255;
- end;
+ break;
case 2:
mes "[Shay]";
mes "Sapha?";
@@ -3765,9 +3740,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
- close2;
- cutin "",255;
- end;
+ break;
case 3:
mes "[Shay]";
mes "Other races?";
@@ -3790,9 +3763,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
set ep13_3_secret, 4;
erasequest 7186;
setquest 7187;
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
mes "Butterfly wings? Are you talking about Rapine?";
@@ -3802,35 +3773,32 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "If you want to know about Rapine, go to Splendide.";
mes "They are rough and tough.";
- close2;
- cutin "",255;
- end;
+ break;
case 4:
mes "[Shay]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
- close2;
- end;
+ break;
}
+ break;
}
else if (ep13_3_secret == 4) {
mes "[Shay]";
mes "What is it now?";
mes "Any luck?";
next;
- set .@ward01$, "The Knits at the square are interested in Ahat.";
- set .@ward02$, "I heard from Pioms that most of the Saphas are interested in the minister.";
- set .@ward03$, "Galtens are interested in the Cat Merchant for their cat ears.";
- setarray .@quest_id, 7188,7189,7190;
- for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) >= 0) set .@sealall, .@sealall + 1;
+ setarray .@ward$,
+ "7188","The Knits at the square are interested in Ahat.",
+ "7189","I heard from Pioms that most of the Saphas are interested in the minister.",
+ "7190","Galtens are interested in the Cat Merchant for their cat ears.";
mes "[" + strcharinfo(0) + "]";
mes "I'm trying to organize the information I've collected.";
- if (.@sealall == 0) mes "But what should I do with the collected information?";
- else {
- for (set .@i, 0; .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) >= 0) mes getd(".@ward0"+(.@i+1));
- }
+ for (set .@size, getarraysize(.@ward$); .@i < .@size; set .@i, .@i + 2)
+ if (checkquest(atoi(.@ward$[.@i])) >= 0) {
+ set .@sealall, .@sealall + 1;
+ mes .@ward$[.@i+1];
+ }
+ if (!.@sealall) mes "But what should I do with the collected information?";
next;
if (.@sealall < 3) {
mes "[" + strcharinfo(0) + "]";
@@ -3842,9 +3810,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
mes "There are the Cat Merchants outside of the castle, too.";
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[" + strcharinfo(0) + "]";
mes "Everybody";
@@ -3905,9 +3871,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
erasequest 7189;
erasequest 7190;
changequest 7187,7191;
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret > 4 && ep13_3_secret < 9) {
mes "[Shay]";
@@ -3918,9 +3882,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "BK is the one that holds information around there.";
mes "He will be able to help you.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 9) {
mes "[Shay]";
@@ -3946,9 +3908,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "Bit sorrowful.";
set ep13_3_secret, 10;
changequest 7192,7193;
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 10) {
mes "[Shay]";
@@ -3962,44 +3922,31 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "You'll find a crack northeast from El Dicastes.";
mes "Try investigating there.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 11) {
- if (countitem(6306) > 0) {
- mes "[Shay]";
- mes "Any luck?";
- next;
- mes "- You show the bloodstain you collected from near the crack.-";
- erasequest 7194;
- next;
- }
- else if (countitem(6305) > 0) {
- mes "[Shay]";
- mes "Any luck?";
- next;
- mes "- You show the frozen piece of skin collected near the crack.-";
- erasequest 7195;
- next;
- }
- else if (countitem(6307) > 0) {
- mes "[Shay]";
- mes "Any luck?";
- next;
- mes "- You show the strange magical stone fragment you collected from near the crack.-";
- erasequest 7196;
- next;
+ mes "[Shay]";
+ mes "Any luck?";
+ next;
+ setarray .@quest, 7194,7195,7196;
+ setarray .@item, 6306,6305,6307;
+ setarray .@str$, "bloodstain","frozen piece of skin","strange magical stone fragment";
+
+ for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1) {
+ if (countitem(.@item[.@i])) {
+ mes "- You show the " + .@str$[.@i] + " you collected from near the crack.-";
+ set .@crack, 1;
+ next;
+ break;
+ }
}
- else {
+ if (!.@crack) {
mes "- You do not have the item needed for the quest. Case3";
mes "If your quest item was destroyed, request help from GM.-";
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
- mes ".. I didn't except this.";
+ mes ".. I didn't expect this.";
mes "Then who is Ahat..?";
mes "...I smell something fishy.";
next;
@@ -4051,13 +3998,10 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "Meet Ahat by collecting exploit certifications.";
mes "And then find doubt what is the relationship between him and the crack.";
set ep13_3_secret, 12;
+ for (set .@i, 0; .@i < getarraysize(.@quest); set .@i, .@i + 1)
+ if (checkquest(.@quest[.@i]) >= 0) erasequest .@quest[.@i];
setquest 7197;
- erasequest 7194;
- erasequest 7195;
- erasequest 7196;
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 12) {
mes "[Shay]";
@@ -4067,9 +4011,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel.";
mes "Rhawyne will help you.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 13) {
mes "[Shay]";
@@ -4090,9 +4032,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "Wait till you taste it.";
mes "Now, get going.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if ((ep13_3_secret > 13) && (ep13_3_secret < 17)) {
mes "[Shay]";
@@ -4103,17 +4043,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "So.. how strange.";
mes "..was it bad or good?";
mes "No, that isn't important. Try to remember what you were there for.";
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
mes "Huh? Really?";
mes "You can tell the beauty even if the race is different.";
mes "Do you job instead of dreaming about his appearance.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if ((ep13_3_secret > 16) && (ep13_3_secret < 19)) {
mes "[Shay]";
@@ -4131,9 +4067,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "Funny how things come about.";
mes "But you really are talkative.";
mes "You are telling me everything. Tsk.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret > 18 && ep13_3_secret < 22) {
mes "[Shay]";
@@ -4152,9 +4086,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "How about talking to the Jarute named HesLanta?";
mes "You don't have nothing to lose, anyway.";
- close2;
- cutin "",255;
- end;
+ break;
}
else if (ep13_3_secret == 22) {
mes "[Shay]";
@@ -4173,9 +4105,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "I'm busy.";
mes "New ingredients are coming in today.";
mes "Go now.";
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
mes "If you are that grateful, each all my new cuisines till the last bite.";
@@ -4184,9 +4114,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
mes "Huh? Get lost.";
mes "Ungrateful....";
- close2;
- cutin "",255;
- end;
+ break;
}
set .@shysay, rand(1,3);
if (.@shysay == 1) {
@@ -4239,9 +4167,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
next;
mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
mes "Looks very tired.";
- close2;
- cutin "",255;
- end;
+ break;
case 2:
mes "[Shay]";
mes "Sapha?";
@@ -4252,17 +4178,14 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
- close2;
- cutin "",255;
- end;
+ break;
case 3:
mes "[Shay]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
- close2;
- cutin "",255;
- end;
+ break;
}
+ break;
}
else if (.@shysay == 2) {
mes "[Shay]";
@@ -4272,9 +4195,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
next;
mes "[Shay]";
mes "Tsk.... boring.";
- close2;
- cutin "",255;
- end;
+ break;
}
else {
mes "[Shay]";
@@ -4297,27 +4218,24 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "I see.";
mes "So...";
mes "Are you married?";
- close2;
- cutin "",255;
- end;
+ break;
}
mes "[Shay]";
mes "You're alone, right?";
mes "....";
mes "Sorry.";
mes "We're in the same boat.";
- close2;
- cutin "",255;
- end;
+ break;
}
}
case 3:
mes "[Shay]";
mes "Suit yourself.";
- close2;
- cutin "",255;
- end;
+ break;
}
+ close2;
+ cutin "",255;
+ end;
}
dicastes01,207,210,5 script Walking Knit#ep133_15 449,{
@@ -4345,7 +4263,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 449,{
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
- if (checkquest(7188) >= 0) {
+ if (checkquest(7188) >= -1) {
mes "[Knit]";
mes "And especially their ear and tail!!";
next;
@@ -4434,7 +4352,7 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
mes "Huh? You're... human!";
mes "Why are you here?";
next;
- if (checkquest(7189) >= 0) {
+ if (checkquest(7189) >= -1) {
select("About a human with cat ears..");
mes "[Piom]";
mes "HAHAHAHA!!!";
@@ -4492,8 +4410,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
}
dicastes01,249,140,3 script Training Galten#ep133_17 450,{
- mes "[Training Galten]";
if (!isequipped(2782)) {
+ mes "[Galten]";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
mes "¡ø¡ô¡ü";
next;
@@ -4506,7 +4424,7 @@ dicastes01,249,140,3 script Training Galten#ep133_17 450,{
mes "Hmm? Aren't you the outsider that came here awhile ago?";
mes "Have you come to see the training grounds?";
next;
- if (checkquest(7190) >= 0) {
+ if (checkquest(7190) >= -1) {
select("About a human with cat ears..");
mes "[Galten]";
mes "Cat ears?";
@@ -4612,7 +4530,7 @@ dic_fild01,231,174,5 script BK#ep133_18 496,{
mes "What did Shay tell you to do?-";
next;
input .@inputstr$;
- if (compare(.@inputstr$,"Shay's special drink will be delivered")) {
+ if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") {
mes "[" + strcharinfo(0) + "]";
mes "Hmm. If you don't cooperate,";
mes "Shay's special drink will be delivered.";
@@ -4815,276 +4733,63 @@ dic_fild01,231,174,5 script BK#ep133_18 496,{
close;
}
-- script Rock Pile#ep133_ -1,{
+- script ep133_crack#main -1,{
// if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
if ((MaxWeight - Weight) < 1000) {
mes "- You can too many items to proceed with the quest. -";
close;
}
+ set .@n$, strnpcinfo(1);
+ setarray .@npc$, "Rock Pile", "Dirt Pile", "Split Earth";
+ setarray .@item, 6307, 6306, 6305;
+ for (set .@size, getarraysize(.@npc$); .@i < .@size; set .@i, .@i + 1)
+ if (.@n$ == .@npc$[.@i]) set .@type, .@i;
+
if (ep13_3_secret == 10) {
- mes "There are many piles of rock around because of the unstable crustal movements.";
- mes "This rock pile is also one of them.";
- mes "Don't see anything suspicious.";
- next;
- if (select("Try to knock down the rock pile.:Study the pile closely.") == 1) {
- mes "Knock down the pebbles that make up the pile of rocks and spread them out.";
- donpcevent "Rock Pile#ep133_ef11::OnDisable";
- close;
- }
- mes "You feel an evil energy from the small stone fragments.";
- mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
- mes "You feel evil energy. Does this have anything to do with Ahat?";
- mes "You collected a stone that emits strange energy.";
- set ep13_3_secret, 11;
- getitem 6307,1; //Suspicious_Magic_Stone
- setquest 7194;
- erasequest 7193;
- donpcevent strnpcinfo(0)+"::OnDisable";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Hmm.. I may need to discuss these with Shay.";
- close;
- }
- else if (ep13_3_secret == 11) {
- mes "[" + strcharinfo(0) + "]";
- mes "This is where you picked up the strange magical stone.";
- mes "Also feel a strange energy around.";
- mes "Let's go back to the pub and talk with Shay.";
- close;
- }
- else if (ep13_3_secret == 17) {
- if (countitem(6307) < 10) {
+ if (.@npc$[.@type] == "Rock Pile") {
mes "There are many piles of rock around because of the unstable crustal movements.";
- mes "This is one of them.";
- mes "You feel an evil energy from the small stone fragments.";
- getitem 6307,1; //Suspicious_Magic_Stone
- donpcevent strnpcinfo(0)+"::OnDisable";
- next;
- if (countitem(6307) == 10) {
- mes "You collect stone fragments.";
- mes "Collected enough for Cheshire but";
- mes "you may need some more to report separately.";
- setquest 7202;
- close;
- }
- mes "You collect stone fragments.";
- mes "Not enough was collected to fill Cheshire's request.";
- close;
- }
- else if (countitem(6307) == 10) {
- if (checkquest(7202) >= 0) {
- mes "Need more stone fragments to report back to Doha at the expedition camp.";
- mes "You collect another stone fragment that emits a strange magical force.";
- }
- else {
- mes "Need more stone fragments to report back to Doha at the expedition camp.";
- mes "You collect another stone fragment that emits a strange magical force.";
- setquest 7202;
- }
- getitem 6307,1; //Suspicious_Magic_Stone
- donpcevent strnpcinfo(0)+"::OnDisable";
- close;
- }
- mes "No need to collect more.";
- }
- if (ep13_3_ahtdayq == 1) {
- if (countitem(6307) < 10) {
- mes "You feel an evil energy from the small stone fragments.";
- mes "Collect the stone fragment and knock down and spread out the stone pile to make it look natural.";
- getitem 6307,1; //Suspicious_Magic_Stone
- donpcevent strnpcinfo(0)+"::OnDisable";
- close;
- }
- mes "No need to collect more stone fragments.";
- close;
- }
- mes "Found traces of something.";
- mes "Was arranged neatly.";
- close;
-OnEnable:
- hideoffnpc strnpcinfo(0);
- end;
-OnDisable:
- hideonnpc strnpcinfo(0);
- initnpctimer;
- end;
-OnReset:
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- end;
-OnTimer60000:
-OnTimer120000:
-OnTimer180000:
-OnTimer240000:
- if (!rand(2)) {
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- }
- end;
+ mes "This rock pile is also one of them.";
-OnTimer300000:
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- end;
-}
-dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844
-dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844
-dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844
-dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844
-dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844
-dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844
-dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844
-dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844
-dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844
-dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844
-
-- script Dirt Pile#ep133_ -1,{
- // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
- if ((MaxWeight - Weight) < 1000) {
- mes "- You can too many items to proceed with the quest. -";
- close;
- }
- if (ep13_3_secret == 10) {
- mes "There a several dirt piles nearby the crack.";
- mes "This is one of them.";
- mes "Don't see anything suspicious.";
- next;
- if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) {
- mes "You step on the dug up dirt pile and make the ground flat.";
- donpcevent strnpcinfo(0)+"::OnDisable";
- close;
}
- mes "You poke around the dirt pile to find blood clotted in the dirt.";
- mes "You feel evil energy. Does this have anything to do with Ahat?";
- mes "You collect the clotted bloodstains.";
- set ep13_3_secret, 11;
- getitem 6306,1; //Solid_Bloodstain
- setquest 7194;
- erasequest 7193;
- donpcevent strnpcinfo(0)+"::OnDisable";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Hmm.. I may need to discuss these with Shay.";
- close;
- }
- else if (ep13_3_secret == 11) {
- mes "[" + strcharinfo(0) + "]";
- mes "Collected Clotted Bloodstains from the dirt pile here.";
- mes "Also feel a strange energy around.";
- mes "Let's go back to the pub and talk with Shay.";
- close;
- }
- else if (ep13_3_secret == 17) {
- if (countitem(6306) < 10) {
+ else if (.@npc$[.@type] == "Dirt Pile") {
mes "There a several dirt piles nearby the crack.";
mes "This is one of them.";
- mes "You find a clotted bloodstain beneath the dirt pile.";
- getitem 6306,1; //Solid_Bloodstain
- donpcevent strnpcinfo(0)+"::OnDisable";
- next;
- if (countitem(6306) == 10) {
- mes "Collect bloodstains.";
- mes "Collected enough for Cheshire but";
- mes "you may need some more to report separately.";
- setquest 7202;
- close;
- }
- mes "Collect bloodstains.";
- mes "Not enough was collected to fill Cheshire's request.";
- close;
- }
- else if (countitem(6306) == 10) {
- if (checkquest(7202) >= 0) {
- mes "Need more bloodstains to report back to Doha at the expedition camp.";
- mes "You collect another clotted bloodstain from a dirt pile.";
- }
- else {
- mes "You've collected enough for Cheshire but need more to report back to Doha.";
- mes "You collect another clotted bloodstain from a dirt pile.";
- setquest 7202;
- }
- getitem 6306,1; //Solid_Bloodstain
- donpcevent strnpcinfo(0)+"::OnDisable";
- close;
}
- mes "No need to collect more bloodstains.";
- }
- if (ep13_3_ahtdayq == 1) {
- if (countitem(6306) < 10) {
- mes "You find a clotted bloodstain beneath the dirt pile.";
- mes "You collect the clotted bloodstains and then step on the dirt pile to leave no trace.";
- getitem 6306,1; //Solid_Bloodstain
- donpcevent strnpcinfo(0)+"::OnDisable";
- close;
+ else if (.@npc$[.@type] == "Split Earth") {
+ mes "Surface of the earth is split by the shock from the dimensional crack.";
+ mes "The split earth is solid and icy making it look like sharp blades.";
}
- mes "No need to collect more bloodstains.";
- close;
- }
- mes "Found traces of something.";
- mes "Was arranged neatly.";
- close;
-OnEnable:
- hideoffnpc strnpcinfo(0);
- end;
-OnDisable:
- hideonnpc strnpcinfo(0);
- initnpctimer;
- end;
-OnReset:
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- end;
-OnTimer60000:
-OnTimer120000:
-OnTimer180000:
-OnTimer240000:
- if (!rand(2)) {
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- }
- end;
-
-OnTimer300000:
- hideoffnpc strnpcinfo(0);
- stopnpctimer;
- end;
-}
-
-dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844
-dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844
-dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844
-dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844
-dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844
-dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844
-dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844
-dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844
-dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844
-dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
-
-- script Split Earth#ep133_ -1,{
- // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
- if ((MaxWeight - Weight) < 1000) {
- mes "- You can too many items to proceed with the quest. -";
- close;
- }
- if (ep13_3_secret == 10) {
- mes "Surface of the earth is split by the shock from the dimensional crack.";
- mes "The split earth is solid and icy making it look like sharp blades.";
mes "Don't see anything suspicious.";
next;
- if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) {
- mes "You step on the dry, split surface and make the ground flat.";
+ set .@menu$, (.@npc$[.@type] == "Rock Pile")? "Try to knock down the rock pile.:Study the pile closely." : "Stomp on it with your feet.:Poke around in the dirt pile.";
+ if (select(.@menu$) == 1) {
+ if (.@npc$[.@type] == "Rock Pile") mes "Knock down the pebbles that make up the pile of rocks and spread them out.";
+ else if (.@npc$[.@type] == "Dirt Pile") mes "You step on the dug up dirt pile and make the ground flat.";
+ else if (.@npc$[.@type] == "Split Earth") mes "You step on the dry, split surface and make the ground flat.";
donpcevent strnpcinfo(0)+"::OnDisable";
close;
}
- mes "There is something stuck by the frost on the sharp, crack surface.";
- mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
- mes "You feel evil energy. Does this have anything to do with Ahat?";
- mes "You collect the clotted bloodstains.";
+ if (.@npc$[.@type] == "Rock Pile") {
+ mes "You feel an evil energy from the small stone fragments.";
+ mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
+ mes "You feel evil energy. Does this have anything to do with Ahat?";
+ mes "You collected a stone that emits strange energy.";
+ }
+ else if (.@npc$[.@type] == "Dirt Pile") {
+ mes "You poke around the dirt pile to find blood clotted in the dirt.";
+ mes "You feel evil energy. Does this have anything to do with Ahat?";
+ mes "You collect the clotted bloodstains.";
+ }
+ else if (.@npc$[.@type] == "Split Earth") {
+ mes "There is something stuck by the frost on the sharp, crack surface.";
+ mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
+ mes "You feel evil energy. Does this have anything to do with Ahat?";
+ mes "You collect the clotted bloodstains.";
+ }
set ep13_3_secret, 11;
- getitem 6305,1; //Frozen_Skin_Piece
- setquest 7194;
+ getitem .@item[.@type], 1;
erasequest 7193;
+ setquest 7194;
donpcevent strnpcinfo(0)+"::OnDisable";
next;
mes "[" + strcharinfo(0) + "]";
@@ -5093,55 +4798,85 @@ dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
}
else if (ep13_3_secret == 11) {
mes "[" + strcharinfo(0) + "]";
- mes "It is the place where the frozen skin was found.";
+ if (.@npc$[.@type] == "Rock Pile") mes "This is where you picked up the strange magical stone.";
+ else if (.@npc$[.@type] == "Dirt Pile") mes "Collected Clotted Bloodstains from the dirt pile here.";
+ else if (.@npc$[.@type] == "Split Earth") mes "It is the place where the frozen skin was found.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
}
else if (ep13_3_secret == 17) {
- if (countitem(6305) < 10) {
- mes "Surface of the earth nearby the dimensional crack is split by some kind of impact.";
- mes "This is one of them.";
- mes "There is something stuck by the frost on the sharp, crack surface.";
- getitem 6305,1; //Frozen_Skin_Piece
+ if (countitem(.@item[.@type]) < 10) {
+ if (.@npc$[.@type] == "Rock Pile") {
+ mes "There are many piles of rock around because of the unstable crustal movements.";
+ mes "This is one of them.";
+ mes "You feel an evil energy from the small stone fragments.";
+ }
+ else if (.@npc$[.@type] == "Dirt Pile") {
+ mes "There a several dirt piles nearby the crack.";
+ mes "This is one of them.";
+ mes "You find a clotted bloodstain beneath the dirt pile.";
+ }
+ else if (.@npc$[.@type] == "Split Earth") {
+ mes "Surface of the earth nearby the dimensional crack is split by some kind of impact.";
+ mes "This is one of them.";
+ mes "There is something stuck by the frost on the sharp, crack surface.";
+ }
+ getitem .@item[.@type], 1;
donpcevent strnpcinfo(0)+"::OnDisable";
next;
- if (countitem(6305) == 10) {
- mes "Collect a piece of skin.";
+ if (.@npc$[.@type] == "Rock Pile") mes "You collect stone fragments.";
+ else if (.@npc$[.@type] == "Dirt Pile") mes "Collect bloodstains.";
+ else if (.@npc$[.@type] == "Split Earth") mes "Collect a piece of skin.";
+ if (countitem(.@item[.@type]) == 10) {
mes "Collected enough for Cheshire but";
mes "you may need some more to report separately.";
- setquest 7202;
+ if (checkquest(7202) == -1) setquest 7202;
close;
}
- mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
close;
}
- else if (countitem(6305) == 10) {
+ else if (countitem(.@item[.@type]) == 10) {
if (checkquest(7202) >= 0) {
- mes "Need more pieces of skin to report back to Doha at the expedition camp.";
- mes "You collect another piece of skin frozen in the frost in the crack of the split earth.";
+ setarray .@str$, "stone fragments","bloodstains","pieces of skin";
+ mes "Need more " + .@str$[.@type] + " to report back to Doha at the expedition camp.";
}
else {
- mes "You've collected enough pieces of skin for Cheshire but need more to report back to Doha.";
- mes "You collect another piece of skin frozen in the frost in the crack of the split earth.";
+ if (.@npc$[.@type] == "Rock Pile") mes "Need more stone fragments to report back to Doha at the expedition camp.";
+ else if (.@npc$[.@type] == "Dirt Pile") mes "You've collected enough for Cheshire but need more to report back to Doha.";
+ else if (.@npc$[.@type] == "Split Earth") mes "You've collected enough pieces of skin for Cheshire but need more to report back to Doha.";
setquest 7202;
}
- getitem 6305,1; //Frozen_Skin_Piece
+ if (.@npc$[.@type] == "Rock Pile") mes "You collect another stone fragment that emits a strange magical force.";
+ else if (.@npc$[.@type] == "Dirt Pile") mes "You collect another clotted bloodstain from a dirt pile.";
+ else if (.@npc$[.@type] == "Split Earth") mes "You collect another piece of skin frozen in the frost in the crack of the split earth.";
+ getitem .@item[.@type], 1;
donpcevent strnpcinfo(0)+"::OnDisable";
close;
}
mes "No need to collect more.";
}
if (ep13_3_ahtdayq == 1) {
- if (countitem(6305) < 10) {
- mes "There is some kind of skin stuck by the frost on the sharp, crack surface.";
- mes "You collect the frozen piece of skin and then step on the ground to leave no trace.";
- getitem 6305,1; //Frozen_Skin_Piece
+ if (countitem(.@item[.@type]) < 10) {
+ if (.@npc$[.@type] == "Rock Pile") {
+ mes "You feel an evil energy from the small stone fragments.";
+ mes "Collect the stone fragment and knock down and spread out the stone pile to make it look natural.";
+ }
+ else if (.@npc$[.@type] == "Dirt Pile") {
+ mes "You find a clotted bloodstain beneath the dirt pile.";
+ mes "You collect the clotted bloodstains and then step on the dirt pile to leave no trace.";
+ }
+ else if (.@npc$[.@type] == "Split Earth") {
+ mes "There is some kind of skin stuck by the frost on the sharp, crack surface.";
+ mes "You collect the frozen piece of skin and then step on the ground to leave no trace.";
+ }
+ getitem .@item[.@type], 1;
donpcevent strnpcinfo(0)+"::OnDisable";
close;
}
- mes "No need to collect more pieces of skin.";
+ setarray .@str$, "stone fragments","bloodstains","pieces of skin";
+ mes "No need to collect more " + .@str$[.@type] + ".";
close;
}
mes "Found traces of something.";
@@ -5167,25 +4902,45 @@ OnTimer240000:
stopnpctimer;
}
end;
+
OnTimer300000:
hideoffnpc strnpcinfo(0);
stopnpctimer;
end;
}
-dic_fild02,194,86,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef1 844
-dic_fild02,240,51,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef2 844
-dic_fild02,176,65,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef3 844
-dic_fild02,254,45,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef4 844
-dic_fild02,178,119,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef5 844
-dic_fild02,200,81,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef6 844
-dic_fild02,205,54,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef7 844
-dic_fild02,224,74,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef8 844
-dic_fild02,244,59,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef9 844
-dic_fild02,249,43,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef10 844
+dic_fild02,269,55,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef1 844
+dic_fild02,236,29,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef2 844
+dic_fild02,220,34,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef3 844
+dic_fild02,228,55,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef4 844
+dic_fild02,228,63,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef5 844
+dic_fild02,210,75,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef6 844
+dic_fild02,213,35,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef7 844
+dic_fild02,171,49,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef8 844
+dic_fild02,266,44,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef9 844
+dic_fild02,174,79,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef10 844
+dic_fild02,215,85,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef1 844
+dic_fild02,207,41,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef2 844
+dic_fild02,232,41,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef3 844
+dic_fild02,245,68,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef4 844
+dic_fild02,184,63,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef5 844
+dic_fild02,207,94,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef6 844
+dic_fild02,230,71,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef7 844
+dic_fild02,188,50,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef8 844
+dic_fild02,248,36,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef9 844
+dic_fild02,206,115,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef10 844
+dic_fild02,194,86,0 duplicate(ep133_crack#main) Split Earth#ep133_ef1 844
+dic_fild02,240,51,0 duplicate(ep133_crack#main) Split Earth#ep133_ef2 844
+dic_fild02,176,65,0 duplicate(ep133_crack#main) Split Earth#ep133_ef3 844
+dic_fild02,254,45,0 duplicate(ep133_crack#main) Split Earth#ep133_ef4 844
+dic_fild02,178,119,0 duplicate(ep133_crack#main) Split Earth#ep133_ef5 844
+dic_fild02,200,81,0 duplicate(ep133_crack#main) Split Earth#ep133_ef6 844
+dic_fild02,205,54,0 duplicate(ep133_crack#main) Split Earth#ep133_ef7 844
+dic_fild02,224,74,0 duplicate(ep133_crack#main) Split Earth#ep133_ef8 844
+dic_fild02,244,59,0 duplicate(ep133_crack#main) Split Earth#ep133_ef9 844
+dic_fild02,249,43,0 duplicate(ep133_crack#main) Split Earth#ep133_ef10 844
// Frede's Request
//============================================================
-
dicastes01,117,262,0 script Frede#13_3 491,2,2,{
if (isequipped(2782)) {
if (ep13_3_invite <= 5) {
@@ -5847,10 +5602,7 @@ dic_dun01,235,243,0 script John#13_3 454,{
mes "[John]";
mes "......";
next;
- switch (select("You give Bradium to John.")) {
- case 1:
- break;
- }
+ select("You give Bradium to John.");
mes "[" + strcharinfo(0) + "]";
mes "Frede asked me to give you this.";
next;
@@ -6246,16 +5998,13 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
close;
}
else if (ep13_3_bra == 7) {
- if (checkquest(11175,PLAYTIME) >= 1) {
+ if (checkquest(11175,PLAYTIME) > 1) {
mes "[Bouy]";
mes "I did it!";
mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
mes "Please take these to them.";
set ep13_3_bra, 8;
- if (checkquest(11175,PLAYTIME) == 2)
- setquest 11176;
- else
- changequest 11175,11176;
+ changequest 11175,11176;
close;
}
mes "[Bouy]";
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
index 4c767df67..d80e178a9 100644
--- a/npc/re/warps/cities/dicastes.txt
+++ b/npc/re/warps/cities/dicastes.txt
@@ -32,7 +32,7 @@ dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235
dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
-dic_in01,242,182,0 script eldicastes0016 844,{
+dic_in01,242,182,0 script #eldicastes0016 844,{
if (isequipped(2782)) select("Administrative Office");
else select("¡÷¡ú¡ð");
warp "dic_in01",138,221;