diff options
author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
---|---|---|
committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/quiz | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/quiz')
-rw-r--r-- | npc/re/quests/quiz/quiz_qt.txt | 2139 |
1 files changed, 2139 insertions, 0 deletions
diff --git a/npc/re/quests/quiz/quiz_qt.txt b/npc/re/quests/quiz/quiz_qt.txt new file mode 100644 index 000000000..262905f40 --- /dev/null +++ b/npc/re/quests/quiz/quiz_qt.txt @@ -0,0 +1,2139 @@ +//===== rAthena Script ======================================= +//= Quiz (Revolution) Part 1 +//===== By: ================================================== +//= CAHTXHuK +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= +//============================================================ + +//========================================================================================================================================= +prontera,152,286,4 script Receptionist::RecepQuiz 755,{ + +if (countitem(1201) > 3) goto M_MaxItem; +if (checkweight(1201,3) == 0 ) goto L_OverWeight; + + +if(BaseLevel < 20){ + mes "^2f4f4f[Tsuji]^000000"; + mes "Hello"; + mes "This is Tsuji who is in charge of"; + mes "receiving application forms for"; + mes "Quiz Revolution event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Zonda corporation has prepared"; + mes "^0000ffQuiz Revolution^000000 event to"; + mes "provide fun and excitement"; + mes "to all of you."; + mes "Please read the following explanation and"; + mes "participate in this event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "This Quiz Revolution event is.."; + mes "operated in a different way compared to the previous one."; + mes "The event will only be open for those who wish to participate in the game."; + mes "Also, the ^006400Quiz Tickets^000000 will be given to those who"; + mes "pass simple tests to check if the player is worthy of"; + mes "playing the game."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "The assessment will be made through"; + mes "^006400four simple tests^000000"; + mes "For the ones who pass all four tests"; + mes "will receive the quiz ticket of the"; + mes "Quiz Revolution event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Hmm?! Wait a sec."; + mes "If you wish to join Quiz Revolution event"; + mes "you should have base level"; + mes "20 or above."; + mes "Please go and return after raising the"; + mes "level to the expected point."; + close; + +} else if (quiz_rvl > 2) { + + mes "^2f4f4f[Tsuji]^000000"; + mes "The event for all of you!"; + mes "Quiz Revolution is about to start."; + mes "Please show us a lot of"; + mes "participation."; + mes "And don't forget to bring the admission ticket~~"; + close; + +} else if (quiz_rvl == 2) { + + mes "^2f4f4f[Tsuji]^000000"; + mes "You have already passed the first test."; + mes "Please visit 'Payon' and find"; + mes "'Seeil'."; + mes "Seeil will give the second test."; + close; + +} else if (quiz_rvl == 1) { + + mes "^2f4f4f[Tsuji]^000000"; + mes "^0000ff" +strcharinfo(0)+ "^000000."; + mes "You have to take the retest"; + mes "to pass the test."; + mes "Will you accept it?"; + next; + menu "Yes",-,"No",sM1_No; + + + mes "^2f4f4f[Tsuji]^000000"; + mes "Very well."; + mes "I hope you pass the test this time.."; + mes "Here are the questions."; + set @test_soonsu, rand(2); + set @score_test, 0; + next; + + if (@test_soonsu == 0){ + mes "^2f4f4f[Tsuji]^000000"; + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + + next; + menu "O",-,"X",X1; + + set @score_test, @score_test + 10; + + X1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "Ragnarok's monetary unit is 'Zeny'."; + next; + menu "O",-,"X",X2; + + set @score_test, @score_test + 10; + + X2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "If an unknown person is attacking a monster"; + mes "you have to attack the same monster together."; + next; + menu "O",X3,"X",-; + + set @score_test, @score_test + 10; + X3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "'Payon' is the capital of 'Rune Midgarts'."; + next; + menu "O",X4,"X",-; + + set @score_test, @score_test + 10; + + X4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "There are ships in 'Alberta'."; + next; + menu "O",-,"X",X5; + + set @score_test, @score_test + 10; + + X5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "A job class that can use"; + mes "'Grand Cross' is"; + mes "'Lord Knight'."; + next; + menu "O",X6,"X",-; + + set @score_test, @score_test + 10; + + X6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th question."; + mes "When 'Bard' screams, the oppenet can be 'sturn status'"; + mes "in regular probability."; + next; + menu "O",X7,"X",-; + + set @score_test, @score_test + 10; + + X7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Baphomet'is a tool"; + mes "for killing mosquitos."; + next; + menu "O",X8,"X",-; + + set @score_test, @score_test + 10; + + X8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "'Swordman' can class change to"; + mes "'Ambernite'."; + next; + menu "O",X9,"X",-; + + set @score_test, @score_test + 10; + + X9: + mes "^2f4f4f[Tsuji]^000000"; + mes "The last question."; + mes "A fine horse, which appears in North european Myth"; + mes "'Sleipnir' has five legs."; + next; + menu "O",X0,"X",-; + + set @score_test, @score_test + 10; + + goto X0; + + + } else if (@test_soonsu == 1){ + + mes "^2f4f4f[Tsuji]^000000"; + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + next; + menu "O",-, "X",X1_1; + + set @score_test, @score_test + 10; + + X1_1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "'Valkyrie' who appears in North european Myth"; + mes "is the godess of Love."; + next; + menu "O",X1_2,"X",-; + set @score_test, @score_test + 10; + + X1_2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "'Bethoven' composed the classic"; + mes "'Moon Light sonata'."; + next; + menu "O",-, "X",X1_3; + + set @score_test, @score_test + 10; + + X1_3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "Orcs that exsits in the world of Ragnarok"; + mes "are divided into 7 types."; + next; + menu "O",X1_4,"X",-; + set @score_test, @score_test + 10; + + X1_4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "'Cobolt Card' can be installed"; + mes "into"; + mes "shield items."; + next; + menu "O",X1_5,"X",-; + set @score_test, @score_test + 10; + + X1_5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "'Katar'is exclusive use of Assassins."; + next; + menu "O",-, "X",X1_6; + + set @score_test, @score_test + 10; + + X1_6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th questino."; + mes "'Emperium' is a material for"; + mes "refining."; + next; + menu "O",X1_7,"X",-; + set @score_test, @score_test + 10; + + X1_7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Payon' is a village of bandits."; + next; + menu "O",X1_8,"X",-; + set @score_test, @score_test + 10; + + X1_8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "'Prontera' is the only place where"; + mes "to class change into 'Swordman'."; + next; + menu "O",X1_9,"X",-; + set @score_test, @score_test + 10; + + X1_9: + mes "^2f4f4f[Tsuji]^000000"; + mes "The last question."; + mes "A monster 'Merman' is a human type."; + next; + menu "O",-, "X",X0; + + set @score_test, @score_test + 10; + + goto X0; + + } else if (@test_soonsu == 2){ + + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + next; + menu "O",-, "X",X2_1; + + set @score_test, @score_test + 10; + + X2_1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "The cloesest village from Pyramid Dugeon is 'Morroc'."; + next; + menu "O",-, "X",X2_2; + + set @score_test, @score_test + 10; + + X2_2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "A merchant association is located in 'Al De Baran'."; + next; + menu "O",X2_3,"X",-; + set @score_test, @score_test + 10; + + X2_3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "Acolyte can"; + mes "class change to"; + mes "'Sage' and 'Priest'."; + next; + menu "O",X2_4,"X",-; + set @score_test, @score_test + 10; + + X2_4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "When reached base level 10"; + mes "can be class changed to 1st job10."; + next; + menu "O",X2_5,"X",-; + set @score_test, @score_test + 10; + + X2_5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "'Bowling Bash' can not be activated"; + mes "without equip"; + mes "'Two handed sword'."; + next; + menu "O",X2_6,"X",-; + set @score_test, @score_test + 10; + + X2_6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th question."; + mes "When Priest uses 'Signum Crusis'"; + mes "all monsters' defense will decrease"; + mes "in regular probability."; + next; + menu "O",X2_7,"X",-; + set @score_test, @score_test + 10; + + X2_7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Wizard' will use a Blue gemstone"; + mes "when casts 'Fire Pillar'."; + next; + menu "O",-, "X",X2_8; + + set @score_test, @score_test + 10; + + X2_8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "A name of Assassin's exclusive weapon'"; + mes "'Katar' that gives"; + mes "additional 50% damage to human type"; + mes "is 'Infiltrator'."; + next; + menu "O",X2_9,"X",-; + set @score_test, @score_test + 10; + + X2_9: + mes "^2f4f4f[Tsuji]^000000"; + mes "10th question."; + mes "'Fire' is the most effective"; + mes "property against to 'water'."; + next; + menu "O",X0,"X",-; + set @score_test, @score_test + 10; + + + X0: + mes "^2f4f4f[Tsuji]^000000"; + mes "Well done~"; + mes "You have solved all the 10 questions."; + mes "Let me check"; + mes "how many you got?"; + mes "^ff0000If you don't get a perfect score, you have to re-test~^000000"; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Wait a moment please."; + mes "Grading."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Hum . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "OK, finished grading."; + mes "I will tell your score."; + next; + if (@score_test > 99) { + mes "^2f4f4f[Tsuji]^000000"; + mes "Your score is ^2f4f4f" + @score_test + "^000000!"; + mes "You have"; + mes "qualified to participate in"; + mes "Quiz Revolution."; + mes "You have cleared the 1st test!"; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "This is a reward"; + mes "from us."; + mes "Please accept it."; + set quiz_rvl,2; + getitem 501,10; //Red_Potion + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Now, the 2nd test is"; + mes "ready."; + mes "Go to 'Payon' and meet"; + mes "'Seeil'."; + mes "You can get the 2nd test"; + mes "from him."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "You have no business with me"; + mes "Have a good day."; + close; + } + } else { + set quiz_rvl,1; + mes "^2f4f4f[Tsuji]^000000"; + mes "You score is ^2f4f4f" + @score_test + "^000000."; + mes "You did not get a perfect score."; + mes "I do not tell you"; + mes "where you got wrong."; + mes "You have to take the test again."; + close; + } + + sM1_No: + mes "^2f4f4f[Tsuji]^000000"; + mes "Oh, really?"; + mes "Well, it's up to you."; + mes "Too bad."; + mes "If you change your mind,"; + mes "let me know."; + close; + + +} else if (quiz_rvl == 0) && (BaseLevel > 19) { + + + mes "^2f4f4f[Tsuji]^000000"; + mes "Hello"; + mes "This is Tsuji who is in charge of"; + mes "receiving application forms for"; + mes "Quiz Revolution event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Zonda corporation has prepared"; + mes "^0000ffQuiz Revolution^000000 event to"; + mes "provide fun and excitement"; + mes "to all of you."; + mes "Please read the following explanation and"; + mes "participate in this event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "This Quiz Revolution event is.."; + mes "operated in a different way compared to the previous one."; + mes "The event will only be open for those who wish to participate in the game."; + mes "Also, the ^006400Quiz Tickets^000000 will be given to those who"; + mes "pass simple tests to check if the player is worthy of"; + mes "playing the game."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "The assessment will be made through"; + mes "^006400four simple tests^000000"; + mes "For the ones who pass all four tests"; + mes "will receive the quiz ticket of the"; + mes "Quiz Revolution event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "There is a saying,"; + mes "^dc143c'No pain no gain!'^000000"; + mes "Hmm.. I don't think I know exactly what it means."; + mes "Anyway, I hope you pass all the tests"; + mes "and receive the quiz ticket"; + mes "required for the Quiz Revolution event."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "So~ Will you now take the"; + mes "four test to attain the quiz ticket for"; + mes "the Quiz Revolution event?"; + next; + menu "Yes",-,"No",sM2_No; + + + mes "^2f4f4f[Tsuji]^000000"; + mes "Good."; + mes "The first one is the ^191970'knowledge test'^000000."; + mes "I give out the questions and the player has to choose"; + mes "an answer using O and X."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "For your information, the player must get ^dc143ceverything right^000000, "; + mes "to become eligible for the quiz event"; + mes "so please take your time solving questions."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "I wish many players participate"; + mes "Quiz Revolution event."; + mes "I will try to give out easy"; + mes "questions. Muhaha!"; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Then let us start."; + mes "Read the question carefully and choose"; + mes "the right answer."; + set @test_soonsu, rand(2); + set @score_test, 0; + next; + + + if (@test_soonsu == 0) { + mes "^2f4f4f[Tsuji]^000000"; + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + next; + menu "O",-, "X",X3_1; + + set @score_test, @score_test + 10; + + X3_1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "Ragnarok's monetary unit is 'Zeny'."; + next; + menu "O",-, "X",X3_2; + + set @score_test, @score_test + 10; + + X3_2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "If an unknown person is attacking a monster"; + mes "you have to attack the same monster together."; + next; + menu "O",X3_3, "X",-; + + set @score_test, @score_test + 10; + + X3_3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "'Payon' is the capital of 'Rune Midgarts'."; + next; + menu "O",-, "X",X3_4; + + set @score_test, @score_test + 10; + + X3_4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "There are ships in 'Alberta'."; + next; + menu "O",-, "X",X3_5; + + set @score_test, @score_test + 10; + + X3_5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "A job class that can use"; + mes "'Grand Cross' is"; + mes "'Lord Knight'."; + next; + menu "O",X3_6, "X",-; + + set @score_test, @score_test + 10; + + X3_6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th question."; + mes "When 'Bard' screams, the oppenet can be 'sturn status'"; + mes "in regular probability."; + next; + menu "O",X3_7, "X",-; + + set @score_test, @score_test + 10; + + X3_7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Baphomet'is a tool"; + mes "for killing mosquitos."; + next; + menu "O",X3_8, "X",-; + + set @score_test, @score_test + 10; + + X3_8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "'Swordman' can class change to"; + mes "'Ambernite'."; + next; + menu "O",X3_9, "X",-; + + set @score_test, @score_test + 10; + + X3_9: + mes "^2f4f4f[Tsuji]^000000"; + mes "The last question."; + mes "A fine horse, which appears in North european Myth"; + mes "'Sleipnir' has five legs."; + next; + menu "O",Y0, "X",-; + + set @score_test, @score_test + 10; + + goto Y0; + + + } else if (@test_soonsu == 1) { + + mes "^2f4f4f[Tsuji]^000000"; + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + next; + menu "O",-, "X",X4_1; + + set @score_test, @score_test + 10; + + X4_1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "'Valkyrie' who appears in North european Myth"; + mes "is the godess of Love."; + next; + menu "O",X4_2, "X",-; + + set @score_test, @score_test + 10; + + X4_2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "'Bethoven' composed the classic"; + mes "'Moon Light sonata'."; + next; + menu "O",-, "X",X4_3; + + set @score_test, @score_test + 10; + + X4_3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "Orcs that exsits in the world of Ragnarok"; + mes "are divided into 7 types."; + next; + menu "O",X4_4, "X",-; + + set @score_test, @score_test + 10; + + X4_4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "'Cobolt Card' can be installed"; + mes "into"; + mes "shield items."; + next; + menu "O",X4_5, "X",-; + + set @score_test, @score_test + 10; + + X4_5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "'Katar'is exclusive use of Assassins."; + next; + menu "O",-, "X",X4_6; + + set @score_test, @score_test + 10; + + X4_6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th questino."; + mes "'Emperium' is a material for"; + mes "refining."; + next; + menu "O",X4_7, "X",-; + + set @score_test, @score_test + 10; + + X4_7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Payon' is a village of bandits."; + next; + menu "O",X4_8, "X",-; + + set @score_test, @score_test + 10; + + X4_8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "'Prontera' is the only place where"; + mes "to class change into 'Swordman'."; + next; + menu "O",X4_9, "X",-; + + set @score_test, @score_test + 10; + + X4_9: + mes "^2f4f4f[Tsuji]^000000"; + mes "The last question."; + mes "A monster 'Merman' is a human type."; + next; + menu "O",-, "X",Y0; + + set @score_test, @score_test + 10; + + goto Y0; + + } else if (@test_soonsu == 2) { + + + mes "1st question."; + mes "Ragnarok is a MMORPG game."; + mes "Please choose O and X."; + next; + menu "O",-, "X",X5_1; + + set @score_test, @score_test + 10; + + X5_1: + mes "^2f4f4f[Tsuji]^000000"; + mes "2nd question."; + mes "The cloesest village from Pyramid Dugeon is 'Morroc'."; + next; + menu "O",-, "X",X5_2; + + set @score_test, @score_test + 10; + + X5_2: + mes "^2f4f4f[Tsuji]^000000"; + mes "3rd question."; + mes "A merchant association is located in 'Al De Baran'."; + next; + menu "O",X5_3, "X",-; + + set @score_test, @score_test + 10; + + X5_3: + mes "^2f4f4f[Tsuji]^000000"; + mes "4th question."; + mes "Acolyte can"; + mes "class change to"; + mes "'Sage' and 'Priest'."; + next; + menu "O",X5_4, "X",-; + + set @score_test, @score_test + 10; + + X5_4: + mes "^2f4f4f[Tsuji]^000000"; + mes "5th question."; + mes "When reached base level 10"; + mes "can be class changed to 1st job10."; + next; + menu "O",X5_5, "X",-; + + set @score_test, @score_test + 10; + + X5_5: + mes "^2f4f4f[Tsuji]^000000"; + mes "6th question."; + mes "'Bowling Bash' can not be activated"; + mes "without equip"; + mes "'Two handed sword'."; + next; + menu "O",X5_6, "X",-; + + set @score_test, @score_test + 10; + + X5_6: + mes "^2f4f4f[Tsuji]^000000"; + mes "7th question."; + mes "When Priest uses 'Signum Crusis'"; + mes "all monsters' defense will decrease"; + mes "in regular probability."; + next; + menu "O",X5_7, "X",-; + + set @score_test, @score_test + 10; + + X5_7: + mes "^2f4f4f[Tsuji]^000000"; + mes "8th question."; + mes "'Wizard' will use a Blue gemstone"; + mes "when casts 'Fire Pillar'."; + next; + menu "O",-, "X",X5_8; + + set @score_test, @score_test + 10; + + X5_8: + mes "^2f4f4f[Tsuji]^000000"; + mes "9th question."; + mes "A name of Assassin's exclusive weapon'"; + mes "'Katar' that gives"; + mes "additional 50% damage to human type"; + mes "is 'Infiltrator'."; + next; + menu "O",X5_9, "X",-; + + set @score_test, @score_test + 10; + + X5_9: + mes "^2f4f4f[Tsuji]^000000"; + mes "10th question."; + mes "'Fire' is the most effective"; + mes "property against to 'water'."; + next; + menu "O",Y0, "X",-; + + set @score_test, @score_test + 10; + + + + Y0: + mes "^2f4f4f[Tsuji]^000000"; + mes "Well done~"; + mes "You have solved all the 10 questions."; + mes "Let me check"; + mes "how many you got?"; + mes "^ff0000If you don't get a perfect score, you have to re-test~^000000"; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Wait a moment please."; + mes "Grading."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Hum . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "OK, finished grading."; + mes "I will tell your score."; + next; + if (@score_test > 99) { + mes "^2f4f4f[Tsuji]^000000"; + mes "Your score is ^2f4f4f" + @score_test + "^000000!"; + mes "You have"; + mes "qualified to participate in"; + mes "Quiz Revolution."; + mes "You have cleared the 1st test!"; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "This is a reward"; + mes "from us."; + mes "Please accept it."; + set quiz_rvl,2; + getitem 501,10; //Red_Potion + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "Now, the 2nd test is"; + mes "ready."; + mes "Go to 'Payon' and meet"; + mes "'Seeil'."; + mes "You can get the 2nd test"; + mes "from him."; + next; + mes "^2f4f4f[Tsuji]^000000"; + mes "You have no business with me"; + mes "Have a good day."; + close; + } else { + set quiz_rvl,1; + mes "^2f4f4f[Tsuji]^000000"; + mes "You score is ^2f4f4f" + @score_test + "^000000."; + mes "You did not get a perfect score."; + mes "I do not tell you"; + mes "where you got wrong."; + mes "You have to take the test again."; + close; + } + + + sM2_No: + mes "^2f4f4f[Tsuji]^000000"; + mes "Oh, really?"; + mes "Well, it's up to you."; + mes "Too bad."; + mes "If you change your mind,"; + mes "let me know."; + close; + } +} +M_MaxItem: + mes "^2f4f4f[Tsuji]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; + +L_OverWeight: + mes "^2f4f4f[Tsuji]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; +} + +//======================================payon================================= +payon,85,133,4 duplicate(RecepQuiz) Receptionist#2 755 +//======================================geffen================================ +geffen,111,104,4 duplicate(RecepQuiz) Receptionist#3 755 +//====================================morocc================================== +morocc,148,272,5 duplicate(RecepQuiz) Receptionist#4 755 +//=============================Alberta======================================== +alberta,29,241,4 duplicate(RecepQuiz) Receptionist#5 755 +//============================================================================ + +//===================Quiz Revolution 2nd quest collecting job items================== +payon,111,117,3 script Seeil 89,{ +if (countitem(1201) > 3) goto M_MaxItem; +if (checkweight(1201,3) == 0 ) goto L_OverWeight; + + if (quiz_rvl > 13) { + mes "[Seeil]"; + mes "How was the last test? I hope you do this"; + mes "one well."; + close; + } else if (quiz_rvl == 13) { + mes "[Seeil]"; + mes "Since you have cleared the conditions to receive the"; + mes "last test, please go and visit Radeng in Prontera."; + mes "During that time, I will transfer"; + mes "will transfer all"; + mes "your data."; + next; + mes "[Seeil]"; + mes "So this is the last one. Show me some spirit!"; + mes "This is a present to encourage you! Take it!"; + set quiz_rvl,14; + getitem 503,10; //Yellow_Potion + close; + + } else if (quiz_rvl > 6) && (quiz_rvl < 13) { + mes "[Seeil]"; + mes "Eh? You didn't finish the marathon test and"; + mes "came out in the middle of the test."; + mes "Oh my.. I don't know how you came out, but"; + mes "this can't be like this. I will send you"; + mes "once again!"; + close2; + set quiz_rvl,6; + warp "quiz_test",385,388; + end; + + } else if (quiz_rvl == 6) { + mes "[Seeil]"; + mes "Ho.. You are fast. Well..."; + mes "All the preparations have been made so I can send"; + mes "you to the next stage. This will test your patience"; + mes "and endurance. It will not be require to use your brain"; + mes "this time. All you have to do is.. just run."; + next; + mes "[Seeil]"; + mes "You can't come back from there until"; + mes "you finish. Are you ready?"; + mes "Will you take the third test"; + mes "now?"; + next; + menu "Take the test",-,"Refuse to take the test",M2_S; + + mes "[Seeil]"; + mes "Okay! I hope you do well and"; + mes "pass the test."; + mes "Go for it!"; + close2; + warp "quiz_test",385,388; + end; + + M2_S: + mes "[Seeil]"; + mes "Oh my gosh, you are not ready"; + mes "yet. I don't have any intention to"; + mes "force you so whenever you are ready"; + mes "please come back to me. Ha ha ha."; + close; + + + } else if (quiz_rvl == 3) { + if (countitem(902) > 39) && (countitem(908) > 39) && (countitem(909) > 39) { + mes "[Seeil]"; + mes "Wow. You have collected the requested items."; + mes "So I will keep my promise. Before that"; + mes "this is a present for you.. Please"; + mes "take it."; + delitem 902,40; + delitem 908,40; + delitem 909,40; + set quiz_rvl,6; + getitem 502,10; //Orange_Potion + next; + mes "[Seeil]"; + mes "Then come back after a while and talk to me."; + mes "I need to prepare somethings for the third test"; + mes "so... please go and do something"; + mes "to kill some time."; + close; + } + + mes "[Seeil]"; + mes "You are under a test which you are required to bring"; + mes "^FF0000Tree Root^000000, ^FF0000Spawn^000000,"; + mes "^FF0000Jellopy^000000, 40ea each."; + mes "Go for it!"; + close; + + } else if (quiz_rvl == 4) { + if (countitem(905) > 39) && (countitem(920) > 39) && (countitem(909) > 39) { + mes "[Seeil]"; + mes "Ho. You have collected the required items."; + mes "I will keep my promise too. Before that"; + mes "this is a present for you. Please"; + mes "take it."; + delitem 905,40; + delitem 920,40; + delitem 909,40; + set quiz_rvl,6; + getitem 502,10; //Orange_Potion + next; + mes "[Seeil]"; + mes "Then come back to me after a while."; + mes "I have somethings to prepare so"; + mes "please go and do somethings to kill"; + mes "time."; + close; + } + + mes "[Seeil]"; + mes "You are under a test which you are required to bring"; + mes "^FF0000Stem^000000, ^FF0000Claw of Wolves^000000, ^FF0000Jellopy^000000"; + mes "40 ea each."; + mes "Go for it."; + close; + + } else if (quiz_rvl == 5) { + if (countitem(940) > 39) && (countitem(916) > 39) && (countitem(909) > 39) { + + mes "[Seeil]"; + mes "Ho. You have collected the required items."; + mes "I will keep my promise too. Before that"; + mes "this is a present for you. Please"; + mes "take it."; + delitem 940,40; + delitem 916,40; + delitem 909,40; + set quiz_rvl,6; + getitem 502,10; //Orange_Potion + next; + mes "[Seeil]"; + mes "Then come back to me after a while."; + mes "I have somethings to prepare so"; + mes "please go and do somethings to kill"; + mes "time."; + close; + } + + mes "[Seeil]"; + mes "You are under a test which you are required to bring"; + mes "^FF0000Grasshopper's Leg^000000, FF0000Feather of Birds^000000, ^FF0000Jellopy^000000"; + mes "40ea each."; + mes "Go for it!"; + close; + + + } else if (quiz_rvl == 2) { + + mes "[Seeil]"; + mes "Hmm? You are the one Tsuji sent?"; + mes "Your name is... " +strcharinfo(0)+ " Right? Okay..."; + mes "Confirmed. You look about the same as Tsuji"; + mes "described to me. Well, shall we start the"; + mes "test?"; + next; + mes "[Seeil]"; + mes "It isn't that tough. All you have"; + mes "to do is bring specified items"; + mes "Life isn't that hard~"; + set @japtem,rand(2); + next; + + if (@japtem == 0) { + set quiz_rvl,3; + mes "[Seeil]"; + mes "Bring ^FF0000Tree Root ^000000 40ea, ^FF0000Spawn"; + mes "^000000 40ea, and ^FF0000Jellopy^000000 40ea"; + mes "I told ya. It's is not so hard, is it?"; + mes "I would like to specify some items hard to find"; + mes "but seniors told me not "; + mes "to do so~ Hehe."; + next; + mes "[Seeil]"; + mes "Well, bring it as soon as you can. This is"; + mes "an easy test, but there is a time limit."; + mes "Sooner the better, that is what"; + mes "I mean~"; + close; + } + + else if (@japtem == 1) { + set quiz_rvl,4; + mes "[Seeil]"; + mes "Bring ^FF0000Stem^000000 40ea, ^FF0000Wolf Claw^000000 40ea,"; + mes "and ^FF0000Jellopy^000000 40ea."; + mes "I told ya. It's is not so hard, is it?"; + mes "I would like to specify some items hard to find"; + mes "but seniors told me not "; + mes "to do so~ Hehe."; + next; + mes "[Seeil]"; + mes "Well, bring it as soon as you can. This is"; + mes "an easy test, but there is a time limit."; + mes "Sooner the better, that is what"; + mes "I mean~"; + close; + } + + else if (@japtem == 2) { + set quiz_rvl,5; + mes "[Seeil]"; + mes "^FF0000Grasshopper's Leg^000000 40ea, ^FF0000Feather of Birds^000000 40ea,"; + mes "and ^FF0000Jellopy^000000 40ea."; + mes "I told ya. It's is not so hard, is it?"; + mes "I would like to specify some items hard to find"; + mes "but seniors told me not "; + mes "to do so~ Hehe."; + next; + mes "[Seeil]"; + mes "Well, bring it as soon as you can. This is"; + mes "an easy test, but there is a time limit."; + mes "Sooner the better, that is what"; + mes "I mean~"; + close; + } + } else { + + mes "[Seeil]"; + mes "Call me Seeil=Lanchest"; + mes "I am here to test the ones who"; + mes "wishes to join in the quiz event."; + next; + mes "[Seeil]"; + mes "I am in charge of second and third test"; + mes "so in order to get a test from me, you have to"; + mes "pass the first test which is given"; + mes "by Tsuji."; + close; +} +M_MaxItem: + mes "^800000[Seeil]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; + +L_OverWeight: + mes "^800000[Seeil]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; +} + +//========================================================================================================================================================= +prontera,116,266,5 script Receptionist 109,{ + +if (countitem(1201) > 3) goto M_MaxItem; +if (checkweight(1201,3) == 0 ) goto L_OverWeight; + + +if(quiz_rvl == 18) { + + mes "^800000[Radeng]^000000"; + mes "^6b8e23" + strcharinfo(0)+ "^000000?"; + mes "'Go look for ^b8860b'Kantryl'^000000 "; + mes "at Izlude."; + close; + + + +} else if(quiz_rvl == 17) { + + if (countitem(955) > 19) && (countitem(913) > 19) && (countitem(729) > 0) { + + mes "^800000[Radeng]^000000"; + mes "Oh~"; + mes "You are here!"; + mes "Let me check whether"; + mes "you brought the right thing."; + next; + mes "^800000[Radeng]^000000"; + mes "Yes,that's right."; + mes "You brought the right thing."; + mes "Please, wait a second and.."; + mes "I have to"; + mes "put you on the list."; + next; + mes "^800000[Radeng]^000000"; + mes "You are..^6b8e23" + strcharinfo(0)+ "^000000 ..right?"; + mes "Hm..."; + mes "Well done."; + mes "And this is compensation for the"; + mes "ones who have passed the test."; + next; + mes "^800000[Radeng]^000000"; + mes "All you have to do is"; + mes "meeting ^b8860b'Kantryl'^000000"; + mes "at Izlude."; + delitem 955,20; + delitem 913,20; + delitem 729,1; + set quiz_rvl,18; + getitem 504,10; //White_Potion + next; + mes "^800000[Radeng]^000000"; + mes "Goodbye~~."; + close; + } + mes "^800000[Radeng]^000000"; + mes "Oh~~"; + mes "You are here!"; + mes "Let me check whether"; + mes "You brought the right thing."; + next; + mes "^800000[Radeng]^000000"; + mes "oh my...."; + next; + mes "^800000[Radeng]^000000"; + mes "Seems like you didn't prepare"; + mes "what I asked you for."; + mes "I'll tell you what items you have to bring."; + mes "I'm not going to tell you again."; + mes "So please remember."; + next; + mes "^800000[Radeng]^000000"; + mes "The items are"; + mes "^19197020 Warm peeling^000000"; + mes "^19197020Tooth of Bat^000000"; + mes "^1919701 Zircon^000000"; + close; + + + + + + +} if(quiz_rvl == 16) { + if (countitem(1055) > 29) && (countitem(940) > 29) && (countitem(948) > 29) && (countitem(730) > 0) { + mes "^800000[Radeng]^000000"; + mes "Oh~~~"; + mes "You are here!"; + mes "Let me check whether "; + mes "you brought the right thing."; + next; + mes "^800000[Radeng]^000000"; + mes "Yes,that's right."; + mes "You brought the right thing."; + mes "Please, wait a second and.."; + mes "I have to"; + mes "put you on the list."; + next; + set quiz_rvl,18; + getitem 504,10; //White_Potion + delitem 1055,30; + delitem 940,30; + delitem 948,30; + delitem 730,1; + mes "^800000[Radeng]^000000"; + mes "You are..^6b8e23" + strcharinfo(0)+ "^000000..right?"; + mes "Hm..."; + mes "Well done."; + mes "And this is compensation for the"; + mes "ones who have passed the test."; + next; + mes "^800000[Radeng]^000000"; + mes "All you have to do is"; + mes "meeting ^b8860b'Kantryl'^000000"; + mes "at Izlude."; + next; + mes "^800000[Radeng]^000000"; + mes "Goodbye"; + close; + } + mes "^800000[Radeng]^000000"; + mes "Oh~~~"; + mes "You are here!"; + mes "Let me check whether"; + mes "you brought the right thing."; + next; + mes "^800000[Radeng]^000000"; + mes "Oh my...."; + next; + mes "^800000[Radeng]^000000"; + mes "Seems like you didn't prepare"; + mes "what I asked you for.."; + mes "I'll tell you what items you have to bring.."; + mes "I'm not going to tell you again."; + mes "So please remember.."; + next; + mes "^800000[Radeng]^000000"; + mes "^191970Earthwarm Peeling^000000 30"; + mes "^191970Grasshopper's Leg^000000 30"; + mes "^191970Bear's Footskin^000000 30"; + mes "^1919701carat Diamond^000000 1."; + mes "Try hard."; + close; + + + + + +} else if(quiz_rvl == 15) { + mes "^800000[Radeng]^000000"; + mes "You are...."; + mes "the one who left before I tell you the score"; + mes "Aren't you?"; + mes "Can't tell you failed. So..."; + next; + mes "If ^800000[Radeng]^000000"; + mes "^191970Earthwarm Peeling^000000 30"; + mes "^191970Grasshopper's Leg^000000 30"; + mes "^191970Bear's Footskin^000000 30"; + mes "^1919701carat Diamond^000000 1"; + mes "is prepared,"; + mes "You are pass."; + set quiz_rvl,16; + close; + +} else if(quiz_rvl == 14) { + mes "^800000[Radeng]^000000"; + mes "Hello"; + mes "I'm 'Radeng'."; + mes "I'm in charge of 4th test."; + mes "You seem to have finished"; + mes "3rd test!"; + next; + mes "^800000[Radeng]^000000"; + mes "Then,let's start 4th test."; + mes "the last barrier of quiz revolution."; + mes "First of all,"; + mes "I will briefly go over about the test."; + next; + mes "^800000[Radeng]^000000"; + mes "you have to do quiz and collect items"; + mes " "; + mes "You have to answer 10 mulptiple choice questions"; + mes "and the amount of required items changes "; + mes "depending on score you acheive."; + mes " "; + next; + mes "^800000[Radeng]^000000"; + mes "First,"; + mes "If you clear all 10 questions"; + mes "you are pass with"; + mes "pretest of collecting items."; + next; + mes "^800000[Radeng]^000000"; + mes "Second,"; + mes "If you score between 50~90"; + mes "required items are"; + mes "not so much."; + next; + mes "^800000[Radeng]^000000"; + mes "Third,"; + mes "If you score between 0~40"; + mes "required items will be"; + mes "vast."; + next; + mes "^800000[Radeng]^000000"; + mes "Well, this is all about"; + mes "4th test."; + mes "Then, let's start!"; + next; + menu "Yes",-,"No",M_No; + + mes "^800000[Radeng]^000000"; + mes "Well,now"; + mes "10 questions will be presented."; + mes "Look carefully through "; + mes "questions and"; + mes "choose the right answer."; + next; + mes "^800000[Radeng]^000000"; + mes "1st question."; + mes "How many jobs"; + mes "are in the game?"; + set @score_test2, 0; + next; + menu "22",sM1_1,"28",sM1_1,"32",sM1_1,"34",-; + + set @score_test2, @score_test2 + 10; + + sM1_1: + + mes "^800000[Radeng]^000000"; + mes "2nd question."; + mes "The name of santa NPC"; + mes "which links christmas town"; + mes "'Lutie' and 'Aldebaran'?"; + next; + menu "Warp Santa",sM1_2, "Link Santa",-, "Lutie Santa",sM1_2, "Hulk Santa",sM1_2; + + set @score_test2, @score_test2 + 10; + + sM1_2: + mes "^800000[Radeng]^000000"; + mes "3rd question."; + mes "What job level at least you have to be"; + mes "to learn novice skill"; + mes "'Pretend dead'?"; + next; + menu "Job level4",sM1_3,"Job level5",sM1_3,"Job level6",sM1_3,"Job level7",-; + + set @score_test2, @score_test2 + 10; + + sM1_3: + mes "^800000[Radeng]^000000"; + mes "4th question."; + mes "Require items"; + mes "to raise Poring?"; + next; + menu "Unripe Apple",-,"Rippen Apple",sM1_4, "Delicious looking Apple",sM1_4, "Apple",sM1_4; + + set @score_test2, @score_test2 + 10; + + sM1_4: + mes "^800000[Radeng]^000000"; + mes "5th question"; + mes "What doll can you buy"; + mes "from NPC?"; + next; + menu "Doll",-,"Baphomet Doll",sM1_5,"Yoyo Doll",sM1_5,"Rocker Doll",sM1_5; + + set @score_test2, @score_test2 + 10; + + sM1_5: + mes "^800000[Radeng]^000000"; + mes "6th question."; + mes "Name of monster which drop"; + mes "'Big Ribbon'?"; + next; + menu "Eclipse",sM1_6,"Dragon Fly",sM1_6,"Vocal",sM1_6,"Toad",-; + + set @score_test2, @score_test2 + 10; + + sM1_6: + mes "^800000[Radeng]^000000"; + mes "Choose the monster that has smiliar size and form of"; + mes "Pring."; + next; + menu "Pupa",sM1_7,"Fabre",sM1_7,"Wander Man",-,"Golem",sM1_7; + + set @score_test2, @score_test2 + 10; + + sM1_7: + mes "^800000[Radeng]^000000"; + mes "8th question."; + mes "When can Green Herb work"; + mes "it's efficacy?"; + next; + menu "Silence",sM1_8,"Sleep",sM1_8,"Poison",-,"Chaos",sM1_8; + + set @score_test2, @score_test2 + 10; + + sM1_8: + mes "^800000[Radeng]^000000"; + mes "9th question."; + mes "Which weapon gives biggest damages"; + mes "to small sized monsters?"; + next; + menu "Dagger",-,"Two hand Sword",sM1_9,"Katar",sM1_9,"One hand Sword",sM1_9; + + set @score_test2, @score_test2 + 10; + + sM1_9: + mes "^800000[Radeng]^000000"; + mes "Last question!!"; + mes "What is not neccesary when learnig"; + mes "First-aid treatment?"; + next; + menu "Clover",sM1_0,"Red Herb",sM1_0,"Novice Nametag",-,"Sterilized Bandages",sM1_0; + + set @score_test2, @score_test2 + 10; + + sM1_0: + mes "^800000[Radeng]^000000"; + mes "You finished answering all questions."; + mes "Wonder what your score is."; + mes "10points for 1 question."; + mes "Please wait a second."; + next; + mes "^800000[Radeng]^000000"; + mes "Please, wait a second and.."; + mes "Grading."; + mes ". . . . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . ."; + next; + mes "^800000[Radeng]^000000"; + mes "OK."; + mes "Your score is" + strcharinfo(0)+ ""; + mes "" + @score_test2 + "!" ; + set quiz_rvl,15; + next; + if (@score_test2 > 40) && (@score_test2 < 90)goto L_Passed; + if (@score_test2 >= 90)goto L_Perfect; + mes "^800000[Radeng]^000000"; + mes "Your score is too low."; + mes "Like as I told you before,"; + mes "you have to bring a lot of"; + mes "items to pass the test."; + mes " "; + next; + mes "^800000[Radeng]^000000"; + mes "Required items are"; + mes "^191970Earthworm Peeling^000000 30"; + mes "^191970Grasshopper's Leg^000000 30"; + mes "^191970Bear's Footskin^000000 30"; + mes "^1919701Carat Diamond^000000 1"; + mes ""; + next; + mes "^800000[Radeng]^000000"; + mes "I'm sorry."; + mes "If you have scored just a little bit higher.."; + mes "........."; + mes "Then,go look for items.."; + set quiz_rvl,16; + close; + + L_Passed: + + mes "^800000[Radeng]^000000"; + mes "You did fine. "; + mes "But as I told you before"; + mes "you need to bring"; + mes "some more items."; + mes " "; + next; + mes "^800000[Radeng]^000000"; + mes "Required items are"; + mes "^191970Worm Peeling^000000 20"; + mes "^191970Tooth of Bat^000000 20"; + mes "^191970Zircon^000000 1."; + next; + mes "^800000[Radeng]^000000"; + mes "I'm sorry~"; + mes "If you have scored just a little bit higher.."; + mes "you could have passed."; + mes "(KeKeke)"; + mes "Then,go look for items.."; + set quiz_rvl,17; + close; + + L_Perfect: + mes "^800000[Radeng]^000000"; + mes "Wow!You got it all right!."; + mes "Fantastic!!!!"; + mes "For those of who "; + mes "got all right need no assignment"; + mes " "; + next; + mes "^800000[Radeng]^000000"; + mes "" + strcharinfo(0)+ ""; + mes "Have passed all tests."; + mes "Congratulations"; + mes "And this is your compensation "; + mes ""; + set quiz_rvl,18; + getitem 504,10; //White_Potion + next; + mes "^800000[Radeng]^000000"; + mes "Now, go look for"; + mes "^b8860b'Kantryl'^000000."; + mes "at Izlude."; + close; + + + M_No: + mes "^800000[Radeng]^000000"; + mes "Come back if you change your mind."; + close; +} else { + mes "^800000[Radeng]^000000"; + mes "Hello~~~"; + mes "Please join at comming"; + mes "Quiz Revolution~"; + mes "Register will be made"; + mes "by receptionist in every town."; + close; +} +M_MaxItem: + mes "^800000[Radeng]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; + +L_OverWeight: + mes "^800000[Radeng]^000000"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; +} + +//======================================================================================================================================================= +izlude,106,220,5 script Kantryl 98,{ + +if (countitem(1201) > 3) goto M_MaxItem; +if (checkweight(1201,3) == 0 ) goto L_OverWeight; + + +if(quiz_rvl == 20) { + mes "[Kantryl]"; + mes "I see that you have already givin me a"; + mes "notice of absence..."; + mes "Well, but I can't give you entry ticket."; + mes "who Knows~~"; + mes "Wait untill quiz starts"; + mes "You may catch a fortune."; + close; + +}else if(quiz_rvl == 19) { + mes "[Kantryl]"; + mes "You have already received an entry ticket."; + mes "It's impossible getting"; + mes "another one."; + next; + mes "[Kantryl]"; + mes "For reference, number of particapants are"; + next; + mes "[Kantryl]"; + mes "1st Quiz Revolution - " + $quiz1 + "/200"; + mes "2nd Quiz Revolution - " + $quiz2 + "/200"; + mes "3rd Quiz Revolution - " + $quiz3 + "/200"; + mes "4th Quiz Revolution - " + $quiz4 + "/200"; + mes "5th Quiz Revolution - " + $quiz5 + "/200"; + mes "keep it in your mind."; + close; + + +} else if(quiz_rvl == 18) { + + mes "[Kantryl]"; + mes "You are " + strcharinfo(0)+ "."; + mes "Who finished the test.right?"; + mes "Would you please make a decision "; + mes "whether you will join or not join the"; + mes "Quiz Revolution."; + next; + mes "[Kantryl]"; + mes "Would you like to join?"; + mes "If you say yes, you can register at"; + mes "Quiz Revolution"; + mes "If you choose ^FF0000'NO,I won't join'^000000"; + mes " then ^FF0000'You can't join'^000000"; + mes "Please make a right decision."; + next; + mes "[Kantryl]"; + mes "If you haven't made up your mind,"; + mes "say yes for now"; + mes "and can change later on."; + mes "Take it easy."; + next; + menu "Join", -, "Not join.",NJ; + + + mes "[Kantryl]"; + mes "Itis to 1~5 round"; + mes "first 200 have chance."; + mes ""+ strcharinfo(0)+ ",when do you want to join?"; + mes "It is ^FF0000Impossible to cancel^000000"; + mes "So please make right decision."; + next; + mes "[Kantryl]"; + mes "1st Quiz Revolution - " + $quiz1 + "/200"; + mes "2nd Quiz Revolution - " + $quiz2 + "/200"; + mes "3rd Quiz Revolution - " + $quiz3 + "/200"; + mes "4th Quiz Revolution - " + $quiz4 + "/200"; + mes "5th Quiz Revolution - " + $quiz5 + "/200"; + next; + menu "Join 1st round",-,"Join 2nd round",s2nd,"Join 3rd round",s3nd,"Join 4th round",s4nd,"Join 5th round",s5nd; + + if($quiz1 > 199){ + mes "[Kantryl]"; + mes "I'm sorry. We are all full at"; + mes "1st round of quiz revolution"; + mes "No more applicants for 1st round."; + close; + + } + mes "[Kantryl]"; + mes "Hm..."+ strcharinfo(0)+" "; + mes "I have received your application"; + mes "Try hard and study hard."; + set quiz_rvl,19; + set $quiz1,$quiz1 + 1; + getitem 7280,1; //Quiz_Ticket01 + close; + + + + + s2nd: + if($quiz2 > 199){ + mes "[Kantryl]"; + mes "I'm sorry. We are all full at"; + mes "2nd round of quiz revolution"; + mes "No more applicants for 2nd round."; + close; + } + + mes "[Kantryl]"; + mes "Hm..."+ strcharinfo(0)+""; + mes "I have received your application"; + mes "Try hard and study hard."; + set quiz_rvl,19; + set $quiz2,$quiz2 + 1; + getitem 7281,1; //Quiz_Ticket02 + close; + + + + s3nd: + if($quiz3 > 199){ + mes "[Kantryl]"; + mes "I'm sorry. We are all full at"; + mes "3rd round of quiz revolution."; + mes "No more applicants for 3rd round."; + close; + } + + + mes "[Kantryl]"; + mes "Hm..." + strcharinfo(0)+ ""; + mes "I have received your application."; + mes "Try hard and study hard."; + set quiz_rvl,19; + set $quiz3,$quiz3 + 1; + getitem 7282,1; //Quiz_Ticket03 + close; + + + + + s4nd: + if($quiz4 > 199){ + mes "[Kantryl]"; + mes "I'm sorry. We are all full at"; + mes "4th round of quiz revolution."; + mes "No more applicants for 4th round.."; + close; + } + + mes "[Kantryl]"; + mes "Hm..." + strcharinfo(0)+ ""; + mes "I have received your application."; + mes "Try hard and study hard."; + set quiz_rvl,19; + set $quiz4,$quiz4 + 1; + getitem 7283,1; //Quiz_Ticket04 + close; + + + + + s5nd: + if($quiz5 > 199){ + mes "[Kantryl]"; + mes "I'm sorry. We are all full at"; + mes "5th round of quiz revolution."; + mes "No more applicants for 5th round.."; + close; + } + + mes "[Kantryl]"; + mes "Hm..." + strcharinfo(0)+ ""; + mes "I have received your application."; + mes "Try hard and study hard."; + set quiz_rvl,19; + set $quiz5,$quiz5 + 1; + getitem 7284,1; //Quiz_Ticket05 + close; + + + + + NJ: + mes "[Kantryl]"; + mes "Ok,if that's how you think."; + mes "Choice is on you"; + mes "Good job any way."; + set quiz_rvl,20; + next; + mes "[Kantryl]"; + mes "Actually,we have plan to"; + mes "allowed for those of who didn't "; + mes "apply previously unless they have an entry ticket."; + mes "If you have any chance to get an entry ticket,"; + mes "you are always welcome."; + next; + mes "[Kantryl]"; + mes "Go ask for the ones"; + mes "who changed their mind."; + mes "If you are lucky,"; + mes "you'll get the chance."; + close; +} else { + mes "[Kantryl]"; + mes "Hello~"; + mes "I'm Kantryl=Ranegalf."; + mes "I help the ones who have passsed the test"; + mes "to take a formal step."; + next; + mes "[Kantryl]"; + mes "It is impossible to accept"; + mes "applications from those of who didn't"; + mes "finish the test."; + mes "Go look for our staff in every"; + mes "Midgarts"; + mes "and take a test."; + next; + mes "[Kantryl]"; + mes "At that time, I'll gladly"; + mes "welcome you and accept the application."; + close; +} +M_MaxItem: + mes "[Kantryl]"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; + +L_OverWeight: + mes "[Kantryl]"; + mes "- Wait a minute !! -"; + mes "- You currently have too many items that -"; + mes "- you can't receive an item. -"; + mes "- Please loose some weight -"; + mes "- and try again. -"; + close; +} + +//============================================================================================================================ +quiz_test,387,350,4 script "From somewhere::race_monk 45,2,2,{ +OnTouch: + + if (quiz_rvl == 6) { + set quiz_rvl,7; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 7) { + set quiz_rvl,8; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 8) { + set quiz_rvl,9; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 9) { + set quiz_rvl,10; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 10) { + announce "You are almost there. Show me your spirit.",bc_blue|bc_map; + set quiz_rvl,11; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 11) { + set quiz_rvl,12; + warp "quiz_test",385,388; + end; + }else if (quiz_rvl == 12) { + mes "[Seeil]"; + mes "You have worked hard and finished."; + mes "It wasn't that hard as you thought, huh?"; + mes "All you have to do is run in circle... Well,"; + mes "come in front of me."; + announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map; + close2; + set quiz_rvl,13; + warp "payon",109,115; + end; + } + +} +//=============================hiddenwarp================================================================= + +//-----------------------------1111----------------------------------------------------------------------- +quiz_test,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//-----------------------------2222----------------------------------------------------------------------- +quiz_test,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//-----------------------------3333----------------------------------------------------------------------- +quiz_test,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//-----------------------------4444----------------------------------------------------------------------- +quiz_test,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//-----------------------------5555----------------------------------------------------------------------- +quiz_test,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//---------------------------6666------------------------------------------------------------------------- +quiz_test,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} +//---------------------------7777------------------------------------------------------------------------- +quiz_test,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +quiz_test,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{ +OnTouch: + announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; + warp "quiz_test",387,387; + end; +} + +//------------------------------------------------------------------------------------------------------------- +// Comments +// 0 = Didn't receive a quest from Tsuji +// 1 = Failed Tsuji's quest +// 2 = Pass Tsuji's quest and to 2nd round +// 3 = Seeil's randomly collecting job item quest 1 +// 4 = Seeil's randomly collecting job item quest +// 5 = Seeil's randomly collecting job item quest +// 6 = Clear with collecting job item. start Marathon test +// 7~12 =Checking Marathon quest occasionally. +// 13 = Use after clearing Marathon quest +// 14 = Clear 3rd quest, start Radeng(4th) quest +// 15 = check after reporting errors of Radeng +// 16 = randomly collecting job items at Radeng quest 1 +// 17 = randomly collecting job items at Radeng quest 2 +// 18 = Radeng quest clear. Possible time to apply. Begin Kantryl apply. +// 19 = checked if you show intention to join +// 20 = checked If you don't show intention to join +// 21 = 3 items for the one who gets compansation |