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authorEyesOfAHawk <blackoutro2006@gmail.com>2018-10-18 03:23:18 +1300
committerHaru <haru@dotalux.com>2018-11-13 17:13:38 +0100
commit7b45d05bd8e3f476f1d801203f2968993b52a31f (patch)
treeb1f73f007939678c46cea7123b75ff74a3017653 /npc/re/quests/quests_malaya.txt
parentbaeb7a1742b0fd7ac5d3a4cecd90f74d461895fe (diff)
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Remove type argument from buildin_getnpcid.
Diffstat (limited to 'npc/re/quests/quests_malaya.txt')
-rw-r--r--npc/re/quests/quests_malaya.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 542b7c2cd..091d8527a 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -7330,14 +7330,14 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
close;
}
mes "The voice seems to be coming from the bushes near the entrance of the hospital.";
- specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma"));
+ specialeffect(EF_STEAL, AREA, getnpcid("Bushes#ma"));
malaya_bang = 13;
changequest 11293,11294;
close;
} else if (malaya_bang == 13) {
mes "The voice seems to be coming from the bushes near the entrance of the hospital.";
mes "Let's check around.";
- specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma"));
+ specialeffect(EF_STEAL, AREA, getnpcid("Bushes#ma"));
close;
} else if (malaya_bang == 14) {
mes "[Nurse Las]";
@@ -8789,11 +8789,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
next;
mes "The Tattooist placed the Ancient Grudges around the workplace.";
next;
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#01"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#02"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#03"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#04"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#05"));
mes "The Ancient Grudge lit up and tools starts to glow. He smiled satisfyingly at the glowing tools and materials.";
next;
mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head.";
@@ -8903,11 +8903,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
}
mes "He held up the powder in both hands and then blew it onto the drawing.";
next;
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04"));
- specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#01"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#02"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#03"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#04"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid("Ancient Grudge#05"));
mes "All Ancient Grudges started to burn and then the glowing light from the "+.@name$+" drawing faded away.";
next;
specialeffect EF_LIGHTSPHERE;